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Xtreme3d V2


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#41 the bull

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Posted 18 September 2006 - 02:46 AM

1) Anyone know why i cant use mouse button events? I want to use MouseLook() when the right mouse button is pressed only for certain 3rd person reasons...

Because the X3d window is embeded in GM window,when you click your mouse,you clicked the X3d window,not GM's so GM can't get the input.
You can use keyboard_check_direct(mb_left) instead.

It happened again,Xception released a great engine but without a documentation and disappeared. :huh:
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#42 death-droid

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Posted 18 September 2006 - 05:53 AM

where do you put this
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#43 Bami

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Posted 18 September 2006 - 07:10 AM

Anyone seeking for anwsers:
http://www.bami.hoog...title=X3D_2_FAQ

It's simpler to put it in a FAQ instead of people having to search through a million page thing here.
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#44 LostShards

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Posted 18 September 2006 - 12:23 PM

Thanks for the feedback. Now, can someone try explain why the camera view stretches/deforms objects when you move them off center focus..? Kind of hard to play a 3D game that makes you Dizzy from the massive deformations in the meshes. A sphere object in the middle of the screen, would turn into an oval the more you take it out of the center view (Objects that move towards the outer area of the camera. If the object is moving out of the view just by going up and down, it will just stretch them up, or down). Hopefully someone can understand this explainaton... =P

Edit: Here is what i mean (WMV Clip) Right Click -> Save As for anyone not using IE..

Edited by LostShards, 18 September 2006 - 12:32 PM.

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#45 borgcuby

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Posted 18 September 2006 - 12:38 PM

:huh: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH, GREEEAAAT!!! ^_^

keep up the work!
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#46 coolsmile

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Posted 18 September 2006 - 12:51 PM

FINALLY!!!, I can't wait to dload this but i am at school :huh:
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#47 Mauros

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Posted 18 September 2006 - 01:12 PM

Srry if ai post there but i have a little problem with Xtreme 1.9...
simple.. create an object (skyscraper)ecc.. it work fine.. now i creat a wall.. end the skyscraper have the texture of wall!!!.. if i delete the wall the skyscraper work..!?!?!?!?!
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#48 LostShards

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Posted 18 September 2006 - 02:58 PM

Solution to my problem i had: WMV Clip - Over deformation of mesh's when objects are almost out of view of camera.

Reason: Default Camera Focal sucked for space type environment.
Solution: CameraSetFocal(camera,150);

Other info: Full screen at 1280x1024

Edited by LostShards, 18 September 2006 - 10:54 PM.

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#49 RiChArD_fLoOd

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Posted 18 September 2006 - 06:00 PM

very nice :P you must have put alot of effort in.

why dont you add some sort of terrain rendering in the engine for future releases. that would be extremely cool
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#50 GmDude66

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Posted 18 September 2006 - 11:01 PM

Anyone has problems running the template example ?
All other files work for me...

My configuration:
Pentium 1.4 ghz
nVidia FX 5500
383 Mb of system RAM (256+128)
Window XP SP2 (always updated)

Anyone have my problems ?

<{POST_SNAPBACK}>


I am not having any problems here :P

My PC:
Athlon 2000+ @ 1.67ghz
nVidia 4 MX 4000 (AGP 4x, 128mb)
256mb RAM
Windows XP SP2

Edited by GmDude66, 18 September 2006 - 11:02 PM.

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#51 The eleventh plague of Egypt

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Posted 19 September 2006 - 12:07 AM

Don't worry: Bami already helped me :P
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#52 pj357

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Posted 19 September 2006 - 12:30 AM

How do I set the texture of an imported model? My model should have a texture but it is all white.
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#53 9.8mm NATO

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Posted 19 September 2006 - 05:49 AM

Does this engine really suports bump mapping??
It would be reali F***ING COOL if it does!!!
I'm downloading now

[edit]:
My specs:
AMD Athlon64 3000+
Geforce 6800GT 256mb
1Gb of RAM
Windows Vista Beta 2

It didn't worked on my PC(above specs),but it worked on my other PC.

Edited by 9.8mm NATO, 19 September 2006 - 05:57 AM.

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#54 The eleventh plague of Egypt

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Posted 19 September 2006 - 12:04 PM

Windows Vista Beta 2

It didn't worked on my PC(above specs),but it worked on my other PC.

<{POST_SNAPBACK}>


Of course ! Vista is crapped like hell, you are killing performances using a so bugged OS :(

No, you are not professial at all :P
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#55 Bear

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Posted 19 September 2006 - 04:43 PM

It doesn't work because Vista doesn't support any further OpenGL stuff anymore.. So reflections/refractions/shadows etc. won't work, which mean Xtreme3d won't work. Simple as that. But no worries: Eventually, when Vista is out, the people of OpenGL will create sort of a patch to Vista which will eventually make OpenGL more powerful than DirectX (That has already been proven).

Edited by Bear, 19 September 2006 - 04:44 PM.

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#56 The eleventh plague of Egypt

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Posted 19 September 2006 - 05:40 PM

Ok, let's remember to Bill that we DON'T want OpenGL to EMULATE OpenGL, speeding them down :(

So, here is a solution for people with nVidia graphic cards :(

ForceWare Release 95
Version: 96.33
Release Date: September 1, 2006
BETA Driver

Link to the official download page

These drivers are only compatible with Windows Vista RC1 build 5600.16384.060829-2230 and higher, and should not be used with other versions of Windows Vista.

Includes OpenGL driver for compatibility testing. :P :( :(



WARNING: Your version of Vista is outdated, you have to update it before installing those drivers !!!

Edited by The eleventh plague of Egypt, 19 September 2006 - 05:45 PM.

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#57 GmDude66

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Posted 19 September 2006 - 09:56 PM

lol, download vista RC1..
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#58 pj357

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Posted 19 September 2006 - 10:27 PM

does anyone know how to add textures to imported models?
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#59 mysticlore_staff

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Posted 19 September 2006 - 11:37 PM

for some reason when im playing music in itunes 7 and run the game my music speeds up and plays fast?
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#60 Bami

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Posted 20 September 2006 - 07:17 AM

does anyone know how to add textures to imported models?

<{POST_SNAPBACK}>

ObjectSetMaterial(object,'material')

You first got to make a material with:
MaterialCreate('material','path/to/texture.png',transparent)

Anybody know the arguments for:
FreeformToFreeforms(?,?,?,?)
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