Game Time
#1
Posted 10 December 2006 - 12:15 AM
#2
Posted 10 December 2006 - 01:56 AM
For example: I am giving the player 48 hours to complete the game that I am working on. It is going to be second for second and that works because it's a First Person Shooter.
However, what about MMO's and RTS's? You can't have those exactly in REAL REAL time. It would be
#3
Posted 11 December 2006 - 01:54 AM
#4
Posted 11 December 2006 - 02:02 AM
On the other hand, RPG's like Final Fantasy, puzzle games, and certain platform games use the same ratio of hours/minuts/seconds as we do in the real world.
Despite what I've said, it's really up to you what you want in terms of game time relative to real time.
Edited by Quiet Guy, 11 December 2006 - 02:02 AM.
#5
Posted 11 December 2006 - 02:44 AM
#6
Posted 11 December 2006 - 08:08 PM
Edited by IamCalle, 11 December 2006 - 08:16 PM.
#7
Posted 11 December 2006 - 08:09 PM
-Even if they are at the excact same place in the game..?
EDIT: Oh no, I was not going to doubble-post. -Sorry about that.
Edited by IamCalle, 11 December 2006 - 08:12 PM.
#8
Posted 12 December 2006 - 06:03 AM
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