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How To Import 3d Models & Uv Map Them


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#21 wioneo

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Posted 22 December 2006 - 07:01 AM

I stopped using that option in Marzipan because the files would keep growing in size until I used the task manager to end Marzipan. At least now I know what they were...
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#22 FredFredrickson

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Posted 22 December 2006 - 05:59 PM

How many polygons are the models you are using? I believe that might be why you are having a problem like that...
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#23 wioneo

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Posted 22 December 2006 - 07:35 PM

Well, according to the Anim8or info screen, the Marzipan exported .obj file has 706 faces. All of the faces appear to be triangles, that is unlike the anim8or exported version which has quadrilaterals, pentagons, etc...
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#24 FredFredrickson

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Posted 22 December 2006 - 08:10 PM

Hmm, well I am not sure why Marzipan would hang when trying to write the model file, but I suggest you contact it's creator about that, if you think it is a bug.
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#25 muslim power

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Posted 23 December 2006 - 10:01 PM

· Truespace 5
· UVMapper Classic
· Marzipan (by percsich.hu)
· Mosaic Light (by percsich.hu)


@FRED: after experimenting with different sort 3D models and different types 3D games (trying to make Driver 2, Counterstrike etc.) I discovered that POTVER CONVERTER is better than Marzipan (Wile at first I thought it was the other way around). So maybe you can put that one in you’re list to.

Yes Marzipan gets stuck more often then Potver (planet of the Vegetables)

Edited by muslim power, 23 December 2006 - 10:04 PM.

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#26 Necro-Dragon

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Posted 18 January 2007 - 12:40 AM

I wanted to point out that... oh well, thanks for the UV mapper thing, i wondered how ppl figured out where bits of texture should go.
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#27 coolsmile

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Posted 19 January 2007 - 02:37 AM

Not bad :ph34r:, I use the same method except for the 3d modeler :P
It's the only method though :GM007:
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#28 yoshi_gamer

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Posted 23 January 2007 - 06:08 PM

Can you use more than 1 texture on a model? I have a model done in 3d studio max and i applies different textures to different faces. How do i apply numerous textures to 1 model? thanks!
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#29 FredFredrickson

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Posted 23 January 2007 - 07:01 PM

No, you can't. If you want to use multiple textures, you've got to either split up the model into multiple parts, or re-UV map and construct a new texture for the object. Please read the first few posts in the topic, and you'll see how to do that.
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#30 mr.diamond

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Posted 24 January 2007 - 02:40 PM

What is a... u-v coordinate? :)

I´d really like too use this, as I´m working on a 3d platformer...

EDIT:Nevermind, truspace turned out too be way too expensive,
I mean... 595 dollars!? ;)

Got any other compatible program?

Edited by mr.diamond, 24 January 2007 - 02:55 PM.

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#31 FredFredrickson

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Posted 24 January 2007 - 05:05 PM

UV coordinates are used to map textures onto models. There are many free tools you can use to create models, like Anim8tor or Blender.
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#32 Sutomapro

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Posted 28 January 2007 - 11:02 AM

edit: //sorry, there was already talked up about blender (my fault)

Edited by Sutomapro, 28 January 2007 - 11:04 AM.

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#33 johnsson man

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Posted 30 January 2007 - 05:59 AM

thx for this amazing tutorial i really used it for my models :unsure:
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#34 ce gamer

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Posted 30 January 2007 - 03:21 PM

Yust a question, why is this topic pinned and not yust put in the F.a.q. And Recommended Topic List?
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#35 FredFredrickson

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Posted 30 January 2007 - 04:51 PM

Because that's just the way the 3D forum works I suppose... <_<
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#36 vilks

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Posted 01 February 2007 - 03:01 PM

I want to ask, i installed 3d max 5 and want to "make" levels and objects with it, how i can import scenes and animations to gamemaker? I tryed to export to *.3ds file and then with marzipan create gm6.1 script, but marzipan opened not this *.3ds file. so can anyone help me? :angry:
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#37 Malfroy

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Posted 01 February 2007 - 03:26 PM

Creating 3D games has always been my biggest dream, but i never figured out how to make them... :angry:

But now, i can say its not my dream anymore, its need more than 12 guys to make, because you need:
-Hundreds of programs
-Lots of Plug-ins
-Dlls and all craps
-VERY good C++ skills
and else...

Not interested...
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#38 FredFredrickson

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Posted 02 February 2007 - 08:24 PM

I want to ask, i installed 3d max 5 and want to "make" levels and objects with it, how i can import scenes and animations to gamemaker? I tryed to export to *.3ds file and then with marzipan create gm6.1 script, but marzipan opened not this *.3ds file. so can anyone help me? :)

<{POST_SNAPBACK}>


You can't import scenes into GM, you have to export everything as OBJ files (or something else that you can import either directly or via script) and then put it in GM in pieces, if it's too big.
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#39 biggoron

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Posted 02 February 2007 - 08:42 PM

Creating 3D games has always been my biggest dream, but i never figured out how to make them...  :)

But now, i can say its not my dream anymore, its need more than 12 guys to make, because you need:
-Hundreds of programs
-Lots of Plug-ins
-Dlls and all craps
-VERY good C++ skills
and else...

Not interested...

<{POST_SNAPBACK}>

[Off-topic]
- I use Blender, UV mapper classic, Marzipan, GIMP, and, of course, GM. Not exactly hundreds...
- Eh?
- Not necessary.
- Eh?

Unless you were talking about making 3D games outside of GM, or whatever else. Assuming you're talking about what I think you're talking about: "Eh?"
[/Off-topic]

Very nice tutorial. One of the things that mainly put me off using GM's 3D side (besides it's slowness and obvious lack of support) was that I couldn't figure out how to correctly UV map my models. But now I can! Yay! :P

Edited by biggoron, 02 February 2007 - 08:43 PM.

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#40 DF Team

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Posted 05 February 2007 - 07:52 PM

Great tutorial! :(
But what's up with Marzipan? I used Wings3D to create a .obj model, loaded it up in Marzipan to get rid of that unwanted smoothing and saved it as a .obj. The new file Marzipan made was twice the size as the .obj Wings 3D made, what's wrong?
That's not actually related to the tutorial, which is great, but I got over that problem when looking at your tutorial.
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