Alright. The update is ready. I'm in the process of uploading it, so the download links will be in the first post shortly (along with the list of changes). I'll update the screen shots afterwards.death-droid:
I'm not going to use filefactory since it'll delete my files after only 7 days of inactivity. There are plenty of other places that will leave my files alone.Kasper:
With multiple levels, I'd most likely keep only 1 highscore table, but that depends. I should add online highscores for Grapnel 2 (and possibly for a later version of Grapnel I). Depending on how I pull that off, I'll either have to balance the difficulty of each level, or add multiple tables.gamshobny:
The big problem with having formations is that I'd need several of them, and I'm just too lazy for that.
That, and I'm not too sure how easy it'd be to add that to my engine.-master-:
Instead of reducing the price of the unlockables, I made it slightly easier to collect coins. See the list of changes in v1.2.Fredvdp:
A gun is completely out of character for this game. A skateboard, plane or other mode of transportation might be usable in Grapnel II though.BlaXun:
I don't want to brag, so I'll just say that you haven't beaten my highscore just yet.
As for the engine, it's very unlikely that I'll post any examples. I'll say that I used Verlet integration instead of the built-in physics system. Also, I've been thinking about starting a 'Math in games' thread and using examples from this game, but I haven't felt up to it yet. (It'd be a big write-up.)Everyone:
Thanks again. The best thing for someone who enjoys creating things is for other to enjoy his creations.
Edit: Oh yeah, some notes.
I didn't include changing rope lengths, because after testing it a bit, it either changed gameplay too much or was too slow to be useful. The thing is, using Verlet integration means that any change in position affects velocity. So by reeling yourself in, you are increasing your speed (which is roughly how it should be, really). That lets you do things like get a x12 Ballistic bonus in one or two swings. Making it slow enough to stop that makes it too slow to be useful. That, and the mouse wheel is way too jerky and somewhat hard to use. I will try and play around with it some more though and see if I can't find some way to make it work. If not, I'll save it for the next game.
Also, for anyone suggesting I need to add music or better graphics, can you suggest where I can get some? I can't write music myself (I can make it, just not write it) and the graphics in the game are already pretty good by my standards, so either one would require some assistance.
Another Edit: Oh yeah. This is made in GM7, so it should be Vista compatible, even if I'm not.
Edited by ArchMageOmega, 15 April 2007 - 07:36 AM.