Why a room or a object bigger than 2000 (width) is not seems well
Can i fix it;
Room Or Object Problem
Started by btriadafillou, Mar 19 2007 09:39 AM
3 replies to this topic
#1
Posted 19 March 2007 - 09:39 AM
#2
Posted 19 March 2007 - 10:41 AM
You are probably talking about the objects sprite ? In that case, its a limitation of DirectX and/or your video-card.Why a room or a object bigger than 2000 (width) is not seems well
Fix ? No. Work around it ? With difficulty : you could draw the visible sprite in multiple parts, but would need to provide, for collision-checking, a smaller sprite to the "mask"-box, and than scale it up by using"image_xscale" and "image_yscale" so that it (somewhat) matches the visible image.Can i fix it;
Hope that helps.
#3
Posted 20 March 2007 - 11:23 AM
You are probably talking about the objects sprite ? In that case, its a limitation of DirectX and/or your video-card.Why a room or a object bigger than 2000 (width) is not seems well
Fix ? No. Work around it ? With difficulty : you could draw the visible sprite in multiple parts, but would need to provide, for collision-checking, a smaller sprite to the "mask"-box, and than scale it up by using"image_xscale" and "image_yscale" so that it (somewhat) matches the visible image.Can i fix it;
Hope that helps.
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