Extensive Particles Tutorial, Covers every area of particles! |
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Extensive Particles Tutorial, Covers every area of particles! |
Jan 27 2007, 12:10 PM
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#1
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
QUOTE (Local Moderators) Replies to topics in this forum are held to a high standard. Reviews must have a critique or suggestion for use to be approved. Read the rules here. Particles Tutorial Written by Rhys Andrews Though this tutorial was written for my new GameCave Effects Engine 3.0, I don't believe it should be hidden away inside the effects engine, only meeting the eyes of people who wish to see the engine, and not those who want to read such a tutorial! So I have released it here. Title:Particles Tutorial Description:I spent a week or so on this, and have proofread it carefully. It takes you through making visual effects from start to finish (systems to emitters to particles to filters). All functions are explained. File Type: PDF GameMaker Version: Based on GML 6.1 (Registered) Link: Download Here (PDF - under 0.1mb) File Size: 0.1mb Download Here (PDF - under 0.1mb)
~ GameCave Productions ~ |
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Mar 30 2007, 09:26 PM
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#2
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GMC Member Group: GMC Member Posts: 139 Joined: 25-March 07 Member No.: 74365 |
Wow awesome tutorial i was looking for something like this, i really really enjoyed reading it.
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Jun 29 2007, 10:30 AM
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#3
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GMC Member Group: GMC Member Posts: 343 Joined: 13-February 07 From: Me house... (Denmark) Member No.: 70678 |
Very well done sir! If you where a member of my site, I would have given you a fistful of points... lol... No, seriously! People should really read this!
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Jun 29 2007, 08:40 PM
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#4
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GMC Member Group: GMC Member Posts: 320 Joined: 15-June 07 Member No.: 81158 |
yay i have been looking for something like this!!!
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Jul 3 2007, 10:03 PM
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#5
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GMC Member Group: GMC Member Posts: 1586 Joined: 19-December 04 From: Minnesota Member No.: 18186 |
Good tutorial. It helped me clear up a couple misconceptions about particles.
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Jul 6 2007, 12:31 PM
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#6
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GMC Member Group: GMC Member Posts: 44 Joined: 18-January 07 From: The Netherlands Member No.: 68560 |
QUOTE (JaketheSnake3636 @ Jul 4 2007, 12:03 AM) Same here, I didn't get the part_system_draw_order() function and the part_system_update(); before I read this, it's very useful, I'll keep it in my 'Useful stuff' folder. Thanks Esasion |
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Oct 17 2007, 03:22 AM
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#7
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
GM's "MarkUp" magazine has requested me to do a summary version of this tutorial, and it is now available in one of their issues.
Thanks for your feedback, guys. Regards Rhys Andrews |
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Nov 17 2007, 08:30 AM
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#8
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GMC Member Group: GMC Member Posts: 7 Joined: 7-November 07 Member No.: 92427 |
QUOTE (RhysAndrews @ Oct 17 2007, 10:22 AM) GM's "MarkUp" magazine has requested me to do a summary version of this tutorial, and it is now available in one of their issues. Thanks for your feedback, guys. Regards Rhys Andrews It's VERY useful tutorial, but there is little mistake on page 14 (Deflector Filters). In tutorial said: part_deflector_destroy_all(system,deflector) But for ALL deflectors... must: part_deflector_destroy_all(system) And one question: if we created particle system by drag-and-drop icon, what ID for that particle system? |
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Apr 18 2008, 01:37 AM
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#9
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Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
QUOTE And one question: if we created particle system by drag-and-drop icon, what ID for that particle system? Well, it hides the ID because it assumes you want to use drag and drop icons for all particle functions, in which it always just uses the one system you created. So, though it would have one, I'm not sure what it is. You could do trial & error, trying different IDs until they link up... the ID would either be fairly logical (0, or 1, or something) or completely illogical (like 0870870...f)-Rhys |
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May 29 2008, 07:06 PM
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#10
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GMC Member Group: GMC Member Posts: 72 Joined: 5-March 08 Member No.: 101389 |
Yes, really nice tutorial, but...
you havent mentioned in which order to set the code and if you have to set it in create event or step event...and I also dont know how to start a particle!!!(for example after a collision with player and enemy) pls help me with my questions |
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Jun 21 2008, 10:01 PM
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#11
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GMC Member Group: GMC Member Posts: 106 Joined: 9-February 06 Member No.: 44213 |
You have a very nice tutorial there, thanks to you, I fully understand particles now!
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Nov 17 2008, 06:57 PM
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#12
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GMC Member Group: GMC Member Posts: 1523 Joined: 4-February 08 From: England Member No.: 99185 |
Thanks for this I couldn't quite get particles working correctly but now I understand it fully, was very quick and easy for me to learn =)
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Dec 14 2008, 05:07 PM
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#13
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GMC Member Group: GMC Member Posts: 433 Joined: 30-September 07 Member No.: 89598 |
Great tutorial! I finally get it now
This should get a lot more attention than it has been getting. |
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Dec 25 2008, 04:43 AM
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#14
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GMC Member Group: GMC Member Posts: 248 Joined: 13-November 07 Member No.: 92854 |
That was one of the greatest tutorials I've ever come across! I had absolutely no understanding of particle systems before this, and was able to get a decent grip of them after only about an hour. Thank you so much for taking the time to make this!
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Nov 10 2009, 04:00 AM
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#15
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GMC Member Group: GMC Member Posts: 13 Joined: 5-October 09 From: Adelaide, Australia Member No.: 141951 |
Thank you so much for devoting the time that you did to make such a useful tutorial. You have really helped alot of us
Regards, Tzunami. |
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Lo-Fi Version | Time is now: 22nd November 2009 - 11:36 AM |