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Xtreme3d V2


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#81 zyvolution

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Posted 24 September 2006 - 08:08 AM

It works now for me i installed opengl i now i dont have any problems ::lmao::
Very very nice job X.
I like the example x4.gm6 the one with the precious water :D
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#82 KonkerGames

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Posted 24 September 2006 - 07:45 PM

So, no .BSP support :D ?

Also, in terms of performance, what would you say is better, Xtreme3d V2 or GMI? The FPS is higher in GMI for my computer, but I was wondering if in the long run GMI would be alot slower?
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#83 Bami

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Posted 24 September 2006 - 08:39 PM

Xtreme3D 2.0 is about 150% faster then Xtreme3D 1.78, and GMI used to be a bit faster then X3D 1.78, so in the long run, yes, X3D is faster then GMI.
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#84 Blue Flame

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Posted 26 September 2006 - 02:49 PM

Thats a cool 3D engine!
It even runs on my pc :D (but a bit slow: 65 FPS)

My system specs:
AMD Duron 800 mhz
winxp home sp1
384 mb-ram
ATI Radeon 9200

Are there any tutorials of this DLL?
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#85 RiChArD_fLoOd

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Posted 26 September 2006 - 09:40 PM

whats wrong with 65 fps, thats fast enough. i dont know if you have read my previous post but it would be appreciated by alot of people making a game with this for it to have terrain from grey scale image support, just an idea for futher development.
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#86 mysticlore_staff

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Posted 26 September 2006 - 10:19 PM

Are there any tutorials of this DLL?

<{POST_SNAPBACK}>

http://www.bami.hoog...title=Main_Page
if you know what your talking about feel free to contribute

Edited by mysticlore_staff, 26 September 2006 - 10:20 PM.

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#87 Blue Flame

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Posted 27 September 2006 - 01:07 PM

Are there any tutorials of this DLL?

<{POST_SNAPBACK}>

http://www.bami.hoog...title=Main_Page
if you know what your talking about feel free to contribute

<{POST_SNAPBACK}>

Thanks that helps!
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#88 natol

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Posted 27 September 2006 - 05:10 PM

Although I've moved on to different programming environments I've always liked Xtreme3d. For the last year I have been using the Torque Game Engine and when I took a look at Xtreme3d 2.0 I was like wow GM finally has a great 3D engine dll.

(this is just my $0.02)

Keep up the great work!

;)
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#89 Gamer3D

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Posted 29 September 2006 - 04:28 AM

The word that best describes this is "WOW". Excellent work.
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#90 LostShards

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Posted 29 September 2006 - 05:31 PM

(Solved)

Edited by LostShards, 30 September 2006 - 03:13 PM.

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#91 Xception

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Posted 30 September 2006 - 02:46 PM

@Bami:
From the Quadtree example:
FreeformToFreeforms(level,0,0,map);

So argument1=freeform
argument2=meshobject start
argument3=meshobject count
argument4=parent

if start and count are 0 the whole freeform is divided into single freeforms.
The purpose is to divide a freeform with more than one meshobject into single freeforms and gain some speed with culling.

The motion blur works like in the old version.
Some presets are useless, that's right.
But they are just presets, you can manually change parameters.

Some important ODE functions are missing, for example the autodisable thing, so the spheres roll forever.

In the next version there will be the missing ODE functions, a Terrain Renderer and bugfixes.

I have to go now, sorry for not being able to answer all questions now.
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#92 AdilFaQah

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Posted 30 September 2006 - 04:31 PM

Ah, I have hear quite alot about Xtreme3D. Though I have never really used it. I dloaded this one, and I have just one word: wow. I mean the water waves effect is just too cool! Great job! I am definitly going to use this once I get a bit better with 3D!

Your hardwork and dedication clearly reflects from it. Keep it up!

-AdilFaQah
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#93 Bami

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Posted 30 September 2006 - 04:48 PM

@Bami:
From the Quadtree example:
FreeformToFreeforms(level,0,0,map);


/hug

And about the 2nd texture coordinate thing?
FreeformSetSecondTextureCoords(argument0,argument1
)

Is it just freeform object 1 and freeform object 2?
or freeform object 1 and path to other a file?
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#94 Xception

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Posted 03 October 2006 - 03:09 PM

Yes, it's just freeform1, freeform2.
freeform1 gets the standard texture coordinates from freeform2 and uses them as second texture coordinates.
So make sure that both have the same amount of texture coordinates.
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#95 Tofp

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Posted 04 October 2006 - 12:07 AM

is it support ms3d models(with animations), what version of shaders it support.
hmmmmm its can move bons. can it make ragdols(not part of models(hands,had,body....) a one model(ms3d) with bones)?
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#96 Vertex Productions

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Posted 05 October 2006 - 06:23 PM

briliant dll. VERY VERY GOOD -_- :blink: :blink:
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#97 The eleventh plague of Egypt

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Posted 05 October 2006 - 07:57 PM

Some important ODE functions are missing, for example the autodisable thing, so the spheres roll forever.

In the next version there will be the missing ODE functions, a Terrain Renderer and bugfixes.


Wow ! Waiting for nex version :blink:
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#98 Tofp

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Posted 05 October 2006 - 11:20 PM

what about ragdolls?
"is it support ms3d models(with animations), what version of shaders it support.
hmmmmm its can move bons. can it make ragdols(not part of models(hands,had,body....) a one model(ms3d) with bones)?"
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#99 danguru

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Posted 06 October 2006 - 12:56 AM

O_O , i'ts really hot 3d engine
Good Job Xception
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#100 qwertyuiop23

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Posted 07 October 2006 - 02:48 AM

Yes, I can't wait for the terrain rendering support!!
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