How To Import 3d Models & Uv Map Them
#21
Posted 22 December 2006 - 07:01 AM
#22
Posted 22 December 2006 - 05:59 PM
#23
Posted 22 December 2006 - 07:35 PM
#24
Posted 22 December 2006 - 08:10 PM
#25
Posted 23 December 2006 - 10:01 PM
· Truespace 5
· UVMapper Classic
· Marzipan (by percsich.hu)
· Mosaic Light (by percsich.hu)
@FRED: after experimenting with different sort 3D models and different types 3D games (trying to make Driver 2, Counterstrike etc.) I discovered that POTVER CONVERTER is better than Marzipan (Wile at first I thought it was the other way around). So maybe you can put that one in you’re list to.
Yes Marzipan gets stuck more often then Potver (planet of the Vegetables)
Edited by muslim power, 23 December 2006 - 10:04 PM.
#26
Posted 18 January 2007 - 12:40 AM
#27
Posted 19 January 2007 - 02:37 AM
It's the only method though
#28
Posted 23 January 2007 - 06:08 PM
#29
Posted 23 January 2007 - 07:01 PM
#30
Posted 24 January 2007 - 02:40 PM
I´d really like too use this, as I´m working on a 3d platformer...
EDIT:Nevermind, truspace turned out too be way too expensive,
I mean... 595 dollars!?
Got any other compatible program?
Edited by mr.diamond, 24 January 2007 - 02:55 PM.
#31
Posted 24 January 2007 - 05:05 PM
#32
Posted 28 January 2007 - 11:02 AM
Edited by Sutomapro, 28 January 2007 - 11:04 AM.
#33
Posted 30 January 2007 - 05:59 AM
#34
Posted 30 January 2007 - 03:21 PM
#35
Posted 30 January 2007 - 04:51 PM
#36
Posted 01 February 2007 - 03:01 PM
#37
Posted 01 February 2007 - 03:26 PM
But now, i can say its not my dream anymore, its need more than 12 guys to make, because you need:
-Hundreds of programs
-Lots of Plug-ins
-Dlls and all craps
-VERY good C++ skills
and else...
Not interested...
#38
Posted 02 February 2007 - 08:24 PM
I want to ask, i installed 3d max 5 and want to "make" levels and objects with it, how i can import scenes and animations to gamemaker? I tryed to export to *.3ds file and then with marzipan create gm6.1 script, but marzipan opened not this *.3ds file. so can anyone help me?
You can't import scenes into GM, you have to export everything as OBJ files (or something else that you can import either directly or via script) and then put it in GM in pieces, if it's too big.
#39
Posted 02 February 2007 - 08:42 PM
[Off-topic]Creating 3D games has always been my biggest dream, but i never figured out how to make them...
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But now, i can say its not my dream anymore, its need more than 12 guys to make, because you need:
-Hundreds of programs
-Lots of Plug-ins
-Dlls and all craps
-VERY good C++ skills
and else...
Not interested...
- I use Blender, UV mapper classic, Marzipan, GIMP, and, of course, GM. Not exactly hundreds...
- Eh?
- Not necessary.
- Eh?
Unless you were talking about making 3D games outside of GM, or whatever else. Assuming you're talking about what I think you're talking about: "Eh?"
[/Off-topic]
Very nice tutorial. One of the things that mainly put me off using GM's 3D side (besides it's slowness and obvious lack of support) was that I couldn't figure out how to correctly UV map my models. But now I can! Yay!
Edited by biggoron, 02 February 2007 - 08:43 PM.
#40
Posted 05 February 2007 - 07:52 PM
But what's up with Marzipan? I used Wings3D to create a .obj model, loaded it up in Marzipan to get rid of that unwanted smoothing and saved it as a .obj. The new file Marzipan made was twice the size as the .obj Wings 3D made, what's wrong?
That's not actually related to the tutorial, which is great, but I got over that problem when looking at your tutorial.
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