Death Worm - V1.04 (final)
Posted 01 March 2007 - 08:15 PM
I didn't notice it at first because it's so gradual, but once I died after playing for a while and started again, I was kinda surprised at how small the worm starts out
Posted 01 March 2007 - 09:53 PM
Wait, I thought there was already a death worm......
Posted 01 March 2007 - 11:13 PM
the_real_gumby This is the first official version. That's why it's "v1.00." I might still do some adjustments.
Lucky7 There was. In the "Work in Progress" section.
Posted 01 March 2007 - 11:30 PM
Also, this game has got some great variety. Very impressive. The concept, too, is pretty original, and pretty well-executed. Nice job.
Edited by Jabberwock, 01 March 2007 - 11:36 PM.
Posted 01 March 2007 - 11:42 PM
Posted 02 March 2007 - 02:42 AM
Thanks for the feedback. There will be an option to turn off the lens flare in the next update.
Posted 02 March 2007 - 02:01 PM
The only thing I don't like are the pillow shaded sprites.
They would look better if you didn't try to shade them at all.
I could help you with the sprites if you want me to.
You can abuse those little worms pretty well by just letting them multiply for a while and then eat them.
I don't find that bad but it starts lagging if there are a many little worms though, maybe that is because of the 'digging trace' they leave behind them.
A population limit for underground creatures could help there.
Posted 02 March 2007 - 03:41 PM
Posted 02 March 2007 - 10:09 PM
9_6 You were right about the sprites. They look much better without the borders/shading. Thanks. I also limited the diggers.
Andy Thank you. I'm glad you liked it.
I also fixed some other things, so you might want to replace the older version with this.
Posted 04 March 2007 - 09:09 PM
Edited by magma_100, 04 March 2007 - 09:09 PM.
Posted 06 March 2007 - 05:31 AM
and if you want another rating. 10/10
Edited by Bladebuddy, 06 March 2007 - 05:33 AM.
Posted 06 March 2007 - 06:39 AM
Rynov Great! Thank you!
Bladebuddy Wow, thats nice to hear! And good catch with the saving-thing. I forgot about that. It'll be fixed it in the next update.
Posted 06 March 2007 - 08:42 PM
Posted 06 March 2007 - 10:13 PM
Congratulations! You get a well earned, highly valuable, super-cool, very rare, wonderful, great, powerful, unique, never-before-seen, first time, rating from Firesoft, a 10/10!!
Small note: I actually made a game that has pretty much the exact same physics engine when the worm jumps out of the ground... I used it in an airplane game. Very good game indeed! Very original!
Posted 07 March 2007 - 12:28 AM
i loved trying to reach helicopters
the replay value is the highest (the highest being having a spot on my disk, as i'm sure on many other people's disks)
Posted 07 March 2007 - 04:52 AM
Posted 07 March 2007 - 05:17 AM
Its one of my favorite games now.
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