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Pokemon Advanced Engines


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#61 Zee

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Posted 08 June 2008 - 06:50 AM

Greetings, it's been a while since I posted but because I was interested in making my own fangame for Pokemon, I checked this out.

The battle system is terrible, I'm afraid to say, as it doesn't follow the formula at all, all it does it do pre-determined amounts of damage.
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#62 ravener

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Posted 08 June 2008 - 06:53 AM

I've fixed the battle system a little bit, now you can only throw on ball and it shows the level and name of both pokemon
Posted Image
Also I'm working on a walking example, now i just have to make it look pretty (I've done the main bit)

Edited by ravener, 08 June 2008 - 06:54 AM.

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#63 Zee

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Posted 08 June 2008 - 06:52 PM

The combat system is still awful, it's not pokemon, it's a cheesy crappy "I'm going to make stuff up when I don't know" battle system. Honestly, what about held items? What about critical hits? Do they ever miss, what about STAB? Or immunities? Abilities? Almost everything I can mention, has been ignored in favor of a version so watered down I doubt even a drop of accuracy has been added except graphics.

But hey, that's all they pay attention to? Right?
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#64 Rexhunter99

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Posted 09 June 2008 - 07:45 AM

Hey chill out Zee, I only started that ages ago with minimal GML capabilities, I've beefed it up a lot since then. My skill should easily be pointed out by my Bag engine.

TY ravener, much appreciated, of course now that I look back those things that annoyed ppl were simple things I forgot about, also they are newb mistakes and they make me laugh at my former GML skill.

Zee if it really urks you so much then Ill go back and add as many of those things as possible, and if you want them so bad post the damned formulas, its a benefit for everyone that looks in this topic if you do.
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#65 jon sploder

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Posted 10 June 2008 - 06:32 AM

The combat system is still awful, it's not pokemon, it's a cheesy crappy "I'm going to make stuff up when I don't know" battle system. Honestly, what about held items? What about critical hits? Do they ever miss, what about STAB? Or immunities? Abilities? Almost everything I can mention, has been ignored in favor of a version so watered down I doubt even a drop of accuracy has been added except graphics.

But hey, that's all they pay attention to? Right?


Man thats a little harsh. If someone does something, and you dont like it, do a little positive constructive critism. Otherwise dont comment.
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#66 ravener

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Posted 10 June 2008 - 07:05 AM

Hey chill out Zee, I only started that ages ago with minimal GML capabilities, I've beefed it up a lot since then. My skill should easily be pointed out by my Bag engine.

TY ravener, much appreciated, of course now that I look back those things that annoyed ppl were simple things I forgot about, also they are newb mistakes and they make me laugh at my former GML skill.

Zee if it really urks you so much then Ill go back and add as many of those things as possible, and if you want them so bad post the damned formulas, its a benefit for everyone that looks in this topic if you do.


Yeh, i didn't do much, i started doing random pokemon pop out but didnt finish
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#67 Rexhunter99

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Posted 12 June 2008 - 07:48 AM

Hey chill out Zee, I only started that ages ago with minimal GML capabilities, I've beefed it up a lot since then. My skill should easily be pointed out by my Bag engine.

TY ravener, much appreciated, of course now that I look back those things that annoyed ppl were simple things I forgot about, also they are newb mistakes and they make me laugh at my former GML skill.

Zee if it really urks you so much then Ill go back and add as many of those things as possible, and if you want them so bad post the damned formulas, its a benefit for everyone that looks in this topic if you do.


Yeh, i didn't do much, i started doing random pokemon pop out but didnt finish

The new battle system I have here can already do that but its a good thing someone else knows how to do something like it, the only reason I redid the entire battle system was because its easier to do that and then throw it into Zees face.
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#68 pedrosorio

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Posted 12 June 2008 - 09:31 AM

the only reason I redid the entire battle system was because its easier to do that and then throw it into Zees face.


And then throw it into Zee's face? As far as I can see he was providing constructive criticism... One of the great features of pokemon games resides in their battle system, a battle system is far from being two pokemon looking at each other and dealing a certain amount of damage per attack and losing PP and HP.

If he does know the formulas he should certainly post them, but he has a point, the pokemon's battle system is much more than what you have right now.

Maybe he was a bit harsh with the "I'm going to make stuff up when I don't know", but overall he just wants you to make that battle system as good as it can be.

Peace
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#69 Rexhunter99

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Posted 13 June 2008 - 08:24 AM

If you had decided to read some more of my posts or check out my Pokemon Platinum/Pallidium engine then you would know that the one on the first page is just there to keep the place filled in.

I have a better engine I just have Exams coming up though so You'll need to wait I'm afraid.
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#70 ravener

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Posted 07 September 2008 - 11:57 AM

Hehe can ya first post my example thing please. It isn't getting much attention and I want me bandwith to be used for summin.
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#71 Grid

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Posted 07 September 2008 - 11:59 AM

I guess I could make could make a example. Perhaps a npc example? I will get it done right away.
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#72 Grid

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Posted 07 September 2008 - 01:31 PM

Very, very sorry to double post.

I would like to announce that my Npc example for a Pokemon engine/game is done. It is open source and is free to use.

I do require credit as it took a few minutes of my time to deliver it to you all.

http://host-a.net/Grid/Npc.gm6
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#73 Rexhunter99

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Posted 09 September 2008 - 06:53 AM

Heh, Ill put it on the first post under your name with the requirement of Credit.

I guess i should post the updated example engines now... *sighs*
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#74 Grid

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Posted 09 September 2008 - 07:39 AM

Thanks James. I got a gender selection and simple grid movement. I guess that could go up there if you want.

http://host-a.net/Gr...emon Gender.gm6

Also, if you post in my npc topic, you get out having to give credit!

Edited by Grid, 09 September 2008 - 07:39 AM.

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#75 Rexhunter99

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Posted 31 October 2008 - 10:50 PM

Okay guys, I'm finally unburdened and can work freely on my Pokemon projects!

Bag System = 99% Pkmn Bag System (NEW!)
3d Pokemon Overworld = WIP Pkmn 3-Dimensional (NEW!)

Edited by James_ogden, 31 October 2008 - 11:06 PM.

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#76 Swinwood

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Posted 31 October 2008 - 11:03 PM

The WIP Pkmn-Dimensional (NEW!) link is not working.
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#77 Rexhunter99

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Posted 31 October 2008 - 11:06 PM

That's fixed now ^^ thanks for pointing it out.
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#78 shattereddreams

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Posted 04 November 2008 - 07:40 PM

Okay guys, I'm finally unburdened and can work freely on my Pokemon projects!

Bag System = 99% Pkmn Bag System (NEW!)
3d Pokemon Overworld = WIP Pkmn 3-Dimensional (NEW!)


could you post a gmk for the 3d overworld?
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#79 abecedariandude

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Posted 05 November 2008 - 05:05 AM

er... you can open .GM6's with Game Maker 7.

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#80 Swinwood

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Posted 05 November 2008 - 06:33 AM

er... you can open .GM6's with Game Maker 7.

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Yes, we all know that. Its just that the link contains a .exe.
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