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#21 smelven

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Posted 23 October 2006 - 04:51 AM

oh oh!
will the game have clubhouses like ruby version?
and will it be multiplayer(at least the battle part)?
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#22 Jext

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Posted 23 October 2006 - 09:20 AM

how much long is it gonig to take to finish?

Until it's perfect I guess.

oh oh!
will the game have clubhouses like ruby version?
and will it be multiplayer(at least the battle part)?

You mean like Fortree City? If so, I dunno yet. Lol, it might.

I'd love to see all the n00bs who download the gm6.
I don't see the point on making Pokemon engines, all you're earning yourself is having 50 n00bs a day asking you what some code does.

And it uses one object? Amazing.

I don't mind really, it's not like I got a life or anything...
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#23 Alan(X)

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Posted 24 October 2006 - 01:17 AM

This is pretty good.
You will be helping a lot of people out, unless they just don't want to learn....

Anyways, Nice job 8/10, partially because it is not yet complete, but once it is finish i am pretty sure it will be a 10/10.
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#24 smelven

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Posted 24 October 2006 - 03:49 AM

QUOTE(smelven @ Oct 23 2006, 04:54 AM)
oh oh!
will the game have clubhouses like ruby version?
and will it be multiplayer(at least the battle part)?


You mean like Fortree City? If so, I dunno yet. Lol, it might.

oh wait i just played the game and its called a secret base. were u add ur own furniture such as desks, poke'dolls, tables ect.
i can try to make the sprites if u want me too or if u have em already
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#25 Jext

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Posted 24 October 2006 - 06:09 PM

Thanks. Oh, that, lol, I'll consider it, since it would be cool indeed. You don't really have to rip 'em, I can do it myself, but if you really want to, go ahead.

Anyway, I updated the battle system last night; it has a new attack, Bubble.
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#26 MMORPGguy

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Posted 24 October 2006 - 06:55 PM

hmm...

about two months ago, I would have used this.

now, ive made my own pokemon engine... all done except battle system, which is almost done.

lol... if i had seen this sooner...

o well lol

seems like this is going well so far. but you should really think of adding more attacks, as well as weaknesses and items.

so yeah..

lol
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#27 Jext

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Posted 24 October 2006 - 07:07 PM

Item system is easy, so is the Pokédex and weaknesses is done. That's why I included Bubble, which is super effective against a fire type. And well, I'm still making attacks, of course, I've just started.
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#28 Rayje589

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Posted 24 October 2006 - 10:31 PM

WOW! Would this work for a battle system where the pokemon fight on the sides of the screen instead of on the top and bottom?
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#29 Jext

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Posted 25 October 2006 - 09:31 AM

No, not really. Everything is programmed the way the real game looks like. But of course, you can modify it if you understand it.
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#30 000

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Posted 25 October 2006 - 12:38 PM

gr8! but mew is genderless.
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#31 Jext

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Posted 25 October 2006 - 01:04 PM

Lol whoops, yeah I know, just forgot to change it. Like I need to do the same with Nidoran (m/f) and a few others.
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#32 Crispy

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Posted 25 October 2006 - 02:10 PM

... the movment engine is slightly weird... when ever i press space it wont stop saying NO passage to bad. and also it frezzes when i get in to a pokemon fight???
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#33 Jext

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Posted 25 October 2006 - 02:16 PM

Yeah, the space bar was there to test it int he beginning, just forgot to remove it, my bad. And well, like I said in a previous post, a message will pop up, since I haven't merged the two engines yet.
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#34 iceflame1019

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Posted 25 October 2006 - 09:10 PM

Looks AWESOME!!!

Mew and Pikachu are my favorites...nice touch with mew but the throwing, pokeball and tackle motions are a bit choppy.

With the movement system the character should be able to run when B (x) is pressed (energy time for running would be a good touch) and walking speed should be just a liiiiiittle bit faster. Overall very good, 8.5/10 so far by my standards.
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#35 Flea1991

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Posted 25 October 2006 - 11:04 PM

Yes, I think this will be most helpful. ;)
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#36 halo-stuff

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Posted 25 October 2006 - 11:07 PM

oh my gosh this is the best of the best ive seen in the gmc its awsome i love your battle engine are you releaseing the movment to and you should release its gm6 as soon as you can oh my gosh this rocks

#37 netmanx

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Posted 26 October 2006 - 12:14 AM

oh my gosh this is the best of the best ive seen in the gmc its awsome i love your battle engine are you releaseing the movment to and you should release its gm6 as soon as you can oh my gosh  this rocks

<{POST_SNAPBACK}>



yeah like he said it's pretty good but we'd really like to see the coding otherwise a date that it's going to be done
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#38 Fungames

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Posted 26 October 2006 - 12:16 AM

Perfect,I"LL SAY!!!
THIS IS PERFFECT to the second power DUDE!!!!
10/10

edit:no sarcasm in this post,just making sure you know ;)

Edited by Fungames, 26 October 2006 - 12:17 AM.

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#39 smelven

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Posted 26 October 2006 - 07:08 AM

hey jext whens ur next update? its awsome by the way
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#40 Tekken 5 Master

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Posted 26 October 2006 - 10:02 AM

Man your movement engine lags alot on my pc 12/60 fps you should consider using 'Deactivation' when outside view if you already haven't.
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