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#1 Jext

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Posted 18 October 2006 - 01:35 PM

//Pokengine

Info:
Pokengine is an engine made in Game Maker to help users of said program make Pokémon games with ease. It is programmed in accordance with Pokémon Fire Red/Leaf Green by Game Freak. Every system introduced in those games has been implemented into this engine as accurately as possible to allow a realistic Pokémon experience. Best of all, it's easy for inexperienced coders to learn and use, so no hardcore knowledge of GML (the Game Maker programming language) is needed.

Downloads:
--

Controls:
  • F2 - Restart
  • X - Cancel
  • Z - Select
  • + - Move

Screenshot:
Posted Image

Edited by Jext, 18 July 2009 - 08:33 AM.

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#2 TCGamer

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Posted 18 October 2006 - 01:40 PM

The definition of posting an example or engine, is that you post the gm6.

EDIT: Nice work, but if you choose Run, it says can't escape and then the game does nothing anymore.

Edited by TCGamer, 18 October 2006 - 01:42 PM.

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#3 Jext

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Posted 18 October 2006 - 01:56 PM

Well, not really, it will be released when it's done. At this point releasing it wouldn't have any use, since only one attack has been programmed, and only one object and one room exist, so no transition or anything else. I posted it to get feedback and see people's opinions.

Oh and the bug, whoops, it's because I switched some things around before I zipped it. Anyway, fixed.
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#4 000

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Posted 19 October 2006 - 12:15 AM

Good, but maybe u should use dp sprites from http://www.pokemonel...om/sprites.html unless theyre too big.
u might have to move some back sprites, like Steelix's down a bit.

Edited by 0, 19 October 2006 - 12:23 AM.

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#5 Jext

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Posted 19 October 2006 - 02:05 PM

Thanks guys. It seems like all the DP sprites are about 80x80, so if I'd decide to use them, it wouldn't be that much of a problem. But so far, I'm not sure yet. Besides, people can add sprites from different versions on their own when the engine is released, or use custom Pokémon.
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#6 richiem12002

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Posted 20 October 2006 - 12:28 AM

this is awesome .You should add razor leaf for bulbasaur.This has a lot of potential.Hey where did you get those sprites for the growl animation.I would like those.Anyway 8/10.Partly because its not finished and you cant do anything.
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#7 Jext

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Posted 20 October 2006 - 12:51 AM

Wow, thanks, finally someone replies. Anyway, I'll definitely add that attack; to be honest I plan on trying to add every attack. There aren't any sprites for growl, besides the yelling ones, the other one is an effect, made with a wave sprite. I ripped all attack sprites, battle enviroment sprites, and any other kind from the rom myself.

I completed the movement system, so I'll probably add it tomorrow. Also, I plan on making every system from the real series, eg. Pokecenter, Pokemart, Pokedex, Bag, Trainer status, etc, etc.

Oh, and the battle system should be easy to use, considering it only uses one event. I'll try to make every system as user-friendly as possible.
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#8 smelven

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Posted 20 October 2006 - 02:43 AM

dude this is awsome it brings tears of nastolgia to my eyes. :') i remeber the GBC versions. :blink:
this should be multiplayer!! :P
will it have the new pokemon? or the old skool ones? :D
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#9 TriggerX

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Posted 20 October 2006 - 05:26 AM

Well this is great, I can't wait till its done.
(maybe will see some better pokemon clones since people always have trouble with the battle system.)

Keep up the Good work

little things I'd like to see
Lucario
1 attack from Diamond/Pearl

PS
You might as well add the attack Dragon Twister (I think) I guarantee it won't take that long, the attack always deals 20 damage I believe, it is an attack that is not affected by stats.

So my tip to you is to program all the attacks that deal a set amount of damage always. It will make your engine look like it has more attacks to chose from and they are easier to code.
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#10 Jext

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Posted 20 October 2006 - 09:29 PM

dude this is awsome it brings tears of nastolgia to my eyes. :') i remeber the GBC versions. ;)
this should be multiplayer!! :(
will it have the new pokemon? or the old skool ones? :P

<{POST_SNAPBACK}>

Thanks. So far I added 151, but it might change later on.

Well this is great, I can't wait till its done.
(maybe will see some better pokemon clones since people always have trouble with the battle system.)

Keep up the Good work

little things I'd like to see
Lucario
1 attack from Diamond/Pearl

PS
You might as well add the attack Dragon Twister (I think) I guarantee it won't take that long, the attack always deals 20 damage I believe, it is an attack that is not affected by stats.

So my tip to you is to program all the attacks that deal a set amount of damage always.  It will make your engine look like it has more attacks to chose from and they are easier to code.

<{POST_SNAPBACK}>

Will be done.

A new version! You should really add some sound. I've all Pokemon resources (pokemon emerald, firered, leafgreen) you can think of, just ask.

<{POST_SNAPBACK}>

Sounds would be great, along with music, but it depends on their size really. There's a big chance the music will be loaded external, not sure about the SFX.

I just finished a few new battle systems, and I improved the grass system big time.

Edited by Jext, 20 October 2006 - 09:32 PM.

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#11 smelven

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Posted 21 October 2006 - 04:23 AM

just a question but will the game only have the battle system, or battle system and free world exploring like the gameboy versions?
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#12 Shadow X

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Posted 21 October 2006 - 05:44 AM

No offence but this looks dumb.It almost looks to be ripped straight from a fire red/ leaf green GBA ROM which is easily possible.And it has bad quality.No sound and goes S-L-O-W and doesn't do anything other than Bulbasaur VS. Pidgey and Bulbasaur can use tackle and growl...
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I'm remaking a Japanese-only NES game. More details coming soon. Which means in a few years. Deal with it.

#13 Jext

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Posted 21 October 2006 - 12:47 PM

Its times like this that makes wish i had 20 bucks for registered version.

Ah yes, in case I forgot to mention, it'll use the registered functions.

just a question but will the game only have the battle system, or battle system and free world exploring like the gameboy versions?

Read this post. It would be foolish to only make a battle system, I'd rather make everything.

No offence but this looks dumb.It almost looks to be ripped straight from a fire red/ leaf green GBA ROM which is easily possible.And it has bad quality.No sound and goes S-L-O-W and doesn't do anything other than Bulbasaur VS. Pidgey and Bulbasaur can use tackle and growl...

Thanks, really, for thinking it's a hacked rom, which is false, though. As for the sounds, I didn't add any yet, and like other people said, it's a WIP, so it isn't an obligation. You're right, you can only battle with Bulbasaur, because there's only a battle room so far, but it's easy to change the stats as you can see in the second screenshot. And if you'd read the first post, you'd see the programmed attacks, which should help you with the fact there aren't more.

I like it when I play a game and then next time I go to it its better (Growl now works)
but I never saw the poke'mon from the secound srceen shot!

Lol, I just changed the stats for a screenshot, actually. But I changed Bulbasaur to Mew now, since Mew can learn every attack, and it'd make sense, kinda.

i think im going to try my hand at ripping some attacks.IF that is okay with you.And many people are complaining about the slowness of your engine so maybe you should try changing the room speed.

No need to, I already got all the battle sprites from TCGamer. Big thanks to him.

Hm, for some people it's slow, and for some not. For myself it works fine, so I'm not sure whether to change it or not. It might be their computer maybe. I'll add a frame rate in the next version.

Edited by Jext, 21 October 2006 - 01:10 PM.

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#14 TriggerX

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Posted 21 October 2006 - 09:17 PM

Well I hope you find all your resources okay, that will keep your game progressing smoothly.

So far it is good, Can't wait to see more updates.

BTW if you are looking for sounds I hear that someone named True Predator has a massive collection of sounds including growls, attack effects, etc you name it.

Here is my suggestion for growl-
Maybe you could make it so that growl plays the sound of the correspoding pokemon you use.
Meaning charmander's Growl would be obviosly different from Squirtles.
I don't think they do that in the real pokemon games, but it would be sort of cool on the final product of your engine.
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#15 Jext

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Posted 22 October 2006 - 04:44 AM

Thanks all.

Well I hope you find all your resources okay, that will keep your game progressing smoothly.

So far it is good,  Can't wait to see more updates.

BTW if you are looking for sounds I hear that someone named True Predator has a massive collection of sounds including growls, attack effects, etc you name it.

Here is my suggestion for growl-
Maybe you could make it so that growl plays the sound of the correspoding pokemon you use.
Meaning charmander's Growl would be obviosly different from Squirtles.
I don't think they do that in the real pokemon games, but it would be sort of cool on the final product of your engine.

<{POST_SNAPBACK}>

TCGamer sent me those resources, so I got them now. Thanks anyway.
I'll consider the Growl thing, not sure yet.

----

Since I finished the text system and such, I uploaded the movement system (included to the first post). It doesn't have much to it yet, no battles (a message will pop up when you encounter a Pokemon), or big areas, because it's mainly about the systems. So test them and give feedback please. I'll add the two engines together soon, plus I'll make some new attacks.
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#16 TCGamer

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Posted 22 October 2006 - 08:14 AM

Since I finished the text system and such, I uploaded the movement system (included to the first post). It doesn't have much to it yet, no battles (a message will pop up when you encounter a Pokemon), or big areas, because it's mainly about the systems. So test them and give feedback please. I'll add the two engines together soon, plus I'll make some new attacks.

<{POST_SNAPBACK}>

Move system is good. Text engine even better! It doesn't pause the game, right? Just like in the real Pokemon!
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#17 richiem12002

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Posted 22 October 2006 - 01:25 PM

The walking engine is great and im going to get down tto ripping another attack or two right nw.
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#18 Jext

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Posted 22 October 2006 - 02:48 PM

Thanks. Nope, it doesn't pause the game, so everything that should keep moving, moves on.
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#19 monkeys

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Posted 22 October 2006 - 08:37 PM

When you sent this to me on MSN, I was pretty impressed... but when I heard it uses only 1 object, that blew me away. This version is even better. Nice job!
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#20 banov

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Posted 22 October 2006 - 10:12 PM

This is great. Eventually by downloading your gm6es we'll practically have a "make your own pokemon game" system in our hands. That's awesome power right there.
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#21 smelven

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Posted 23 October 2006 - 05:05 AM

oh oh!
will the game have clubhouses like ruby version?
and will it be multiplayer(at least the battle part)?
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#22 Jext

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Posted 23 October 2006 - 09:34 AM

how much long is it gonig to take to finish?

Until it's perfect I guess.

oh oh!
will the game have clubhouses like ruby version?
and will it be multiplayer(at least the battle part)?

You mean like Fortree City? If so, I dunno yet. Lol, it might.

I'd love to see all the n00bs who download the gm6.
I don't see the point on making Pokemon engines, all you're earning yourself is having 50 n00bs a day asking you what some code does.

And it uses one object? Amazing.

I don't mind really, it's not like I got a life or anything...
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#23 Alan(X)

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Posted 24 October 2006 - 01:31 AM

This is pretty good.
You will be helping a lot of people out, unless they just don't want to learn....

Anyways, Nice job 8/10, partially because it is not yet complete, but once it is finish i am pretty sure it will be a 10/10.
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#24 smelven

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Posted 24 October 2006 - 04:03 AM

QUOTE(smelven @ Oct 23 2006, 04:54 AM)
oh oh!
will the game have clubhouses like ruby version?
and will it be multiplayer(at least the battle part)?


You mean like Fortree City? If so, I dunno yet. Lol, it might.

oh wait i just played the game and its called a secret base. were u add ur own furniture such as desks, poke'dolls, tables ect.
i can try to make the sprites if u want me too or if u have em already
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#25 Jext

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Posted 24 October 2006 - 06:23 PM

Thanks. Oh, that, lol, I'll consider it, since it would be cool indeed. You don't really have to rip 'em, I can do it myself, but if you really want to, go ahead.

Anyway, I updated the battle system last night; it has a new attack, Bubble.
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#26 MMORPGguy

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Posted 24 October 2006 - 07:09 PM

hmm...

about two months ago, I would have used this.

now, ive made my own pokemon engine... all done except battle system, which is almost done.

lol... if i had seen this sooner...

o well lol

seems like this is going well so far. but you should really think of adding more attacks, as well as weaknesses and items.

so yeah..

lol
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#27 Jext

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Posted 24 October 2006 - 07:21 PM

Item system is easy, so is the Pokédex and weaknesses is done. That's why I included Bubble, which is super effective against a fire type. And well, I'm still making attacks, of course, I've just started.
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#28 Rayje589

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Posted 24 October 2006 - 10:45 PM

WOW! Would this work for a battle system where the pokemon fight on the sides of the screen instead of on the top and bottom?
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#29 Jext

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Posted 25 October 2006 - 09:45 AM

No, not really. Everything is programmed the way the real game looks like. But of course, you can modify it if you understand it.
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#30 000

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Posted 25 October 2006 - 12:52 PM

gr8! but mew is genderless.
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#31 Jext

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Posted 25 October 2006 - 01:18 PM

Lol whoops, yeah I know, just forgot to change it. Like I need to do the same with Nidoran (m/f) and a few others.
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#32 Crispy

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Posted 25 October 2006 - 02:24 PM

... the movment engine is slightly weird... when ever i press space it wont stop saying NO passage to bad. and also it frezzes when i get in to a pokemon fight???
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#33 Jext

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Posted 25 October 2006 - 02:30 PM

Yeah, the space bar was there to test it int he beginning, just forgot to remove it, my bad. And well, like I said in a previous post, a message will pop up, since I haven't merged the two engines yet.
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#34 iceflame1019

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Posted 25 October 2006 - 09:24 PM

Looks AWESOME!!!

Mew and Pikachu are my favorites...nice touch with mew but the throwing, pokeball and tackle motions are a bit choppy.

With the movement system the character should be able to run when B (x) is pressed (energy time for running would be a good touch) and walking speed should be just a liiiiiittle bit faster. Overall very good, 8.5/10 so far by my standards.
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#35 Flea1991

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Posted 25 October 2006 - 11:18 PM

Yes, I think this will be most helpful. ;)
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#36 halo-stuff

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Posted 25 October 2006 - 11:21 PM

oh my gosh this is the best of the best ive seen in the gmc its awsome i love your battle engine are you releaseing the movment to and you should release its gm6 as soon as you can oh my gosh this rocks

#37 netmanx

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Posted 26 October 2006 - 12:28 AM

oh my gosh this is the best of the best ive seen in the gmc its awsome i love your battle engine are you releaseing the movment to and you should release its gm6 as soon as you can oh my gosh  this rocks

<{POST_SNAPBACK}>



yeah like he said it's pretty good but we'd really like to see the coding otherwise a date that it's going to be done
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#38 Fungames

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Posted 26 October 2006 - 12:30 AM

Perfect,I"LL SAY!!!
THIS IS PERFFECT to the second power DUDE!!!!
10/10

edit:no sarcasm in this post,just making sure you know ;)

Edited by Fungames, 26 October 2006 - 12:31 AM.

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#39 smelven

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Posted 26 October 2006 - 07:22 AM

hey jext whens ur next update? its awsome by the way
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#40 Tekken 5 Master

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Posted 26 October 2006 - 10:16 AM

Man your movement engine lags alot on my pc 12/60 fps you should consider using 'Deactivation' when outside view if you already haven't.
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#41 Jext

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Posted 26 October 2006 - 11:48 AM

oh my gosh this is the best of the best ive seen in the gmc its awsome i love your battle engine are you releaseing the movment to and you should release its gm6 as soon as you can oh my gosh  this rocks

<{POST_SNAPBACK}>

Perfect,I"LL SAY!!!
THIS IS PERFFECT to the second power DUDE!!!!
10/10

edit:no sarcasm in this post,just making sure you know  ;)

Thanks. Yes, all systems will be released and merged.

yeah like he said it's pretty good but we'd really like to see the coding otherwise a date that it's going to be done

hey jext whens ur next update? its awsome by the way

I'll make the room transitions today, along with some other things. So I'll try to update later on this day.

Man your movement engine lags alot on my pc 12/60 fps you should consider using  'Deactivation' when outside view if you already haven't.

Might be your PC, 'cause it runs 60/60 for me. Also, there was not much to deactivate in that room, since it only had blocks. I'll see what I can do, though.

Edited by Jext, 29 October 2006 - 10:22 PM.

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#42 friiks

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Posted 27 October 2006 - 09:00 AM

Looks AWESOME!!!

Mew and Pikachu are my favorites...nice touch with mew but the throwing, pokeball and tackle motions are a bit choppy.

With the movement system the character should be able to run when B (x) is pressed (energy time for running would be a good touch) and walking speed should be just a liiiiiittle bit faster.  Overall very good, 8.5/10 so far by my standards.

<{POST_SNAPBACK}>


Bout the text speed...You could makeit like in the real game - you can choose the speed text moves.

Man your movement engine lags alot on my pc 12/60 fps you should consider using  'Deactivation' when outside view if you already haven't.

<{POST_SNAPBACK}>


It didnt lag for me although my pc is sooooo crappy and soooo full...lol
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#43 Tekken 5 Master

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Posted 27 October 2006 - 09:08 AM

Yeah well i brought my pc in 2001.
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#44 Jext

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Posted 27 October 2006 - 12:38 PM

Bout the text speed...You could makeit like in the real game - you can choose the speed text moves.

I was going to, since it's in the real games. In fact, all options will be in, and all menus.

Also, I have just uploaded a new movement system; it includes: entering buildings (just your own house and rooms for now), NPC's, running, and lotsa improvements. And in case you're wondering, I made new graphics, and decided to make it a quick Crystal revamp for the hell of it, since everyone else is going nuts over remaking the Yellow version.
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#45 avl1991

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Posted 27 October 2006 - 03:00 PM

Movement Engine:

Movement: 10/10 (From a 9/10 from one sound bug when moving in the last version)

Sound: 5/10 (From a 5/10 in the last version; this is a WIP engine, so thhere probably be NO sound at this point, heh.)

Graphics: 9/10 (from a 9/10 in the last version. There all GBA graphics, no original, but who cares. :D )

Technical Aspects: 10/10 (From a 10/10 in the last version. Almost completely emulates the GBA version perfectly. Great work!)

Overall: 9/10 (from a 9/10 in the last version.)

Last thought: Good work on this update. Room transition, stopping the sound bug, smooth movement, running implemented. The only thing is, is that you can run in buildings. Not a biggie, but for some hardcore idiots, who must have a perfect engine, that would be a no no. Regardless, keep this up.
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#46 TCGamer

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Posted 27 October 2006 - 03:29 PM

The new movement system is really great! The previous one didn't work exactly like the original Pokemon games, but this one does! Nice graphics, did you made/edited them? When you go into a house, the door opening and closing is too slow, also in the battle engine, some things are also too slow. You might want to fix that, because it eats a bit from the greatness of the engine.

The only thing is, is that you can run in buildings. Not a biggie, but for some hardcore idiots, who must have a perfect engine, that would be a no no. Regardless, keep this up.

This has to be fixed! Otherwise this won't be a perfect Pokemon emulation. And add a special running animation when you run, it looks weird to see the normal walking sprite animating so quickly.

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Edited by TCGamer, 27 October 2006 - 03:31 PM.

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#47 trickman

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Posted 27 October 2006 - 06:38 PM

The NPC's can walk in some unacessable places!
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#48 richiem12002

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Posted 27 October 2006 - 06:42 PM

i saw that you used gbc sprites for the person so i did this please use this.

Posted Image
i know your watching replie jext .you know you want to use my sprites.

Edited by richiem12002, 27 October 2006 - 06:57 PM.

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#49 Jext

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Posted 27 October 2006 - 07:08 PM

The new movement system is really great! The previous one didn't work exactly like the original Pokemon games, but this one does! Nice graphics, did you made/edited them? When you go into a house, the door opening and closing is too slow, also in the battle engine, some things are also too slow. You might want to fix that, because it eats a bit from the greatness of the engine.

The only thing is, is that you can run in buildings. Not a biggie, but for some hardcore idiots, who must have a perfect engine, that would be a no no. Regardless, keep this up.

This has to be fixed! Otherwise this won't be a perfect Pokemon emulation. And add a special running animation when you run, it looks weird to see the normal walking sprite animating so quickly.

-- TC

Yeah, I just let the sprite animate faster for running, but I'll add real ones later on.

The NPC's can walk in some unacessable places!

Hm, really?

i saw that you used gbc sprites for the person so i did this please use this.

http://img68.imagesh...alheroinlw9.png
i know your watching replie jext .you know you want to use my sprites.

I'll see. I might, I might not. I wanted to keep the size at 16x16 for kids, and 16x20 for adults.
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#50 Leif-Ericson

Leif-Ericson

    GMC Member

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Posted 27 October 2006 - 10:02 PM

Engine means gm6. This is a useless engine as no-one can use it for their games. So change your topic title, as it's false advertising, just like Conflict Online is.