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Markup Magazine :: Issue 15 [september] Released!, NEW: MarkUp Puzzles!
Eyas
post Apr 4 2007, 04:13 PM
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MarkUp
MarkUp is a developer-oriented Game Maker magazine devoted to help the game makers of the GMC. MarkUp is officially endorsed and supported by YoYo Games, as can be seen on their site http://www.yoyogames.com/. MarkUp comes in monthly issues and we continue to offer up-to-date, content-packed, and highly educational issues every month!

Announcing MarkUp Issue 15

Hello all! We are very excited to announce the release of MarkUp Magazine's Fifteenth Issue! Though the issue has been long overdue and did experience some delays, we are quite excited about the end result we have! Enjoy a content-packed, high-quality issue!

Content
  • The Making of...
    • The Making of Visit
    • Journal: Cities at War
    • Journal: World in War
  • Editorials
    • Drag and Drop to GML
    • Character Development
  • Tutorials
    • Advanced RTS: How it Works
    • Repainting the Screen
    • Calculating a Hamming Distance
  • Monthly Specials
    • Script of the Month
    • Extension of the Month
    • MarkUp Puzzle
  • Reviews
    • Senseless War
    • Angels
    • Mubbly Tower
    • Seven Minutes
    • Silent Dawn
    • D-A-N-C-E
  • Interviews
    • ... with Coffee
    • ... with Virtanen
    • ... with OCGaming
    • ... with Nightmare


Download
You can download Issue 15 of MarkUp Magazine in the following formats:


You can view all previous issues here:
http://markup.gmking.org/allissues


This post has been edited by esh_corp11: Nov 10 2008, 03:46 PM
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Guest_svn_*
post Apr 4 2007, 04:24 PM
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You can get issue #1 from http://markup.gmking.org

Robin
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Daniel-Dane
post Apr 4 2007, 04:31 PM
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Excellent in-depth going product with very nice gfx. I must admit I only downloaded it for the Vista Game Explorer thing.
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Guest_svn_*
post Apr 4 2007, 10:21 PM
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Guests






Another side note, if you like markup, you can contribute articles to future issues (game reviews, code tip, graphic tutorials. If it's games, we want it!) and have your work published in future issues of our magazine, you can even advertise your site if you write content, we'll give you 1/4 page ad for every 500 words written (up to one full page ad, we reserve the right to screen ads).

You can also sign-up to receive announcements when future issues are released here: http://gamemaking.org/mail

Finally, Markup is released under creative commons, so feel free to:
- EMail it to everyone you know
- Print it out and distribute copies around campus

Enjoy!
Robin
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XA-9
post Apr 4 2007, 10:58 PM
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Cool magazine! I dunno how i missed the 1st issue of this. Nice article on that 'bridging th gap' game.
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Carnivac
post Apr 4 2007, 11:02 PM
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Nice magazine. Can't say I agree with everything in it (particularly the reviews in the first issue) but it's nicely put together and well written.
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benetonmovie
post Apr 5 2007, 02:21 AM
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The articles are very professionnal; I love the design. A bit short, but very good overall. Keep it up! wink1.gif
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Eyas
post Apr 5 2007, 07:46 AM
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QUOTE (XA-9 @ Apr 5 2007, 01:58 AM)
Cool magazine! I dunno how i missed the 1st issue of this. Nice article on that 'bridging th gap' game.
*

The first issue wasn't announced at the GMC as it was a pilot issue, that's why.

QUOTE (Wolverine @ Apr 5 2007, 02:02 AM)
Nice magazine.  Can't say I agree with everything in it (particularly the reviews in the first issue) but it's nicely put together and well written.
*

As much as a writer tries to be unbiased in a review, in the end its all about opinions. But you can, ofcourse write your own review if you like (or even re-review a reviewed game with a different perspective) - we'll be happy to publish it.

QUOTE (benetonmovie @ Apr 5 2007, 05:21 AM)
The articles are very professionnal; I love the design. A bit short, but very good overall. Keep it up! wink1.gif
*

We try to concentrate on quality before tackling the actual length of the Magazine. the problem is the amount of contributors is currently limited, so articles turn out to be short. We'll keep doing our best, but as it has been mentioned mutliple times - we do appreciate the help!
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GMmarine
post Apr 5 2007, 05:54 PM
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Very nice indeed, but the "Ooo" and "Ahh" should have quotations around them. Also the Game Maker 7, err... , your a little late. But that article was a nice read. Keep up the good work, and I hope the next one is larger.
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Guest_svn_*
post Apr 5 2007, 06:11 PM
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QUOTE (GMmarine @ Apr 5 2007, 01:54 PM)
Very nice indeed, but the "Ooo" and "Ahh" should have quotations around them.  Also the Game Maker 7, err... , your a little late.  But that article was a nice read.  Keep up the good work, and I hope the next one is larger.
*


Thanks for the encouragement! As Esh has mentioned, all our content is donated (or, given in exchange for ad-space) so the number of pages is directly proportional to the number of contributions!

Robin
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fire_soul453
post Apr 5 2007, 11:49 PM
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Really nice magazine. It is really professional. I might right a few articles but i dont have anything to advertise at the moment or much to write about.
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Eyas
post Apr 8 2007, 08:21 AM
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QUOTE (fire_soul453 @ Apr 6 2007, 02:49 AM)
Really nice magazine. It is really professional. I might right a few articles but i dont have anything to advertise at the moment or much to write about.
*

There's much to write about in game development. If you find a game you lice (from the GMC or not) then a review might be a good choice, you can also give advice on game design, programming, etc.

Our next issue is on-track, but we still need more input from the community.

Eyas
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JakeX
post Apr 8 2007, 05:24 PM
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Another GM Mag. Cute.
Anyway, I didn't find many serious problems, and the layout was functional. I read through the GM7 changes article, quite comprehensive.
Good luck with this, I hope you fare better than the others.
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Guest_svn_*
post Apr 8 2007, 05:58 PM
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QUOTE (JakeX @ Apr 8 2007, 01:24 PM)
Another GM Mag. Cute.
*


Actually, it's a game developers magazine for any IDE, language, community, type or platform; including GM. smile.gif

QUOTE (JakeX @ Apr 8 2007, 01:24 PM)
Anyway, I didn't find many serious problems, and the layout was functional. I read through the GM7 changes article, quite comprehensive.
Good luck with this, I hope you fare better than the others.
*

We aim to support a wider audience than the others, so we don't have to depend solely on the GMC for support, also, we're an open publication. Both of which should help up to stay afloat.

We're already 1/4 way though Issue 3, we've beaten most odds already!

Robin
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Eyas
post Apr 13 2007, 08:08 AM
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We've already asked you for contributions. But if you feel you really dont have the time to write an article, here's what I suggest:

Tell us what articles you like to see!
That's right. Send an e-mail to eyas.sharaiha@gmail.com titled "MarkUp, What I like to see" or something similar, and put a list of topics you like to read about in the next issue of markup. We'll try our best to include these topics in the upcoming issues, but no promises.

Ask MarkUp!
You can now send me an e-mail to eyas.sharaiha@gmail.com titled "Ask MarkUp" or similar, including a question you have about game development or game design. We'll try to answer it or look for someone who can, and then publish it on one of the upcoming issues of markup. Again, no promises.

Share your ideas!
Give us a review of the magazine, what did you like? What didn't you like? Post here with all of your comments and we'll make sure we'll fix whatever you don't like, and emphasize on the things you do like.

Eyas
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pgg
post Apr 22 2007, 12:58 PM
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Great magazine, I prefer it over gmtech. It could do with being spaced out a bit more though.
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Alex
post Apr 22 2007, 01:05 PM
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I like the way you designed the mag. Very well done.

It would be nice to see some more games and ratings though.
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Eyas
post Apr 22 2007, 04:12 PM
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ppg, Thanks for your reply.. one of our main focuses was layout.

/\lex, Issue 1 contained much more reviews, but we'll try to add more in the future.

Issue 3 is almost done now, so we might not be able to add a lot of reviews to it. But I promise you'll see much more in issue 4.
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Coffee
post Apr 22 2007, 05:16 PM
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Yay! Pretty nice, although I wish I knew how to use DOSBox, I want to play SkyRiders again!!! RAWR!!!

tongue.gif
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Alex
post Apr 23 2007, 12:32 AM
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BTW esh_corp11, when you rate a game you should have the rating separated from the text.
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