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Death Worm - V1.04 (final)


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#41 Black-Hawk

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Posted 07 March 2007 - 07:46 AM

man i posted ages ago but i didn't actually say anything about the game

this game is so awesome...i love playing it for ages and getting my worm huge and killing all those aliens and other psycho crap that tries to kill me

i found a sot of bug...if you exit the ground at a very low angle and turn upwards correctly you can fly through the air but it is not very good because you get shot alot

this is one of the few that stay on my 128MB USB drive 10/10!!!
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#42 eman

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Posted 07 March 2007 - 05:33 PM

Best game I have ever played that was made in gm!
This is sell worthy and so addictive!!
10/10!!!
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#43 Berzerker

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Posted 07 March 2007 - 06:37 PM

The game is awesome! i like the conseption itself. i thik this game shoud get a sequel! if you wont do that, ill steal you idea someday)))
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#44 JZ Games

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Posted 07 March 2007 - 11:21 PM

Wow great fun. 9.5/10
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#45 softhunterdevil

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Posted 08 March 2007 - 01:31 PM

I really enjoyed it ... :D

Do you plan to add any danger under the ground ?
I think this may add some spice to the game.

Edited by softhunterdevil, 08 March 2007 - 01:31 PM.

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#46 Ra__

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Posted 08 March 2007 - 06:49 PM

I love it!!!

fantastic 10/10!

in the last 3 days i played it about 50 times :D

Posted Image
http://img264.images...79/nuovodp0.png

Edited by Ra__, 08 March 2007 - 06:53 PM.

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#47 Ecstatic

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Posted 08 March 2007 - 07:35 PM

Awesome 9/10

I got 597 points!

EDIT: whoa, Ra totally pwned my score. How'd you get -157 health?

Edited by bling, 08 March 2007 - 07:36 PM.

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#48 Ra__

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Posted 08 March 2007 - 08:28 PM

Awesome 9/10

I got 597 points!

EDIT: whoa, Ra totally pwned my score. How'd you get -157 health?

<{POST_SNAPBACK}>


i'm dead with the ufo
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#49 Dragon Roses

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Posted 08 March 2007 - 10:22 PM

Very cool!! I give it a 10/10!
Congrats! XP
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#50 Wabak

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Posted 10 March 2007 - 04:23 AM

really among the mini-games I played, this is among the best. I especially love how there is an increasing amount of stuff to eat as time pass. One thing however, the little mine ALWAYS end up on the side of the map and I think it would have been better if the little guys would put them everywhere.
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#51 D-Man

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Posted 10 March 2007 - 06:09 AM

There's a strategic thinking to that. The mines get placed at sides to protect the flanks. It would be a lot easier if you could just kill everything as soon as you see their head, gun, whatever.
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#52 arranf

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Posted 10 March 2007 - 08:28 AM

All I can say is you should add power ups

10/10

I suggest if all content is original you start to sell it...
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#53 penguinprotecter

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Posted 10 March 2007 - 08:55 PM

I agree with eman. This game is very sell worthy. It's now my favorite gm game (wubly was my favorite). 10/10. Very fun, but a growth mechanism would add to awesomeness of this already perfect game. Bravo.
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#54 quackery

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Posted 10 March 2007 - 09:26 PM

really good game
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#55 Wabak

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Posted 10 March 2007 - 09:30 PM

I agree with eman. This game is very sell worthy. It's now my favorite gm game (wubly was my favorite). 10/10. Very fun, but a growth mechanism would add to awesomeness of this already perfect game. Bravo.

<{POST_SNAPBACK}>


There IS a growth mechanism, it's just very subtle.
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#56 9_6

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Posted 10 March 2007 - 10:49 PM

Posted Image

Yup there definately is a growth system :)
I admire this game but after reaching that many points I got bored and comitted suicide by eating an ufo. Yummy.
There should be more stuff going on after reaching more than 2000 points.
Living forever shouldn't be possible like that!
Either have one UBERENEMY that instantly kills you if you hit its (very hard to dodge) shots and have more of them appear if you reach 2000 points (the ufos are too easy to dodge) and have more of them appear over time or make the game beatable instead of putting the player into the misery of a neverending game.
The game could end if you grow to a certain size or a final boss could appear.
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#57 Lucky7

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Posted 11 March 2007 - 12:39 AM

Final boss= grim reaper/worms wife.

GET READY FIGHTERS!
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#58 Mrpete

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Posted 11 March 2007 - 04:31 PM

Very arcadish. I like it alot. Reminds me of an old Activision game. The way the worm plunges out of the ground reminds of a fish jumping out of the water trying to eat flies.

It fits the classic Atari collection very well(with highly improved graphics as well).

P.S. I don't know if you included them in your game because I haven't played as far as some players, but morter fire at different levels in the air would increase the difficulty in the later levels very well.

Good work!

:(

-Mrpete

Edited by Mrpete, 11 March 2007 - 04:40 PM.

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#59 Flaming Penguins

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Posted 11 March 2007 - 09:36 PM

My highscore so far is 4199 and I've consumed 607 animals. Do I win? =P
I absolutely love this game -It's about the only gm game I actually play regularly- but I agree that more stuff should've happened after 2000. Might I suggest a mass-bombing with those underground bombs (preferably something else though, as you can dodge those bombs by going under them) that forces you to jump up out of the ground. Besides that, however, I must admit I have no suggestions.
Also, although you probably won't know what I'm talking about here, I think it would be cool to have a Dune version, where the planes are Atreides ornithopters, the tanks are harvesters or somesuch, the soldiers are Fremen, and the worm is a Sandworm (obviously).
And lastly, I agree that this game could make some money, but I'd prefer if it had more material past the aliens. And it would be nice to have more worm-health-things. Perhaps they could appear more often when your lower on health?
Anyway, 9.2/10! :)

Edit- Oh, and after a certain point, you could stop adding new stuff and just somehow program it to, say, drop more and more bombs to automatically increase the difficulty over time.

Edited by Flaming Penguins, 11 March 2007 - 10:02 PM.

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#60 gamma games

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Posted 11 March 2007 - 10:57 PM

Awsome game 9/10! :) !
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