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Grapnel V1.4


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#1 ArchMageOmega

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Posted 02 April 2007 - 02:58 AM

Posted Image

Go here for more screen shots.

Get Version 1.4:
Download 1
Download 2
YoYo Games page

(I removed the previous versions. Let me know if there's a reason to put them back.)

Here's my first complete game. Press F1 in the game to read about the controls and other information (or push the Help button ^_^). Feel free to post comments/suggestions/high scores/bugs/whatever here. Have fun! :)

For those that want a quick description of game play, the idea is to swing along the cave, using the mouse, and avoid the mines. The further you go, the higher your score. Let me know if you collect everything in the extras menu.

I have ideas for a Grapnel II, but it's going to be a while before I'll be able to work on it.

Update: Since it doesn't seem like I'll get around to Grapnel II anytime soon, I've released the source code. Read more about it in its open source thread.

Version 1.4:
Minor bug fixes
Change background unlockable added

Version 1.3:
Minor bug fixes

Version 1.2:
Number of coins collected increases by the multiplier now (This doesn't count towards Coin Ace though)
Restart with 'r' added
Line speed increased slightly
Line speed unlockable added
Help button added to Main Menu
Minor graphical changes

Version 1.1:
Added sounds and credits

Version 1.0:
Initial release

Edited by ArchMageOmega, 10 September 2007 - 07:59 PM.

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#2 ArchMageOmega

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Posted 04 April 2007 - 04:16 PM

Three days and no replies. That's a little disappointing. Does anyone have any suggestions (for the game or the thread)?

I do still intend to update the game with sound (probably no music though) but for now, I'm too busy with other things.
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#3 Kapser

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Posted 04 April 2007 - 04:26 PM

That was actually pretty cool! Lacks of sounds tho. I like the moves like close calls.
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#4 Kapser

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Posted 05 April 2007 - 03:38 PM

I think people should try this game, this is the most replayable game I've seen in a while around here.
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#5 fuse

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Posted 05 April 2007 - 03:50 PM

Well the actual engine for this game is alright, but I wish it was actually a level based game more than just repeating the same thing trying to beat your old highscores. Now I love beating highscores and ****, especially when it is against other people with an online highscore board *hint hint*. I also liked the "close call" and stuff like that when you are about to hit the red bomb things. I'll give this game a 7/10.

Edit: Well I've played this game a little more. It is really addicting! Haha! Yeah but I would love it if you made this into an actual game other than a mini game! See yah and good luck!

Edited by fuse, 05 April 2007 - 03:59 PM.

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#6 M-Cat

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Posted 05 April 2007 - 04:08 PM

Hmm site's currently closed. I'd play it if you got it back up.

#7 ArchMageOmega

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Posted 05 April 2007 - 04:16 PM

Thanks for the positive feedback and sorry about the website. Geocities has an hourly bandwidth limit. I removed the local download so it shouldn't happen again any time soon. In the mean time, I'll add the other download links to the first post. (I didn't want to do that since my page has a hit counter, but oh well.)

Edit: They'll be back up in about an hour, but any suggestions on what else I could do about the screenshots?

Edited by ArchMageOmega, 05 April 2007 - 04:25 PM.

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#8 ArchMageOmega

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Posted 08 April 2007 - 07:53 AM

Update: Version 1.1 released. Added sounds. Let me know what you think.

fuse: How would you implement levels in a game like this? (I'm not going to change this game, but I can add it to the list of ideas for Grapnel II.)
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#9 Noir

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Posted 08 April 2007 - 01:43 PM

One of the more enjoyable games that I've seen. It's pretty cool, and I like how in the mine gravity it can detect whether it's a cheat or not with '-' or '+'. The moves are pretty sweet as well.

I give it a 9/10 ::lmao::

Jolly good fun!
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#10 Thull

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Posted 08 April 2007 - 02:23 PM

I have to admit, the menu made me really NOT want to play this...But once I did...man it was amazing. It was very fun, very replayable, and extremely well done. I'm going to download any later versions of this, and this is going on my desktop!

A couple suggestions:

Work on the menu and buttons a little more
On the menu add a button for instructions that links to the game info
That's about it!

I really enjoyed this game!

10/10
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#11 gamshobny

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Posted 08 April 2007 - 05:57 PM

This is sweet! The only thing I miss is a restart button, so I don't have to wait for the black out and click the 'restart' button, but I can just hit the 'r' and start again.
I also miss explenation of the stunts. for example, I don't know what 'barn storm' is.

in version 2, maybe you should add more stuff. I thought some things up:
- timed mine: collision won't kill you, but you better get out of there fast.
- sweet spot: in the roof, there are certain spots wich give a little bonus when you hit it with you graplin hook.
- knife: players have to pass this from above, since else their rope will be cut.
- using formations: instead of random things, add the occurence of certain formations. Have it so that once in a while, a formation comes along and you see the name, so people in time will recocnize them.
- instead of using the straight roof and floor of the room, use a cave-like enviroment.
- ability to lengthen/shorten rope in expence of points.
- bonusses like skateboards or parachutes.
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#12 jelleisgoed

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Posted 08 April 2007 - 08:33 PM

Wow, this is a really original game. Good graphix! It's very very good 9/10!
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#13 ArchMageOmega

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Posted 09 April 2007 - 07:14 PM

Thanks again for the positive feedback. I'm glad people are enjoying my game. <_<

gamshobny: I'll try and add something to restart the game in the next update (which might be a couple of days since my computer is AWOL ATM) but I've been trying really hard to not use the keyboard. I suppose for something extra like a restart button it wouldn't be a big deal though. (Plus, the high score table uses it regardless.)

Also, some of those other ideas are pretty good. I'll probably use some of them (like the knives) as a special effect of specific levels. (I could put the knives in a circus level, for example.) BTW, do you have any ideas for levels?

I considered allowing you to lengthen or shorten the rope, but I didn't want to use the keyboard for anything (gameplay wise at least). I may use the mouse wheel for that, but that might exclude players without a mouse wheel. In the end, I may just use both. (This'll be for version 2 though.)

Thull: Do you have any suggestions on how I can improve the menus? I'll try to add a help button on the next update, but like I said, that might be a few days.

Edited by ArchMageOmega, 09 April 2007 - 07:15 PM.

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#14 hotshotscott

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Posted 11 April 2007 - 03:59 AM

Sorry i thought i already had replied but obviously not...GREAT game really i do love it! It's addicting which is great, and you have awesome grapnel effects, which i want in my game but yer..lol seriously graphics are great, sounds are good! Gameplay is good and effects! 9/10 for like minigame thing! Love it!

scotty
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#15 -Ghost-

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Posted 11 April 2007 - 04:17 AM

Thats a pretty fun game, quite addicting. Heres my higscore table.
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#16 Thull

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Posted 12 April 2007 - 12:36 AM

As for the menu, the general idea is cool, try to improve the buttons, and make the background more appealing to the eye. Then it would be amazing!
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#17 jmpearson2001

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Posted 12 April 2007 - 12:58 AM

there has been games out like this... and i hated them...
i just don't like this style game.. atleast thats what i THOUGHT...
you perfected this... you took a concept and completed it...
the mines with 'close call' and the funny noises and fading tail behind the ball put the icing on the cake...


9.9/10
sorry, nothings perfect :skull:
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#18 hughman

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Posted 12 April 2007 - 01:27 AM

very nice game!
I'm not sure why you don't want to use the keyboard...
I think that if all the main controls are on the mouse it shouldn't be a problem if it's only used for things such as 'r' for restart(which would indeed be nice) shortening/lengthing rope would be appreciated I think mouse wheel plus keyboard controls for those who don't have one would be good
very addicting though, I love it!
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#19 Kapser

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Posted 12 April 2007 - 03:06 AM

fuse: How would you implement levels in a game like this? (I'm not going to change this game, but I can add it to the list of ideas for Grapnel II.)

What I'd like to see in Grapnel II is you keep it random, not level based, but the background changes at every 10000 points and maybe some different moving or bigger ennemies.

Keep it up, I still play this game.
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#20 ArchMageOmega

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Posted 12 April 2007 - 04:12 AM

Well, I was going to wait until the weekend to post (with an update), but there've been a lot of replies.

First, I'm going to add a help button to the main menu (same as F1) and I'll add 'r' for quick restart. I'm debating whether or not to add rope-length controls. It's nothing difficult (and having both mouse-wheel and up/down would work fine) but I'm not sure I want to make that change to gameplay. Of course, it's possible to just ignore it, but I'm wondering if it'd make the game easier. (It's somewhat of a question of balance.) Anyway, I'll think about it. (Any thoughts?)

Thull: The background is the same one that's used during the game (minus the second layer). I'm not all that great with these kind of artistic questions. Can you give me some more specific suggestions? I'll try and play with it a bit, but I don't think I'm going to be able to improve it significantly on my own.

Kasper: The only thing about that is that I don't really like that style of play. For one thing, I'd have to guess how many levels I'd need, and then half the people playing would never see half the levels. What I intend to do (so far) is to make it somewhat level based, but each level is unending (like the current game). Getting far enough in a level would unlock things (like skins and new levels). Also, each level would have it's own unique touches (knives in the circus level, flying fish in the Mario level, etc.).

Everyone: Thanks again. :skull:
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