Gm Tech Magazine [ Issue 17 - September 2009], NEW: ArcMagi Exclusive Insight |
This forum is meant for discussions about this community. Make sure that you READ these rules prior to posting. Also, the General GMC Rules apply here too.
![]() ![]() |
Gm Tech Magazine [ Issue 17 - September 2009], NEW: ArcMagi Exclusive Insight |
Nov 30 2006, 10:07 PM
Post
#1
|
|
|
GMC Member Group: GMC Member Posts: 1163 Joined: 9-August 04 From: London, UK Member No.: 12594 |
It is the moment of truth once again, following a fantastically well received issue 16 we are now pleased to present to you issue 17. This issue has taken a couple of weeks longer than originally planned, however we are glad that it has all been put together featuring some top content like an exclusive insight into ArcMagi, a feature on the Game Maker Community Game, our regular feature of GMTech Hidden Gems and information on the development of Innoquous 3. Here is what you can find in Issue Seventeen… FEATURES Community News / Team GMTech Less Scherzinger, More Scheherazade Sequels The Conscientious Objective A Quick Look At Game Writing GAMES & REVIEWS Coilfighter VirusXvirus Xplode GMTech Hidden Gems EXTRAS Development Of: Innoquous 3 Game Maker 8 Beta ArcMagi [EXCLUSIVE] A Sense Of Community Worth A Look – Lithium Particle Designer Closing Issue Seventeen - September 2009 GMTech Download Archive
This post has been edited by gamez93: Sep 1 2009, 02:47 PM |
|
|
|
Nov 30 2006, 10:22 PM
Post
#2
|
|
|
Mindtrick Forefront Group: GMC Member Posts: 1209 Joined: 9-January 06 From: Kingston Upon Hull Member No.: 42282 |
Wow this is a really good idea and I love it!! I rate it a 9/10! (couple spelling errors) I was wondering if it would be possible to get my game previed/reviewed? Take a look at it in my sig (Hang on to your Ghoulies!!) I would like that a lot!!
~Toenail |
|
|
|
Nov 30 2006, 10:25 PM
Post
#3
|
|
|
GMC Member Group: GMC Member Posts: 1163 Joined: 9-August 04 From: London, UK Member No.: 12594 |
drop me a pm, with more info - thanks for your comments
|
|
|
|
Nov 30 2006, 10:36 PM
Post
#4
|
|
|
Finland Games Group: GMC Member Posts: 1272 Joined: 10-December 05 Member No.: 40536 |
Wow, this is pretty good!
|
|
|
|
Nov 30 2006, 10:42 PM
Post
#5
|
|
|
Network Programmer Group: GMC Member Posts: 714 Joined: 19-November 05 From: Northern Ireland, UK Member No.: 39135 |
Very nice, but that's only because my comic's in it
Thanks, -0NL1N3- |
|
|
|
Nov 30 2006, 10:46 PM
Post
#6
|
|
|
GMC Member Group: GMC Member Posts: 98 Joined: 9-May 04 Member No.: 9227 |
I like the idea of bringing back the GM webzine. Personally, I thought the features could have been a little more well organized. Other than that it was good.
|
|
|
|
Nov 30 2006, 10:56 PM
Post
#7
|
|
|
Web Designer, Musician Group: GMC Member Posts: 2240 Joined: 19-October 03 From: NSW, Australia Member No.: 370 |
Very nice to see another magazine off the ground and providing us with more material to read. I wish you very well with upcoming issues. I do however, have some suggestions to point out...
1) Your cover-page is very sturdy and looks well-designed; however it has been stretched a little bit to fit the page. That really downgrades it's look (as well as the JPG compression spread all over the image... but I assume that was to reduce file size); I recommend you try and make the cover fit nicely in upcoming issues. 2) When I saw the cover-page, I thought I was in for a really nicely designed magazine. And... well, I did. But it wasn't a design that matched the cover. The design you have currently is really good, so I'm not sure whether you should change the cover to fit the in-page design, or vice versa. Play around with it. 3) As magazine editors, you really need to clean out all the typos. Read it over and over when you've finished, get others to read it over and over. Make sure that there are no grammar issues either. 4) The word-search was a very nice idea; But I can only assume nobody would actually take part in it, with how that simple it is... If you do it again, I recommend you make it much harder and possibly allow for a prize. Very nice Magazine, though Regards Rhys Andrews |
|
|
|
Nov 30 2006, 11:11 PM
Post
#8
|
|
|
GMC Member Group: GMC Member Posts: 941 Joined: 26-September 05 From: Australia Member No.: 35783 |
Thanks RhysAndrews, when I designed the cover it was wider, but it had to be compressed to fit the design, but we'll take a look into different ways we can make it display better. The magazine cover will be changed every issue, so I guess the colours of the design can be changed to suite the cover, but we'll take a look into that. Thanks for the suggestions, the GM Tech team will take them into careful consideration.
|
|
|
|
Nov 30 2006, 11:12 PM
Post
#9
|
|
|
GMC Member Group: GMC Member Posts: 308 Joined: 27-October 03 From: Faroe Islands Member No.: 729 |
Nice magazine !
It's good to have a quality GM magizine, that I problably will read every issue of. ( That has only happend to robs newletter, and morphoses magazine Anyways.. keep it up ! |
|
|
|
Nov 30 2006, 11:44 PM
Post
#10
|
|
|
GMC Member Group: GMC Member Posts: 1145 Joined: 10-February 04 Member No.: 5792 |
hmm, not bad. the inner design was bland in comparison to the cover, maybe less yellow and more light gray gradients.
i could spell check and fix grammar if you like. |
|
|
|
Dec 1 2006, 12:09 AM
Post
#11
|
|
|
Maker of Menus Group: GMC Member Posts: 4030 Joined: 10-March 05 From: Norway Member No.: 23613 |
You should really get a better host. 64Digits is very nice, and has a counter.
I like the mag. It had long articles and interviews, wich, if i remember correctly, was a niggle in the previous mags. I think it had a good design; not too flashy and messy, and not too boring. The front page was nice, except it was a bit blurry. The ad's were a bit unsettling. You cant really tell they are ads (at first) , since there is no box around them, and no "advertisement" text over or under. Looking forward to issue 2. |
|
|
|
Dec 1 2006, 12:42 AM
Post
#12
|
|
|
GMC Member ![]() Group: Retired Staff Posts: 3472 Joined: 12-October 03 Member No.: 283 |
The layout was a bit poor, but you're changing that. The content didn't appeal much to me as much as it did to others though. I did like the work you put into it, but as mentioned, the ads are a bit awkward. I liked the comic, but I was hoping for more, it had potential, but the funny bit didn't come in.
The interview was interesting, I liked Simon's but to be completely honest, I didn't care much for benoitroleau's interview, no offense intended towards him. |
|
|
|
Dec 1 2006, 02:44 AM
Post
#13
|
|
|
3lite Member Group: GMC Member Posts: 3292 Joined: 18-November 04 Member No.: 16802 |
It was okay. The design and content definately needs to be improved though.
I personally would make a magazine, only, I would have trouble finding enough 'good' games to put in it. |
|
|
|
Dec 1 2006, 02:55 AM
Post
#14
|
|
|
ChipChamp Games Group: GMC Member Posts: 1170 Joined: 30-June 06 Member No.: 53759 |
It was a quite good magazine, and I definately look forward to reading upcoming ones. Also, all of my ideas for it have been said already... oh well... Lol.
|
|
|
|
Dec 1 2006, 03:04 AM
Post
#15
|
|
|
GMC Member Group: GMC Member Posts: 1192 Joined: 25-August 04 From: Montréal, Canada (QC) Member No.: 13643 |
QUOTE (Takagi @ Nov 30 2006, 07:42 PM) The interview was interesting, I liked Simon's but to be completely honest, I didn't care much for benoitroleau's interview, no offense intended towards him. Haha, it's ok. This post has been edited by benetonmovie: Dec 1 2006, 03:04 AM |
|
|
|
Dec 1 2006, 06:52 AM
Post
#16
|
|
|
Artist Group: Global Moderators Posts: 8619 Joined: 21-October 04 From: California, USA Member No.: 15789 |
There were errors here and there in the grammar, there was one very large portion of text that I felt could have been broken up into paragraphs, and there needs to be a little bit of work done on the layout, but by and large this was a pretty decent effort. What I really liked about it was that, despite how basic the layout was, it was consistent from page to page - a feat most GM magazines I've seen so far could not reproduce.
Spend a little more time on the details and hammer out something with a little more substance, and you'll have a pretty nice virtual GM rag. |
|
|
|
Dec 1 2006, 07:51 AM
Post
#17
|
|
|
Network Programmer Group: GMC Member Posts: 714 Joined: 19-November 05 From: Northern Ireland, UK Member No.: 39135 |
Did anyone like the comic?
Thanks, -0NL1N3- |
|
|
|
Dec 1 2006, 07:55 AM
Post
#18
|
|
|
Mindtrick Forefront Group: GMC Member Posts: 1209 Joined: 9-January 06 From: Kingston Upon Hull Member No.: 42282 |
Hehe, I liked the comic! "ZOMG I'm going to make my own Runescape!" very amusing and would be cool to see that like a series were the story continues in each issue!
~Toenail |
|
|
|
Dec 1 2006, 08:04 AM
Post
#19
|
|
|
Network Programmer Group: GMC Member Posts: 714 Joined: 19-November 05 From: Northern Ireland, UK Member No.: 39135 |
QUOTE (toenail @ Dec 1 2006, 07:55 AM) Hehe, I liked the comic! "ZOMG I'm going to make my own Runescape!" very amusing and would be cool to see that like a series were the story continues in each issue! ~Toenail Thanks, the funniest part will come in the next issue though. I plan on making more comics too. Thanks, -0NL1N3- |
|
|
|
Dec 1 2006, 12:00 PM
Post
#20
|
|
|
GMC Member Group: GMC Member Posts: 856 Joined: 1-September 05 From: 127.0.0.1 Member No.: 34376 |
This isn't bad, quite a lot of content that didn't really interest me much but I enjoyed reading the interviews.
It's quite nicely presented, but I suggest you work on the layout. Things need to split up into columns, that way it makes it much more comfortable to read, the same way professional news and magazine publications do. I think there also needs to be more graphics and colour, as at the moment it's very bland staring at text on white background. Anyway, good luck with it. This post has been edited by OpticalLiam: Dec 1 2006, 12:01 PM |
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 22nd November 2009 - 12:47 AM |