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Super Sonic Knockout, 12/01/10: Demo 4 and other updates
SonicJay3000
post Nov 19 2006, 11:01 AM
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SYNOPSIS:
After the festival of the Sun, Sonic and his friends moved back to their homeland. However, the peace is about to come to a standstill.

The Master Emerald has been stolen, the Chaos Emeralds are acting strange, and person that no one has seen before attempts to change the world forever. Something big is about to begin, and it's going to take more than courage to prevent disaster!


Screenshots:


FULL GAME FEATURES WILL INCLUDE:
  • Play as a total of around 25 characters, each with their own moves, stats, and playing styles.
  • The new improved Chaos Gauge will allow you to unleash a burst of power or a devastating attack on your foes!
  • 2 human players can battle with or against each other in a variety of 4-player Free-for-all and Tag-Team matchups!
  • Fight to the end in over 30 arenas. Beware of dangerous hazards and knock your enemies into secret battlegrounds mid-fight!
  • A full story mode spanning around 30 stages! Unlock secret stories and play Replay mode to take on more difficult challenges!
  • Collect hundreds of emblems! From playable content to trophies, find them in battle or buy them at the Megalo City Store!
  • A whole collection of other single-player modes for the more traditional fighting game experience.


DOWNLOAD DEMO 4

New Features
  • The game now runs at a smooth 60fps;
  • The entire game redone from the ground up!
  • New TRAINING and TAG TEAM modes!
  • Medals! Beat story stages, missions, and find them levels;
  • Air combos, throws, and chargeable attacks make their SSK debut!
  • 6 completed stages to battle in. Some a revised versions and some are brand new!
  • 3 slot save function with optional auto-save and 3 difficulty settings;


This post has been edited by SonicJay3000: Jan 12 2010, 09:33 AM
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trickman
post Nov 19 2006, 01:50 PM
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WOW! It's awesome!
10/10 for a demo!
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cb43568
post Nov 19 2006, 02:58 PM
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Screens dry.gif?
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SonicJay3000
post Nov 19 2006, 03:10 PM
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You obviously didn't read all of my post did you... go to the official website link for your screenies, teaser trailer, and character artwork.
But to make some people happy the first post will be edited with some screenies okay?

(and for your sake cb43568, one word and a smily if officialy called spam...)

This post has been edited by SonicJay3000: Nov 19 2006, 03:11 PM
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tikki
post Nov 19 2006, 03:26 PM
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happened to the enemy too.

very very nice game! keep it up.
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SonicJay3000
post Nov 19 2006, 03:43 PM
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The collision is being done by circular collsion masks. Basically the collision mask is too big in that demo and is one thing I already recognised and dealt with.
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TriggerX
post Nov 19 2006, 04:01 PM
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Great Game, I loved it.

Pros-
Not your everyday Sonic Clone
Intro and Title Menu are very well done(Best I've seen)
I like the mix between Sonic Battle and Sonic Advance


Cons
There are some Collision issues
The running keys sometimes don't respond,(anyone else getting this)
Controls are awkward sort of, but that is just personal taste, maybe you can have it so you are able to change P1 and P2 controls
Changing direction in the air is kind of hard to do.

Overall
9/10

Great Job

Also if you need some I make custom sprites and I have a bunch of Sonic Battle sprites already made by other people like Silver the Hedgehog so if you want them I'd be happy to PM them to you

This post has been edited by TriggerX: Nov 19 2006, 04:23 PM
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trickman
post Nov 19 2006, 07:35 PM
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QUOTE
27 fighters, with thier own skills and fighting styles.


What characters will there be? Could you name some of them?
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SonicJay3000
post Nov 25 2006, 04:12 PM
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I have announced 6 fighters now.
Sonic, Shadow, Tails and Knuckles are the default characters like they were in the original Sonic Knockout, G-merl will be an unlockable character in Demo 2, and there is a fan-character called "Volcan the Red Wolf" as well.

I also have an update!

This is the vs select screen for Demo 2. You can even select a random fighter from the ones unlocked by selecting the "?" icon! You like?
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Geou
post Nov 25 2006, 05:33 PM
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The screen looks nice, and the demo was fun as well. I will be awaiting the next demo. happy.gif
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phoenix132138
post Nov 25 2006, 07:34 PM
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fun but when you get sent flying it looks wierd
10/10 for demo
update soon
smile.gif
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Alvino007
post Nov 25 2006, 08:27 PM
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love IT!!!!! Could you tell me how to make combos? I am making a skateboarding game and no one else could help me... Please?
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Alvino007
post Nov 26 2006, 08:56 PM
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when is the next version coming out?
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9_6
post Nov 26 2006, 09:42 PM
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sometimes the controls are a bit unresponsive and the attack animations should be played faster.
I can also only hit the enemy if i'm standing right 'inside' of him, increase the attack radius.
Other than that, I like it. This one has potential :)
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SonicJay3000
post Nov 27 2006, 05:37 PM
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I'm expecting the next demo to be finished by the end of winter, so that would be Feb 07. I have sprites to do that is hindering the game's progress. Unless you allow me to use the "not-so-well" shaded sprites to get it done a bit quicker.
As for the controls. They have been improved and demo 2 will allow to change the controls! The controls were what people said flawed the first game, so now I've come up with the easy solution.

This post has been edited by SonicJay3000: Nov 27 2006, 05:38 PM
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SonicJay3000
post Dec 18 2006, 05:21 PM
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UPDATE:
For any of you who didn't know, the 17th of December was the date the Sonic Site Awards. Kinda like the Oscar of Sonic fan-creativeness that is an honour to be part of. SSK was nominated and came second place for "Fangame of 2006". This has motivated me to try for the top spot next year.

In terms of the game itself, I'm ready to lay down some stuff I'm putting in for Demo 2:

-A lock on system, so you can track down your opponent(s) quicker
-Improved AI
-3 new characters. Tails, Knuckles, and G-merl
-4 selectable stages in vs mode
-Vs com mode
-3 levels in Story mode (Out of about 60)
-New main menu
-Custom Controls
-Audio options
-New camera
-Redone platforming
-There are other things

Those of you who said the controls were unresponsive, I have an explanation:
I don't like button mashers that much. As a result I made it so you need to press the next attack button a bit before the previous attack ends. So basically, it's your timing not the controls. I hope that gets some comments in.
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headless lizard
post Dec 18 2006, 05:45 PM
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I loved the first one but alas it did have bugs, this one I couldnt see any though. The screens for demo 2 look cool so keep working on it and I hope you get 1st next year!
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rerobotix
post Dec 19 2006, 12:53 AM
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just who i was looking for.hey jay 3000 how about you add these characters

espio
mighty
metal sonic
metal shadow
tigeress
silver
darkest(a new hedgehog by me)
metal knux

if you want these battle sprites add me to the credits.they are perfect to the real super sonic knockout

GOOD LUCK!!!
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SonicJay3000
post Dec 19 2006, 08:41 AM
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Some of them are already planned, some are no. Especially Tigeress and Darkest... There are fan-characters in this game but I'm not having anymore than the ones I already have planned.
As for the other characters, you'll have to wait and see.
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SonicJay3000
post Dec 25 2006, 10:49 AM
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An update:

I haven't finished Demo 2, but I've got the next best thing (that isn't a demo)...

Click here to watch SSK Demo 2 gameplay!


Okay, I got carried away a bit, but I've been trying to get ONE gameplay movie out since the start of the month, and either the recordings didn't work, or there was a glitch in the game itself that needed fixing. It's here now so no worries!

The movie features me (as Knuckles) and Wyde from SSMB and SCD (as Tails) have a complete battle in the new Sunset Hill map. The screen is a little streched and the speed fluctuates every so often, but it's more than passable to give you an idea of the intense action that's coming you're way!

This post has been edited by SonicJay3000: Dec 25 2006, 10:50 AM
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