R.e.a.l. External Resource Extraction (ver 5.1b)
Posted 03 June 2008 - 05:42 PM
like you don't need to extract the files?
Posted 03 June 2008 - 09:38 PM
Posted 07 June 2008 - 08:33 PM
Posted 09 June 2008 - 10:46 PM
this engine never doesn't work for me. I've no idea how i can use it, i think it's very difficult to understand!
Everytime i try to use it he said: "Unexpected program error" and the game crashes, no idea what's wrong. I've downloaded the 5.1b Package and have the *.dll-file and *.exe file in the working directory. But in the scripts i'm missing that one, who calls the dll-file .
I think i forgot to download the REAL Loading 4 package. The 2 links on the first page doesn't work anymore. The only thing i can download is the version from Potnop.
Did anyone have this two archives which are not avaible anymore and can send them to me via PM or give me a mirror link to the files. And my second question: One of this archives contains a sample archive and a sample project in which the REAL-Engine is used, so everyone comes familiar with it - if i remember correct. I need this too for better understanding how the engine works.
I hope someone has this files and can send them to me, including the sample - or is there a good or better alternative for the REAL-Engine in the meanwhile?
Thanks for reading and maybe helping.
Posted 18 June 2008 - 02:50 AM
OK, i reuploaded a bunch of stuff.... The version 4 downloads should work now. If anyone has problems with willhostforfood tell me and I'll add mirrors. I'm just really lazy when it comes to uploading things and it's an extra hassle for me to do it if I don't have to heh....
Edited by Potnop, 18 June 2008 - 03:12 AM.
Posted 09 July 2008 - 09:46 PM
I am currently trying to build extension to this to automate the unpacking, thus providing a way to add patches/content to a game. The main component (the auto-extraction) is complete. Still have to code scripts to handle rooms, objects,paths and timelines; as well as build a package creator. tech demo is availble from Cloud tech demo. Pm me if you would like to help build this.
Posted 16 July 2008 - 05:30 PM
I'll check it out.
I would really provide a lot more tutorials and stuff for this if I had the time, but I always forget about it. I'm not the one who made it originally so yeah... I just figured out how to use it.
Is it also going to load room, objects, paths, and timelines?
Edited by Potnop, 16 July 2008 - 05:31 PM.
Posted 03 August 2008 - 05:01 PM
The main problem has been extending R.E.A.L, placing anymore code in the step bit (where it says you can expand) causes it to throw a tantrum. I'm working on the secondary parser (dubbed XTRA) to handle loading rooms, timelines etc)
Posted 14 August 2008 - 03:55 PM
mm, doing seperate loading for rooms, objects etc can definitely expand resource managment and thus increase loading and game speed overall... at least I hope so .
How about sounds? Does their using, when loaded by REAL, stays the same or can it be simplified?
Edited by dender, 14 August 2008 - 04:00 PM.
Posted 20 August 2008 - 05:30 PM
EDIT: Never mind. I got it now. For those who experience the same problem as me, try copy and paste 7za.exe from the R.E.A.L core folders to your project folder.
One question. It doesn't seems like it works with adding a png file with alpha channel. If there's a way to do that, how can I do it? I've already set true to the transparent argument of Real_Sprite, but it still doesn't work
EDIT: Haha. I was so stupid. Actually, it isn't difficult to add sprite_alpha stuffs into R.E.A.L script at all. I got the alpha channel working now. Thank you for the script
Edited by hima, 20 August 2008 - 05:55 PM.
Posted 21 December 2008 - 09:56 AM
Dont be a stranger! if your using this please put a post with
a link to your project or WIP! i dont need credits but would LOVE to know my
hard work is being put to good use! and would love to see it in use! =D
-- if you credit me, then you must also credit porfirio, he is the creator of the
run.dll and introduced it to 7z. i couldnt have done it without him.
People Who I Need To Credit: --(remember credit is optional in your game);
I will contact Porfirio if you could use it in your shareware games for free.
EDIT: Yes, he said it was fine.
Edited by jchalase, 21 December 2008 - 11:02 AM.
Posted 29 March 2009 - 11:42 PM
action number 4
of Other Event: Room End
for object Loading_Engine:
Error in code at line 1:
at position 26: Wrong type of arguments to +.
everytime i run my game now...
Posted 09 April 2009 - 02:14 AM
Posted 27 August 2009 - 03:58 PM
look at this please
in create event for object836
REAL_init("dat.7z" , "aaa", 0, 0, 1, 0, 0);
global.musice = REAL_sound(0,"music.mp3",false,1,false)
and the result is:
action number 1
of Create Event
for object object836:
In script REAL_return:
Error in code at line 14:
at position 16: Unknown variable load_return or array index out of bounds
Posted 27 August 2009 - 06:59 PM
Am I missing something, or is this intended? Does the file not exist anymore or something?
Posted 13 December 2010 - 03:28 AM
Posted 21 December 2011 - 07:14 PM
Thanks, the mirror works fine now.
Aww man, sorry for forgetting to reupload under a different mirror. i hope this one works for you guys.
Here's another link.
Real Loading 4 Mirror
I took the suggestion of using sendmefile. I'll register with an actual site sometime soon maybe.
still doesnt work for me, could you upload with mediafire?
just saw the post above me, but still, you should upload with medifire.com
Edited by _244972, 21 December 2011 - 07:15 PM.
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