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Dragon Ball Z Mini Boutoden Warriors


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#1 eltantillo

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Posted 12 March 2007 - 10:53 PM

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Update Log:
*Updated to GM8
*Added mapeable keys (no GUI yet)
*Fixed A guard and dash Bug.
*Fixed the bug that maked the AI to stop following you, while above of it.
*Fixed the ground charging animation problem with the Player 1
*Fixed a little bug with the collisions of special2
*Added Destructo Disk as a special.
*Added Transformations
*Added a new camera sistem (SSB style) this was implemented for the 2 players mode.
*And a lot of little stuff that u will see.

Game info
Title: Dragon ball Z: Mini Boutoden Warriors
Genre: Fighting
Download Size: 7.76MB
Screen Size: 480x360 (No resolution change)
Current Version: Version 3.2 (Beta)
Written In: Game Maker 8 registered

Sreenshots

001.png

002.png

Download

And here's the download link, if yo have any problems downloading please pm me.

Box.net
Yoyogames Mirror


The controls:
Special 1: Z
Transform: E while charging
move: Arrow keys
dash: Double tap any direction
jump: Up arrow
fly: Up arrow while jumping
defence: Q
charge: W
light punch: A (Tap Rapidly for perform more attacks)
charge punch: Keep pressing A
hard punch: Down + A
dash Punch: Dash left or right + A before u finish dashing
air dash punch: Dash up or down + A before u finish dashing
light kick: S (Tap Rapidly for perform more attacks)
charge kick: Keep pressing S
hard kick: Down + S
dash kick: Dash left or right + S before u finish dashing
air dash kick: Dash up or down + S before u finish dashing
Energy Blast: D
Show Debug Information: F5
Restart Game: Shift

Note*If the link is broken or the images dont show please pm me, do not poste here. Thanks

Last Game Update: March 19 2010


Edited by eltantillo, 03 July 2013 - 05:32 PM.

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#2 TriggerX

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Posted 13 March 2007 - 03:02 AM

Why nobody has posted is beyond me.
this sir, has major potential keep it up.
I dont think the game has sound though.
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#3 Revel

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Posted 13 March 2007 - 03:06 AM

Hey, Image 2 looks cool~.~

did u make the graphics?
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#4 TriggerX

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Posted 13 March 2007 - 03:10 AM

The engine is pretty cool, do you plan to add flight and teleporting?
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#5 jedi_man

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Posted 13 March 2007 - 03:21 AM

Can you possibally put it in Zip? I don't have RAR. It looks so fun, too... :D
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#6 eltantillo

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Posted 13 March 2007 - 03:24 AM

Hey, Image 2 looks cool~.~

did u make the graphics?

i made the attacks the sprites just edited them, and yes i think those are cool :D

The engine is pretty cool, do you plan to add flight and teleporting?

well i dont know, those attacks are the only i think will have in normal state, then ssj ssj2 ssj3 etc... i can put other attacks.

about the flight, i still dont know, but it may be a possibility.

the current planned modes are vs mode vs online mode using the 39dll and arcade mode.

thanks for the possitive feedback it will motive me to keep up with it.
ill add the zip, check at the first post.

Edited by eltantillo, 13 March 2007 - 03:53 AM.

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#7 jedi_man

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Posted 13 March 2007 - 04:33 AM

The file is corrupt.
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#8 eltantillo

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Posted 13 March 2007 - 04:41 AM

True, ill upload it via browser not FTP, ill edit when its ready

Edit:Ok, the zip is now working, i tested it, but the page have a lot of publicity, sorry for that, but is temporal

Edited by eltantillo, 13 March 2007 - 06:10 AM.

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#9 TriggerX

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Posted 13 March 2007 - 04:54 AM

Wow, if you manage to put fifty characters in this game that would be great.
I hope the characters will stilll have unique moves though.

Also music Resources
http://www.vgmusic.c...s/index-af.html

or site I just found
http://www.flashkit....-7636/index.php

Edited by TriggerX, 13 March 2007 - 05:07 AM.

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#10 jedi_man

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Posted 13 March 2007 - 05:08 AM

One request, add Krillin-Cell. (Cell after he absorbed Krillin by ccident.) That would be completely awesome.
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#11 eltantillo

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Posted 13 March 2007 - 05:17 AM

thanks for the help TriggerX and i can put characters, yust put a sprite lsw style (or if u have the sheet it would be better) of the character u want, ill start adding lots of characters when the AI and the vs mode are ready

Thanks
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#12 TriggerX

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Posted 13 March 2007 - 05:24 AM

No problem, Id love to see this game get farther and I would say the hardest part sometimes is finding all the resources.
The goku in your demo looks like a character shaded out of lsz style, I believe the normal pallete is lighter.

Also this may be the most helpful site to you.
http://esf-world.gam...Soundpacks.html
Contains a bunch of sounds from the Budokai games, and the show.
It ought to be very useful.
I have no need for this site since its dbz only.

Also sprite database is a great source for backgrounds and sprites.
Good luck with your game.

Also cant wait to see Janemba and Bardock

Edited by TriggerX, 13 March 2007 - 05:39 AM.

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#13 jedi_man

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Posted 15 March 2007 - 06:32 AM

I played it, and it's really fun. I suggest you quickly get up a two-player mode!
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#14 eltantillo

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Posted 15 March 2007 - 02:14 PM

I am glad u liked it (unless its only you without enemies). i am working right now on the AI, and when its ready ill post it here, and i fexed the bugs too, so please wait for me to finish the AI

Thanks

EDIT:I added a new demo, with an AI system, please check it and give me some feedback, for make it better

Edited by eltantillo, 15 March 2007 - 05:01 PM.

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#15 kindu

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Posted 17 March 2007 - 08:37 PM

the game is turning out great.
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#16 Titanium

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Posted 17 March 2007 - 08:42 PM

Keep going man. Persistance is something you look like you have and is very helpful for being a game designer. If you want any help just P.M me. I'm her for you.
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#17 TriggerX

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Posted 17 March 2007 - 09:07 PM

This is getting better, I cant wait too actually see some HP though

Anyways here are some negatives about the demo
-you can shoot ki blasts while you are defending, as well as any other command(so yeah you can punch and defend at the same time
-an effect when the enemy hits an enemy guarding would be nice.
-you still charge ki even if you are hit
- The lack of sound kind makes it seem as if attacks dont impact,
to solve this problem here is a load of DBZ sounds that would be useful to you
http://esf-world.gam...Soundpacks.html


its pretty good though, and I cant expect it too be perfect when it is so early in release.
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#18 Titanium

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Posted 18 March 2007 - 12:28 AM

I AGREE oops caps lock.
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#19 Halowar77

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Posted 18 March 2007 - 12:44 AM

This is really good and id love to help in any way i can(ideas,gfx,programming).
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#20 eltantillo

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Posted 18 March 2007 - 02:10 AM

this is for anounce an update: I have now added an energy and hp bar system, i have disabled specials (sorry, see in the first post why) and added sounds (backgorund music and sfx, voices still not). Download it and test it, and if u know any bug please post here or pm me.

Tanks for all the feedback
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#21 Halowar77

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Posted 18 March 2007 - 02:30 AM

Do you have GM7 and can i help with anything.
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#22 eltantillo

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Posted 18 March 2007 - 03:41 AM

i am making it with gm6.1, i downloaded 7.0, but i like more 6 i really dont know why :P i am uploading right now a phpbb xs forums to my page, for making a little working team in my project, cause with more people working i think i can manage to introduce more characters better attacks and less bugs, when the forums are ready ill post or here in the first post so averybody who wants may join the team, can join. By the moment i can only ask you to wait till the page is ready, so u can join us and help out with the work. :D
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#23 TriggerX

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Posted 18 March 2007 - 03:53 AM

meh I dont like GM7 either, it was overhyped, and not much has changed(I dont really know gamemaker well enough to make that call)

Anyways nice demo, the sound was a nice addition as well as the hitting effects.

Vegeta is relentless and comes after you, but he charges too so its cool.

There something about the fighting though, basically it becomes a button mash.
Maybe some knock back would be cool, since Vegeta just stays in the same place when you hit him.

BTW will there be in game transformations?
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#24 Geou

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Posted 18 March 2007 - 04:10 AM

Not bad at all. The combat and A.I. can definitely be improved, but I am really looking forward to future versions of this game.

Keep it up!
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#25 eltantillo

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Posted 18 March 2007 - 04:29 AM

meh I dont like GM7 either, it was overhyped, and not much has changed(I dont really know gamemaker well enough to make that call)

Anyways nice demo, the sound was a nice addition as well as the hitting effects.

Vegeta is relentless and comes after you, but he charges too so its cool.

There something about the fighting though, basically it becomes a button mash.
Maybe some knock back would be cool, since Vegeta just stays in the same place when you hit him.

BTW will there be in game transformations?

<{POST_SNAPBACK}>

yes, i will add some kind of knock out, like send you flying after several hits
and yes there will be ingame transformations (if u mean like ssj ssj2...) for most of the characters.

Geou i really like your naruto ninja way game, i think it is one of my inspiration points, and thanks to all for the feedback

Edited by eltantillo, 18 March 2007 - 04:32 AM.

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#26 NinjaBril

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Posted 18 March 2007 - 10:05 AM

pretty nice, i will fallow this topic
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#27 Titanium

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Posted 18 March 2007 - 05:40 PM

You are a little new I believe becuase I see you are using an engine, the charecter's don't fly and the game is really glitchy. Even with all these though I love the fact that you might finish keep up the good work.
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#28 eltantillo

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Posted 18 March 2007 - 05:56 PM

ok, tell me what glitches u found and ill try to fix them, the characters still dont fly, i am working on all the aspects of the game, i have just like a week with this :(
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#29 jedi_man

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Posted 18 March 2007 - 11:12 PM

One suggestion... Don't give it knockback. Honestly, in the show, they go up against each other furiously, getting punched all over the place, but they don't get sent back until their really weak. Why should the games be different. Why just not add a blocking feature?
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#30 Coffee

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Posted 18 March 2007 - 11:19 PM

Pretty cool, although you can't die yet, lol.
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#31 TriggerX

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Posted 19 March 2007 - 12:08 AM

One suggestion... Don't give it knockback. Honestly, in the show, they go up against each other furiously, getting punched all over the place, but they don't get sent back until their really weak. Why should the games be different. Why just not add a blocking feature?

<{POST_SNAPBACK}>


you block by pressing down.

Also thats the show, in almost every dbz game there has been some sort of knock back system.

It doesnt have to be on all the hits, just the last one at least.

This is to prevent repetitive hits on the enemy.
Besides if there is no knock back the game will just become a button masher.
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#32 jedi_man

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Posted 19 March 2007 - 12:42 AM

Yeah... You get knocked back from powerful energy blasts. Besides, if the games didn't take anything from the show, we wouldn't have a game!
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#33 TriggerX

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Posted 19 March 2007 - 03:32 AM

Not really, in all the budoakai games a character is only able to do 4-5 hits before knocking the opponet away or the opponet falls on the ground.
Same goes for the Tenkaiichi series, however it is possible to continuously hit an opponet by mixing other commands.

If there is no knock back system then, there is also another solution.
After about 3-4 hits have taken place there could be a pause in the movement, this way theres a certain amount of time youd have to wait to start hitting again.This gives the opponet time to strike.

Also the new effects for physical contact look great.
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#34 eltantillo

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Posted 19 March 2007 - 06:53 PM

i have not decided yet, so i think ill try to implement both, knock out system and the one TriggerX suggest 3-4 punches then pause the movement, ill tell u later how is it going.

Edited by eltantillo, 19 March 2007 - 06:57 PM.

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#35 eltantillo

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Posted 22 March 2007 - 03:41 AM

This post is for announce an update:

Updates, since last demo
1.-The Specials have come back!, and they make damage (Note* u need like half energy bar for making special attacks.)
2.-Added a Knock out System

so check out the game, and post ur comments. sorry for the delay, is just i had to fix a lot of glitches in the game, for prepare it for the flying system, so i needed to remake the moving engine to fit it for my needs.
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#36 Geou

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Posted 22 March 2007 - 09:47 PM

The game is getting better and better. Although, one bug is that you can press punch and kick to do both punches and kicks for double damage. But you can only do this when you don't have enough ki for a special attack, and it knocks them away most of the time.

It'd be a little better in my opinion if it took more attacks to knock them away, but this way is good as well.
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#37 jakman4242

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Posted 22 March 2007 - 09:53 PM

very nice game, i'd say 8/10. still, what's with the block on the outside of the room? i've seen it in a few other GM games. Anywhase, i like how you hyped up the old GBC gfx, and those kamahameha sprites top it off. Keep up the good work =D
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#38 eltantillo

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Posted 22 March 2007 - 09:57 PM

ok, thankyou for telling me that bug. ill see what i can do. and really thanks to all for helping me out with the ideas.
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#39 TriggerX

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Posted 22 March 2007 - 10:43 PM

Its looking good, and getting even better.

Im not entirely sure what happened, but it is possible to slide around the ground while you are still in your idle animations.

Also blocking is cool, but I would think you need some kind of effect for it, it looks kind of lame when the enemy hits you and your sprite doesnt do anything. Maybe shake the spritea bit, or if he gets hit while guarding you could push him back.

When opposite ki blasts collide they should make a slightly bigger explosion and negate each other.

Overall its really shaping up, I recommend you play Tenkaichi and the Budokai series for inspiration if you havent already.
Cant wait too see how you manage the flight system.
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#40 eltantillo

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Posted 22 March 2007 - 11:11 PM

yeah the blocking looks weird if the sprite just stands there, ill try to put some effects, and i have noticed what u said that u can walk while idle (i really dont know why happens this) so if anybody notice why, plese post here for fix it.

BTW i have just bought my nintendo wii last sunday (with budokai tenkaichi 2 of course) i have got a lot of inspiration from that game :GM028: so wait for me to put some cool stuff in the game.
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#41 TriggerX

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Posted 22 March 2007 - 11:13 PM

Great to hear. Tenkaichi 2 is a pretty good game, I am sure you can find some things in that game and implement them in yours some way.
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#42 jakman4242

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Posted 22 March 2007 - 11:49 PM

Well, you could add a spirit bomb. Also, it would be cool if you added multiple platforms, like a few clouds in the sky. Super Saiyan could only help too :GM028:
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#43 TriggerX

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Posted 23 March 2007 - 12:11 AM

Well, you could add a spirit bomb. Also, it would be cool if you added multiple platforms, like a few clouds in the sky. Super Saiyan could only help too :GM028:

<{POST_SNAPBACK}>


I think spirit bomb is already in there. plus platforms would be a waste if he were to add some sort of flying system.
Plus I think he already announced the whole super saiyan thing.
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#44 jakman4242

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Posted 23 March 2007 - 12:27 AM

oh, ok. well, i'm looking forward to the final release :GM028:
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#45 Halowar77

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Posted 23 March 2007 - 09:44 PM

Hay im a programmer for the team i thought.
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#46 eltantillo

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Posted 23 March 2007 - 09:54 PM

Hay im a programmer for the team i thought.

<{POST_SNAPBACK}>

sure, we have moved out to This site, please sorry for any inconvenience please register and ill pm you telling what is needed (the main menu i think)
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#47 eltantillo

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Posted 24 March 2007 - 03:35 PM

HI everybody, this is for anounce another update, so please check it out. this is one of the latest major updates for the fighting system, then transformations, and then ill start working on the rest of the game: menus, vs mode, stages, characters, online, etc.... well here the updates:

Updates, since last demo
1.-Added Guard hit effects and knocked out sound
2.-Flight system implemented

Some basics about the flight system:
1.-for make flight work you should jump then press Q, then u will fly.
2.-when u get knocked out you will fall to the ground, if u want to keep flying press Q Again then u will stop falling.
3.-If u are flying ur enemy will fly, if you go to ground, your enemy will go to ground when he touches it.
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#48 TriggerX

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Posted 24 March 2007 - 03:55 PM

I'll check it out, seems like a very good update.

Its really good and I like the flight system, a few suggestions though.

It seems kind of empty, no sound or anything just basicaly him in the air.

Try to make it so that the sprite hovers up and down a bit in the air, and maybe find a low sound that would go with the flying.

Edited by TriggerX, 24 March 2007 - 04:03 PM.

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#49 Halowar77

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Posted 24 March 2007 - 04:06 PM

What do you want the menu to be a mouse click or keys.
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#50 eltantillo

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Posted 24 March 2007 - 04:11 PM

I'llĀ  check it out, seems like a very good update.

Its really good and I like the flight system, a few suggestions though.

It seems kind of empty, no sound or anything just basicaly him in the air.

Try to make it so that the sprite hovers up and down a bit in the air, and maybe find a low sound that would go with the flying.

<{POST_SNAPBACK}>

I agree with you, its kind of empty, ill se if i can rip some flying sounds from a dbz game.

What do you want the menu to be a mouse click or keys.

I'd prefer it to be controlled by the keyboard in order that they do not have to be changing among mouse and keyboard when selecting character then fighting.

Edited by eltantillo, 24 March 2007 - 04:15 PM.

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