Cross-view Games
#1
Posted 05 January 2007 - 07:23 PM
But what about taking that a step further? What if the game was primarily 3D with 1st person and 3rd person views and switched back and forth between that and a 2D side scroller or top-down view?
Do you think that sort of game would work if done well or would it be too confusing?
How do you think transitions would work from one to the other (a quick and dirty loading screen, zomming from one to another with odd effects...)
In a game where all views are used, which would probably take the primary focus?
#2
Posted 05 January 2007 - 09:40 PM
Sometimes it can be tricky to get used to a sudden change in view (control-wise), but it shouldn't be to hard, as long as it doesn't completely change the gameplay style. The thing I'd recommend is not to go overboard with back-and-forth view changes, because if there's too much, it can become a little annoying.
#3
Posted 05 January 2007 - 09:45 PM
#4
Posted 08 January 2007 - 07:03 AM
#5
Posted 08 January 2007 - 01:11 PM
#6
Posted 08 January 2007 - 03:21 PM
#7
Posted 08 January 2007 - 05:28 PM
David
#8
Posted 10 January 2007 - 04:05 AM
#9
Posted 10 January 2007 - 10:48 AM
For example, you might allow the play to interact with other characters only in the side view. But then the player could switch to top-down view to see a larger part of the "game world" without interacting with it.
This might make some interesting game play and strategy.
#10
Posted 10 January 2007 - 03:10 PM
Man, those were great games. However, overall this is not a concept that I would endorse, especially for independent developers. It's best to focus on getting a single view-point just right, I think, plus it tends to be disorienting. Especially if the change were from 3D to 2D. I mean, having minigames with a different view is okay because they aren't really part of the main game. However, overall, unless you can do it very well, I'd suggest you don't do it at all. KC-LC's idea also might be effective.only place Ive seen something like that has been the ultima series. THe game was entierly overveiw except for the dungeons which where done in first person mode (the games where from the early 80s so it wasnt really 3d) but I kind of liked the way it worked out. SO I suppose it could work depeding on how you do it.
Edited by Jabberwock, 10 January 2007 - 03:10 PM.
#11
Posted 16 January 2007 - 08:03 PM
I was pondering the creation of a game that stuck within the same genre but changed to many possible views. The first game that comes to mind that does this is Contra for the SNES. Most of the levels are viewed from the side, but one or two are viewed from the top. The controls change slightly and manovering is different. It all worked very well together.
But what about taking that a step further? What if the game was primarily 3D with 1st person and 3rd person views and switched back and forth between that and a 2D side scroller or top-down view?
Do you think that sort of game would work if done well or would it be too confusing?
How do you think transitions would work from one to the other (a quick and dirty loading screen, zomming from one to another with odd effects...)
In a game where all views are used, which would probably take the primary focus?
A bit like Gears of War but the other way round
#12
Posted 17 January 2007 - 07:50 PM
#13
Posted 19 January 2007 - 01:49 AM
#14
Posted 22 January 2007 - 07:23 AM
If not already mentioned, this reminds me of the Crash Bandicoot games for the Sony Playstation. The games were played 3D, but if you went into a bonus stage, the view turned sideways and you played like a side-platformer. But it was still 3D.I was pondering the creation of a game that stuck within the same genre but changed to many possible views. The first game that comes to mind that does this is Contra for the SNES. Most of the levels are viewed from the side, but one or two are viewed from the top. The controls change slightly and manovering is different. It all worked very well together.
But what about taking that a step further? What if the game was primarily 3D with 1st person and 3rd person views and switched back and forth between that and a 2D side scroller or top-down view?
Do you think that sort of game would work if done well or would it be too confusing?
How do you think transitions would work from one to the other (a quick and dirty loading screen, zomming from one to another with odd effects...)
In a game where all views are used, which would probably take the primary focus?
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