Basic 3d (now With Example)
#41
Posted 15 September 2007 - 07:52 PM
i love this thing! it has helped me sooo many times.
great. 9.8/10!
#42
Posted 17 September 2007 - 05:33 AM
#43
Posted 20 September 2007 - 12:04 AM
if i made a car in Anim8or,how do i load it into the game?B4 thise i used ultimate3D and it had loadmesh,not this....think u can make one
Spaces, punctuation, and spelling are your frieend.
#44
Posted 25 September 2007 - 03:10 PM
#45
Posted 25 September 2007 - 03:17 PM
rot x
rot y
#46
Posted 28 September 2007 - 02:56 AM
It would be perfect if you added the option to add transfortaions to say, all the coordinates. (So you could turn cones on there side and whatnot.)
Hoping you add this
-Robert3DG
#48
Posted 30 September 2007 - 05:31 AM
#49
Posted 15 October 2007 - 03:13 PM
THANK YOU SO MUCH
#50
Posted 28 October 2007 - 05:17 PM
#51
Posted 30 October 2007 - 04:09 PM
#52
Posted 12 November 2007 - 01:27 AM
#53
Posted 16 January 2008 - 09:52 PM
#54
Posted 09 April 2008 - 07:13 AM
#55
Posted 03 June 2008 - 10:25 PM
FPS creator....is just for people who can't code, this is a nice and helpful .lib that really makes functions, such as d3d cameras, alot smoother. Now instead of having to write out the same code for every 3D game, you can just drag and drop two things, and you have a camera.
This is also really helpful for people who aren't quite as good at coding but enjoy producing games with GM as much as an actual programmer--which I got the impression was the whole point of GM in the first place. The example is great but I'd like to see one that utilizes every function. I don't see why that or documentation is such a ridiculous request, unless you're all trying to deter everyone who isn't an expert user from using GM.
Yeah, old thread, but the link still works and I've been toying with the example, so I'm posting. And yeah, I've read the klunkily-phrased GM help files and tutorials. It doesn't hurt to paraphrase Overmars.
#56
Posted 04 June 2008 - 09:28 PM
#57
Posted 06 June 2008 - 01:03 AM
#58
Posted 20 July 2008 - 06:35 AM
EVERY ONE THINKS YOUR DEAD AT WWW.YOYOGAMES.COM EVEN ME!!! LOL
HOW DO YOU USE LIBS?
#59
Posted 02 August 2008 - 03:56 PM
I NEED EXAMPLE...
EVERY ONE THINKS YOUR DEAD AT WWW.YOYOGAMES.COM EVEN ME!!! LOL
HOW DO YOU USE LIBS?
You have to unzip the file and then add the .LIB file that came in the Zip file into LIB folder in the GameMaker folder.
Edited by Shiny_Charizard, 02 August 2008 - 04:27 PM.
#60
Posted 09 August 2008 - 06:43 PM
Also the example download link is broken
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