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Naruto: Ninja Way :: Version 9


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#1 Geou

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Posted 10 December 2006 - 03:26 AM

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= :GM023: Introduction =
Hey everyone. This is the game that I've been developing for a while now, Naruto: Ninja Way. Don't think for a second that just because you don't know about/dislike Naruto, you can't enjoy the game. Anyone who enjoys a good fighting game can have huge amounts of fun with this game.
As a warning, there are spoilers for the Naruto series if you are not up to date with Shippuden/Part II.

= :GM045: Core Information =
Title: Naruto: Ninja Way
Genre/Category: Fighting/Party Game
Download Size: Roughly 9MB
Resolution: No Change, Windowed/Full Screen
Current Version: Version 9+
Written In: Game Maker 7 registered

= :lol: Screenshots and Videos=
Videos:
Trailer Contest Winner: Youtube link.
Unofficial Trailer: Youtube link.

Version 9+ screenshots:
Posted Image
Stand-Alone Screenshots:
Jyuken Attack.
Water Prison.

= ;) Current Demo: Version 9+ =
Download links:
Yoyogames (see bottom-right for direct download).

Mirror:
Willhostforfood.

Version 9+ Features:
- 4 new characters! The roster is nearly doubled.
- 5 new stages! The number of stages is doubled!
- A new difficulty level for beginners!
- The ability to customize the amount of health per match!

= :rambo Contests and Prizes! =
Endure mode contests
The link to the online highscore list: Here.

I'm offering several prizes to anyone who gets a certain score in Endure mode and posts it on the list!
NOTE: Your name there and user name here MUST be the same. You must contact me via PM, I will not search for you.

- 5 point: Version 9+ with visible hitboxes! - Not yet available.
- No other prizes since Version 10 won't have new characters.

= Next Demo: Version 10 =
RELEASE DATE: N/A
Features:
- Fully-fledged online play with a lobby and accounts!
- A new fighting mode - 3-Man Cell!
- A totally redesigned and incredibly beautiful interface.
- Several gameplay mechanic changes such as the addition of blocking.
- A few other bonuses.

= Naruto: Ninja Way forums =
For further discussion of the game and more info and inside media, please visit the Naruto: Ninja Way forums: Click here!

= :D Confirmed Characters, and adding your character: =
Confirmed character list:
Naruto (1 tailed Kyuubi transformation)
Sasuke
Future Sakura
Kakashi
Rock Lee(Gate Lee)
Gaara
Neji
Shikamaru
Kiba
Hinata(maybe time skip)
Future Sasuke
Future Naruto(1 tailed Kyuubi(3 and 4 tailed as specials possibly))
Itachi

Adding your own character to the game.
As progress continues for this game, the playable characters have been, for the most part, determined. We find that some characters must be rejected from this game, as not everybody can be in. However, there is still hope to see your favorites. A new item has made its way to Naruto: Ninja Way. An idea borrowed from Super Smash Bros. Brawl, It will allow characters not in the game to be summoned into the battle to lend a hand. What's more, these characters need only a few frames sprited for them, as supposed to the dozens that make up a sheet. If you want to add one, all you need to do is go to NNW forums, select a character, have his or her attack made up by some of the staff, or make it up yourself and have it approved. Once that is done, you sprite it and turn it in. Simple, right? Good luck, and hope to see your assist scroll out there!

= :D Gamepad Support =
The game doesn't actually support gamepads, but you can use a nifty program (HERE) to make virtually every game (including this one) usable with gamepads.

= Support Us! =
Add one of these codes to your signature to support and advertise Naruto (you must combine the two lines!): Ninja Way! So, if you like it, just place this in your signature:
They'll be back up shortly.

Enjoy, and please give your impressions if you play it!

Edited by Geou, 03 November 2008 - 10:41 PM.

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#2 HomerTheDragoon

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Posted 10 December 2006 - 03:34 AM

center ur orgins. at least the x one. Also make the animations faster...
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#3 Geou

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Posted 10 December 2006 - 03:41 AM

Hmm.. not sure of what to do about that.

Also, this is kinda off-topic, but how would I go about changing the loading bar colors? >_>;

Edited by Geou, 10 December 2006 - 09:38 PM.

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#4 dbgt

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Posted 10 December 2006 - 06:05 AM

;) :D hmm. i get to a screen w/ a few scrolls. NOw what?
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#5 HomerTheDragoon

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Posted 10 December 2006 - 06:32 AM

use wsad to navigate, and h to access the scroll. only one of them works to my knowlegde.
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#6 dbgt

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Posted 10 December 2006 - 06:06 PM

Oh kewl. not bad. I think i'm using the same ssbm camera for my Naruto game. :D
if u need any audio i hav a ton of that. Also, u could use some stuff from jump superstars(characterwise)
;) not bad
dbgt
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#7 Geou

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Posted 10 December 2006 - 09:37 PM

Thanks dgbt. =D Please PM me about the audio. Also, I tried your Naruto game, it's pretty cool, and further along than mine.

Also, I'm going to upload a slightly updated version with a better help file soon, because I made the help file in a hurry.

Edited by Geou, 10 December 2006 - 09:38 PM.

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#8 TriggerX

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Posted 11 December 2006 - 01:10 AM

this is pretty good and has some great potential for 2nd player you should use the arrow and number keys.
I'll add to this post later
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#9 lte

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Posted 11 December 2006 - 01:42 AM

finaly a naruto game!
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#10 Geou

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Posted 11 December 2006 - 01:44 AM

I have decided that I'm going to switch the sprites over to Jump Superstars style. Also, numpad keys are kinda discouraged, because I am using a laptop and so I cannot test them.

Or, unless you mean the numbers at the top of the keyboard.
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#11 lte

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Posted 11 December 2006 - 01:51 AM

pretty good game :D
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#12 Kindred

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Posted 11 December 2006 - 04:24 AM

Pretty buggy right now, and sprite origins are way off. I had to keep looking at the help file to know what the controls were since they were all over the place.

However the attacks were functional and the Naruto Rendan seemed pretty dynamic. I like the idea of being able to run around with the Rasengan for a bit, but I think it should drain chakra the longer you have it.

Keep up the good work, and fix the bugs. Posted Image
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#13 Geou

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Posted 11 December 2006 - 09:31 PM

Yes, the sprite origin thing is the number 1 problem that I'm going to fix with the new restyle version. I tried to keep the controls separated, but with still enough space so that I can add a 2nd player's controls (see Suggestion Corner).

The rasengan thing is a very good idea, and I will use it in the next version.

Thanks for the review and the support. Support is the #1 thing that keeps me working on my games and not losing interest in them. After all, why make a game if no one is going to enjoy it?
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#14 TriggerX

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Posted 11 December 2006 - 11:22 PM

The Naruto Rendan was coded fairly well, nicee job
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#15 Geou

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Posted 12 December 2006 - 04:24 AM

Thanks. I hated coding that move so much that I almost just replaced it with something else. It'll be even better once I redo all the sprites and origins.
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#16 TriggerX

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Posted 12 December 2006 - 11:15 PM

And when you get farther into this project you might want to think about the Naruto Rendan, because it should probaly knock the opponet up in the air to the point so that Naruto can kick him back down.
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#17 Geou

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Posted 12 December 2006 - 11:17 PM

Yeah. I did it that way because some characters like Naruto have even less gravity than Shikamaru, and so I did not want them to be knocked up too high. It'll be simple to change that.
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#18 TriggerX

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Posted 12 December 2006 - 11:30 PM

This is a good start, but If I were you I would only do like 1-3 characters and Perfect the battle engine. Quality is way better than Quality.

Right now the battle engine is pretty good,but it could be so much better.
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#19 Geou

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Posted 13 December 2006 - 12:43 AM

I wasn't planning to go past Naruto until I perfected the fighting, collisons, and everything. And then I wasn't planning to go past Naruto, Sasuke, and Sakura until I made A.I. for at least Naruto.

Also, what are any ideas to make the battle engine better, besides transformations?

One last thing, to everyone, if you didn't know, you can make attacks in any order you want. For example, you can do light, light, hard. Or hard, light, Naruto Barrage.
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#20 TriggerX

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Posted 13 December 2006 - 12:55 AM

Well you do know when you face the other way your character gets pushed up a bit.

You should add some kind of defend option that doesn't last that long.
Because you have decided to switch to JSS there are some defense poses.
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#21 Geou

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Posted 13 December 2006 - 01:29 AM

Ah, that sounds good. A use for the down button, besides fast fall (double-tap S in the air, not sure if I included that in the manual). The image problem should be fixed in the new demo. I think he appears to be pushed up because of the sprite stance, but I'll check up on it.
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#22 Geou

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Posted 17 December 2006 - 03:32 AM

Yeah, here's a screenshot of the 60% done new version.
Screenie!

Yeah, Shikamaru will be replaced. The difference is more when you play it rather than see it.

Edited by Geou, 17 December 2006 - 10:44 PM.

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#23 Geou

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Posted 21 December 2006 - 11:44 PM

Alright, version 2 (restyle) is out! Download, and give impressions please!
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#24 The_Legend

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Posted 22 December 2006 - 12:40 AM

It's very good I think. Only thing it needs is AI, but I'm assuming you are going to add that. Keep up the good work.
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#25 Geou

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Posted 22 December 2006 - 01:24 AM

Yeah, A.I.'s coming eventually. First, I want to add 2 players, Sasuke, and Sakura.
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#26 TriggerX

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Posted 22 December 2006 - 04:35 AM

So after you release those characters you plan to get into the Ai?

The Naruto Rendan is good,
I think the rasengan should change, The basic blue sprite that goes around the enemy is pretty basic, but I think that is how it works in the show, so it is good.

I was thinking that the Rasengan would be more like the one Jump Super Stars, except the ability to hold the Rasengan was an excellent idea on your part. I say you mix the 2 ideas together.

All in all this is a great start and over time I'm sure it will get better.

Plus you say that you are having trouble figuring out the keys for 2p? well maybe you should make it like a 4 player online where someone is able to host the server and find three people.

Something like that should obviously be added last, but it would solve your 2p key problem.

Edited by TriggerX, 22 December 2006 - 04:38 AM.

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#27 gm man

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Posted 22 December 2006 - 05:08 AM

This is pretty cool, i like the way the views change depending on where you are. The controls are a little weird and hard to get use to, but once you do they are alright. I think having online multilayer in the end would be pretty cool.

I would like to see this when its done.

Keep up the good work.
-Gm Man

Edited by gm man, 22 December 2006 - 05:10 AM.

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#28 Geou

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Posted 22 December 2006 - 04:55 PM

I think you must already have 4 player compatibility in order to have 4-player online though. I'm not sure... but online will be one of the last parts anyway, and things will be solved then.

By mixing the Rasengans together, do you mean you should be able to make a "short dash" like the JSS rasengan, but still be able to hold it? So maybe like normal, but you can press H to make a short dash with it?

And thanks gm man, support is what keeps me going. :)
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#29 TriggerX

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Posted 22 December 2006 - 07:14 PM

And Yeah a short dash is what I mean

Well in JSS it creates a Big ball of chakra which is the rasengan and pushes the enemy back.

So in JSS it creates another object which is the Rasengan.

In your game the opponet is just knocked back into the air a bit and a blue circle sprite appears around him
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#30 Geou

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Posted 22 December 2006 - 07:36 PM

Hm, so change the knockback to just send them backwards? I'm not sure if I get what you mean.

But straight horizontal knockback Rasengan and a short dash for it will be in the next demo.
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