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Extension Creations Forum Rules


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#1 Shaltif

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Posted 01 March 2007 - 05:29 PM

Extension Creations Forum Rules


Please read over the following rules before posting a topic. Any topic posted in this section that fails to comply with these rules will be deleted.


Posting Guidelines

  • Only topics which showcase a Game Maker Extension (GEX) may be posted here. All other topics of discussion will be removed. Extensions must extend GM's capability beyond the standard built-in functions. Extensions that simply duplicate existing GM functions will be removed.
  • All topics require a download link to the creation they are showcasing. Any creation which requires a user to contact the creator via e-mail, Personal Messager or other similar means are not allowed.
  • All extension downloads must include a .gex version. I have seen some extensions in the forms of EXE's, these will not be allowed. You may have the .gex file in a archive, like zip.
  • If an Extension creation requires the use of other Extensions or creations, this must be specified in the starting post of the topic. For example, if you make an Extension that uses Mark's Printer Extension, you must make this clear in your topic. It is also HIGHLY RECOMMENDED that you link to this required creation when applicable.
  • Porting or converting discussions are NOT allowed. This includes, but is not limited to, porting GM Games, converting GML, or using GameMaker on platforms it does not natively support.
  • Creations that alter the behavior of GameMaker directly are NOT allowed. This includes tool bars, embedded windows, memory alteration, etc.


STRICTLY Forbidden Areas of Discusion

  • Prank programs (harmless or not)
  • Disabling the Start Menu, TaskManager, CTRL+ALT+DELETE, CMD+OPT+ESC, etc.
  • Shells (Sub-OS programs)
  • File management programs
  • Applications that use or access email, chat networks (eg. AIM, MSN, IRC), telephone networks (eg. SMS), or forums
  • Removal tools for spyware / viruses / cookies, or pop-up blockers
  • Preventing or forcing Log Off, Shut Down, or Restart
  • Applications that alter the operating system, system files, or registry settings
  • Programs that install software to automatically start for any reason
  • Programs that hide themselves when they run
  • Key loggers, screen loggers, activity monitors, or any other form of surveillance
  • Applications that automatically refresh web pages
...and any other project or topic the staff considers harmful.

See this linked topic for a full list of projects which are not allowed.


This topic has been left open so that other users can post their "FAQ" about extending GameMaker. When a FAQ is posted, staff will determine if it should be appended to the existing list and the post will be removed.

DO NOT POST QUESTIONS in this topic, as they will NOT be answered. However, any question about the rules/FAQ itself are welcome.
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#2 MindWorX

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Posted 02 March 2007 - 05:57 PM

When creating an extension, use the search function and see if there's an extension that does what you're trying to do already, and if you think that the extension you found lacks a little something, see if you can contact the author and get him to add it.

Reason i think we should add this, there's already two color exts, after only 3 days.
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#3 SquareWheel

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Posted 06 March 2007 - 07:37 AM

I think Rule 5 & 6 are a little harsh. That is shutting down a lot of great looking projects.
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#4 Daniel-Dane

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Posted 06 March 2007 - 02:58 PM

Wait a minute? Is embedding windows into Game Maker not allowed any more? Why not?
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#5 Shaltif

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Posted 06 March 2007 - 04:50 PM

I think Rule 5 & 6 are a little harsh.  That is shutting down a lot of great looking projects.

<{POST_SNAPBACK}>

Possibly, but this section of the forum is devoted to 'extending Game Maker', not try to port it or alter the editor's GUI (although that last point could probably be argued).

Rule 5's inclusion is to avoid pointless discussions or half-baked creations which end up going no-where (the ONLY exception to this was G-Java, which actually was getting somewhere). We want to highlight the Extensions, not 'run GML in C' type projects. Mark has also stated that he doesn't want these type of creations to exist, and considering this is the official forum, I think it's best we not allow them to be showcased.

Rule 6 is mainly to avoid discussion about altering Game Maker's editor. This section is devoted to creations that allow GM programmers to enhance their created games. Not so GM can have a google tool bar included in the interface.

Wait a minute? Is embedding windows into Game Maker not allowed any more? Why not?

Embedding windows in Game Maker games are fine. Trying to make plugins or modifications for the Game Maker editor are not.

~Brandon
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#6 Daniel-Dane

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Posted 06 March 2007 - 05:16 PM

Alright, thanks for clearing that up. Makes more sense now.
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#7 bendodge

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Posted 08 March 2007 - 10:50 PM

Why are email projects banned? I can see good reasons for the others, but not for banning email extensions.
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#8 Shaltif

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Posted 09 March 2007 - 12:41 AM

Why are email projects banned? I can see good reasons for the others, but not for banning email extensions.

<{POST_SNAPBACK}>

Originally it wasn't on the list, but a few users found methods of using the e-mail support in manners other than for game development (mass spam, phishing, etc). If you really want to e-mail someone, use one of the many e-mail clients already available.

There was only one case where e-mailing in Game Maker would have been useful, and that was so when a game had an error, it could send the related error back to the developer (along with any other personal information...). Unfortunately, the cons outweigh the pros. If you really want that support, code it yourself, but don't distribute it here.

~Brandon
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#9 dhuyd

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Posted 17 March 2007 - 04:04 AM

would adding the lib maker and extension maker be allowed since it's not changing the characteristics of game maker it's just providing quick access to those programs just like you can access the forum directly from game maker as a quick access? (maby not directly from the toolbar but you get the point)

Edited by dhuyd, 17 March 2007 - 04:17 PM.

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#10 edh649

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Posted 30 May 2007 - 10:53 AM

i have found that lots of the gex. extension files don't have any action buttons at all in them-all the gm examples are just coding not any action buttons!!!

because of this i am wondering if you could make a rule that illustrates that all gex. files have to have action buttons in?
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#11 Yourself

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Posted 30 May 2007 - 10:54 AM

because of this i am wondering if you could make a rule that illustrates that all gex. files have to have action buttons in?


No they don't.
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#12 X-tra Fear

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Posted 30 May 2007 - 04:52 PM

i have found that lots of the gex. extension files don't have any action buttons at all in them-all the gm examples are just coding not any action buttons!!!

because of this i am wondering if you could make a rule that illustrates that all gex. files have to have action buttons in?

<{POST_SNAPBACK}>


ok... i thought it was just in my topic... but actually, ur just showing ur IQ to the mods now...

SOME OF US DONT WANT TO MAKE ACTION LIBRARYS FOR OUR EXTENSIONS!!!
SOME OF THEM ARE TO HARD TO MAKE LIBRARYS FOR!
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#13 Relinquished

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Posted 30 May 2007 - 05:04 PM

What are action buttons? I thought there were action libraries.
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#14 Daniel-Dane

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Posted 30 May 2007 - 05:21 PM

Another way to say D&D/DnD/Drag and Drop.
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#15 Uzaki

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Posted 02 June 2007 - 09:44 PM

i have found that lots of the gex. extension files don't have any action buttons at all in them-all the gm examples are just coding not any action buttons!!!

because of this i am wondering if you could make a rule that illustrates that all gex. files have to have action buttons in?

<{POST_SNAPBACK}>

Well, I'm definitely not surprised, do they have to have an action library? Why would you want to force all extensions to have an action library just to please n00bs? Extensions are primarily made for scripts and what not, not action libraries... Action libraries take arduous time to make, just so that newbs who probably don't even know what they are doing can use their advanced functions? I saw you pointlessly rant in the Ultima 3D Reloaded topic, you probably wouldn't understand how to use it even with an action library...

I suggest that you:
1) quit complaining and don't rant,
2) learn GML,
3) don't use more than 1 punctuation mark for reasons that are well...,
4) do all of the above...

Edited by Uzaki, 02 June 2007 - 09:50 PM.

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#16 mrsmes

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Posted 03 June 2007 - 07:16 AM

i have found that lots of the gex. extension files don't have any action buttons at all in them-all the gm examples are just coding not any action buttons!!!

because of this i am wondering if you could make a rule that illustrates that all gex. files have to have action buttons in?

<{POST_SNAPBACK}>

Well, I'm definitely not surprised, do they have to have an action library? Why would you want to force all extensions to have an action library just to please n00bs? Extensions are primarily made for scripts and what not, not action libraries... Action libraries take arduous time to make, just so that newbs who probably don't even know what they are doing can use their advanced functions? I saw you pointlessly rant in the Ultima 3D Reloaded topic, you probably wouldn't understand how to use it even with an action library...

I suggest that you:
1) quit complaining and don't rant,
2) learn GML,
3) don't use more than 1 punctuation mark for reasons that are well...,
4) do all of the above...

<{POST_SNAPBACK}>

rule 5 is to harsh because then you can't make a console and make it so you can play it on your console wich would be great i think and any way that was my idea or atleast make a maker maker so i can make a maker to make console games with and tycoon games with.
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#17 Uzaki

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Posted 03 June 2007 - 12:27 PM

^That post^
Why did you quote my post? Also, I didn't understand what you're trying to say, please:
1) don't write run-on sentences (sentences that are just TOO long),
2) write in proper English.
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#18 jobro

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Posted 23 June 2007 - 08:47 AM

The email subject is fully understandable, and utterly useless at the same time. Using GM to send email is a good way but not spaming users with sh*t.

JoBro Media has in it's policy whether it is a program, a game, a music instrument or a different binary to allways request that the user fills in it's emailadress and send a confirmation email from the customer who tries it so I can help the end users out if they're discovering a fatal bug in my binaries. But since there is an issue with email extensions then I'm not gonna create this extension and hand it out, but I will create the extension for my own needs. JoBro Media's credibility depends on this. Period.
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#19 Daniel-Dane

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Posted 25 June 2007 - 06:31 PM

Well, just use the PHP function mail(). Not hard.
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#20 jack1993jack

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Posted 10 July 2007 - 08:13 PM

i have found that lots of the gex. extension files don't have any action buttons at all in them-all the gm examples are just coding not any action buttons!!!

because of this i am wondering if you could make a rule that illustrates that all gex. files have to have action buttons in?

<{POST_SNAPBACK}>


Not all have to have action buttons!!!!

Well, I'm definitely not surprised, do they have to have an action library? Why would you want to force all extensions to have an action library just to please n00bs? Extensions are primarily made for scripts and what not, not action libraries... Action libraries take arduous time to make, just so that newbs who probably don't even know what they are doing can use their advanced functions? I saw you pointlessly rant in the Ultima 3D Reloaded topic, you probably wouldn't understand how to use it even with an action library...


He came and ranted in my topic too... :whistle:
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