Naruto: Ninja Way :: Version 9, 4 new characters, 5 new stages, and other nice bonuses! |
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Naruto: Ninja Way :: Version 9, 4 new characters, 5 new stages, and other nice bonuses! |
Dec 10 2006, 03:29 AM
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#1
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Pronounced Jee-Oh Group: GMC Member Posts: 758 Joined: 21-December 04 From: Wherever I am. Member No.: 18359 |
![]() = Hey everyone. This is the game that I've been developing for a while now, Naruto: Ninja Way. Don't think for a second that just because you don't know about/dislike Naruto, you can't enjoy the game. Anyone who enjoys a good fighting game can have huge amounts of fun with this game. As a warning, there are spoilers for the Naruto series if you are not up to date with Shippuden/Part II. = Title: Naruto: Ninja Way Genre/Category: Fighting/Party Game Download Size: Roughly 9MB Resolution: No Change, Windowed/Full Screen Current Version: Version 9+ Written In: Game Maker 7 registered = Videos: Trailer Contest Winner: Youtube link. Unofficial Trailer: Youtube link. Version 9+ screenshots: ![]() Stand-Alone Screenshots: Jyuken Attack. Water Prison. = Download links: Yoyogames (see bottom-right for direct download). Mirror: Willhostforfood. Version 9+ Features: - 4 new characters! The roster is nearly doubled. - 5 new stages! The number of stages is doubled! - A new difficulty level for beginners! - The ability to customize the amount of health per match! = Endure mode contests The link to the online highscore list: Here. I'm offering several prizes to anyone who gets a certain score in Endure mode and posts it on the list! NOTE: Your name there and user name here MUST be the same. You must contact me via PM, I will not search for you. - 5 point: Version 9+ with visible hitboxes! - Not yet available. - No other prizes since Version 10 won't have new characters. = Next Demo: Version 10 = RELEASE DATE: N/A Features: - Fully-fledged online play with a lobby and accounts! - A new fighting mode - 3-Man Cell! - A totally redesigned and incredibly beautiful interface. - Several gameplay mechanic changes such as the addition of blocking. - A few other bonuses. = Naruto: Ninja Way forums = For further discussion of the game and more info and inside media, please visit the Naruto: Ninja Way forums: Click here! = Confirmed character list: Naruto (1 tailed Kyuubi transformation) Sasuke Future Sakura Kakashi Rock Lee(Gate Lee) Gaara Neji Shikamaru Kiba Hinata(maybe time skip) Future Sasuke Future Naruto(1 tailed Kyuubi(3 and 4 tailed as specials possibly)) Itachi Adding your own character to the game. As progress continues for this game, the playable characters have been, for the most part, determined. We find that some characters must be rejected from this game, as not everybody can be in. However, there is still hope to see your favorites. A new item has made its way to Naruto: Ninja Way. An idea borrowed from Super Smash Bros. Brawl, It will allow characters not in the game to be summoned into the battle to lend a hand. What's more, these characters need only a few frames sprited for them, as supposed to the dozens that make up a sheet. If you want to add one, all you need to do is go to NNW forums, select a character, have his or her attack made up by some of the staff, or make it up yourself and have it approved. Once that is done, you sprite it and turn it in. Simple, right? Good luck, and hope to see your assist scroll out there! = The game doesn't actually support gamepads, but you can use a nifty program (HERE) to make virtually every game (including this one) usable with gamepads. = Support Us! = Add one of these codes to your signature to support and advertise Naruto (you must combine the two lines!): Ninja Way! So, if you like it, just place this in your signature: CODE They'll be back up shortly. Enjoy, and please give your impressions if you play it! This post has been edited by Geou: Nov 3 2008, 10:44 PM |
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Dec 10 2006, 03:37 AM
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#2
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GMC Member Group: GMC Member Posts: 886 Joined: 16-September 04 Member No.: 14412 |
center ur orgins. at least the x one. Also make the animations faster...
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Dec 10 2006, 03:44 AM
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#3
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Pronounced Jee-Oh Group: GMC Member Posts: 758 Joined: 21-December 04 From: Wherever I am. Member No.: 18359 |
Hmm.. not sure of what to do about that.
Also, this is kinda off-topic, but how would I go about changing the loading bar colors? >_>; This post has been edited by Geou: Dec 10 2006, 09:41 PM |
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Dec 10 2006, 06:08 AM
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#4
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GMC Member Group: GMC Member Posts: 186 Joined: 25-February 05 Member No.: 22730 |
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Dec 10 2006, 06:35 AM
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#5
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GMC Member Group: GMC Member Posts: 886 Joined: 16-September 04 Member No.: 14412 |
use wsad to navigate, and h to access the scroll. only one of them works to my knowlegde.
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Dec 10 2006, 06:09 PM
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#6
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GMC Member Group: GMC Member Posts: 186 Joined: 25-February 05 Member No.: 22730 |
Oh kewl. not bad. I think i'm using the same ssbm camera for my Naruto game.
if u need any audio i hav a ton of that. Also, u could use some stuff from jump superstars(characterwise) dbgt |
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Dec 10 2006, 09:40 PM
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#7
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Pronounced Jee-Oh Group: GMC Member Posts: 758 Joined: 21-December 04 From: Wherever I am. Member No.: 18359 |
Thanks dgbt. =D Please PM me about the audio. Also, I tried your Naruto game, it's pretty cool, and further along than mine.
Also, I'm going to upload a slightly updated version with a better help file soon, because I made the help file in a hurry. This post has been edited by Geou: Dec 10 2006, 09:41 PM |
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Dec 11 2006, 01:13 AM
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#8
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GMC Member Group: GMC Member Posts: 1398 Joined: 4-April 05 Member No.: 25403 |
this is pretty good and has some great potential for 2nd player you should use the arrow and number keys.
I'll add to this post later |
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Dec 11 2006, 01:45 AM
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#9
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GMC Member Group: GMC Member Posts: 13 Joined: 24-September 06 Member No.: 60173 |
finaly a naruto game!
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Dec 11 2006, 01:47 AM
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#10
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Pronounced Jee-Oh Group: GMC Member Posts: 758 Joined: 21-December 04 From: Wherever I am. Member No.: 18359 |
I have decided that I'm going to switch the sprites over to Jump Superstars style. Also, numpad keys are kinda discouraged, because I am using a laptop and so I cannot test them.
Or, unless you mean the numbers at the top of the keyboard. |
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Dec 11 2006, 01:54 AM
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#11
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GMC Member Group: GMC Member Posts: 13 Joined: 24-September 06 Member No.: 60173 |
pretty good game
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Dec 11 2006, 04:27 AM
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#12
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Multiplayer Machine Group: GMC Member Posts: 1165 Joined: 4-October 03 From: Canada Member No.: 84 |
Pretty buggy right now, and sprite origins are way off. I had to keep looking at the help file to know what the controls were since they were all over the place.
However the attacks were functional and the Naruto Rendan seemed pretty dynamic. I like the idea of being able to run around with the Rasengan for a bit, but I think it should drain chakra the longer you have it. Keep up the good work, and fix the bugs.
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Dec 11 2006, 09:34 PM
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#13
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Pronounced Jee-Oh Group: GMC Member Posts: 758 Joined: 21-December 04 From: Wherever I am. Member No.: 18359 |
Yes, the sprite origin thing is the number 1 problem that I'm going to fix with the new restyle version. I tried to keep the controls separated, but with still enough space so that I can add a 2nd player's controls (see Suggestion Corner).
The rasengan thing is a very good idea, and I will use it in the next version. Thanks for the review and the support. Support is the #1 thing that keeps me working on my games and not losing interest in them. After all, why make a game if no one is going to enjoy it? |
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Dec 11 2006, 11:25 PM
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#14
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GMC Member Group: GMC Member Posts: 1398 Joined: 4-April 05 Member No.: 25403 |
The Naruto Rendan was coded fairly well, nicee job
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Dec 12 2006, 04:27 AM
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#15
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Pronounced Jee-Oh Group: GMC Member Posts: 758 Joined: 21-December 04 From: Wherever I am. Member No.: 18359 |
Thanks. I hated coding that move so much that I almost just replaced it with something else. It'll be even better once I redo all the sprites and origins.
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Dec 12 2006, 11:18 PM
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#16
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GMC Member Group: GMC Member Posts: 1398 Joined: 4-April 05 Member No.: 25403 |
And when you get farther into this project you might want to think about the Naruto Rendan, because it should probaly knock the opponet up in the air to the point so that Naruto can kick him back down.
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Dec 12 2006, 11:20 PM
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#17
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Pronounced Jee-Oh Group: GMC Member Posts: 758 Joined: 21-December 04 From: Wherever I am. Member No.: 18359 |
Yeah. I did it that way because some characters like Naruto have even less gravity than Shikamaru, and so I did not want them to be knocked up too high. It'll be simple to change that.
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Dec 12 2006, 11:33 PM
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#18
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GMC Member Group: GMC Member Posts: 1398 Joined: 4-April 05 Member No.: 25403 |
This is a good start, but If I were you I would only do like 1-3 characters and Perfect the battle engine. Quality is way better than Quality.
Right now the battle engine is pretty good,but it could be so much better. |
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Dec 13 2006, 12:46 AM
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#19
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Pronounced Jee-Oh Group: GMC Member Posts: 758 Joined: 21-December 04 From: Wherever I am. Member No.: 18359 |
I wasn't planning to go past Naruto until I perfected the fighting, collisons, and everything. And then I wasn't planning to go past Naruto, Sasuke, and Sakura until I made A.I. for at least Naruto.
Also, what are any ideas to make the battle engine better, besides transformations? One last thing, to everyone, if you didn't know, you can make attacks in any order you want. For example, you can do light, light, hard. Or hard, light, Naruto Barrage. |
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Dec 13 2006, 12:58 AM
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#20
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GMC Member Group: GMC Member Posts: 1398 Joined: 4-April 05 Member No.: 25403 |
Well you do know when you face the other way your character gets pushed up a bit.
You should add some kind of defend option that doesn't last that long. Because you have decided to switch to JSS there are some defense poses. |
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Lo-Fi Version | Time is now: 9th February 2010 - 05:20 PM |