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Xtreme3d V2


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#1 Xception

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Posted 14 September 2006 - 06:27 PM

download:
http://www.sentinelg.../Xtreme3DV2.zip

In most examples you can move with asdw and look with mouse
and press b to switch motionblur on/off
In X6 example you can manipulate the neck bone of the model with the cursor keys.


new in V2.0:

- Model/Scene loaders with lightmaps:

. Blitz3D scene loader(with hierarchy) and special portal/zone culling functions
. Cartography Shop map loader
. Pulsar LM Tools lmts Loader

- DeleD dmf loader partially: no lightmaps, only triangles and quads supported

- function to load lightmap coordinates from a second (lightmapped) model

- function to split a freeform's internal meshes into single freeforms

- ODE Physics engine support

- Dynamic Quadtree and Octree for visibility culling and collision checking

- static and dynamic cubemaps

- Render to texture

- loading resources from compressed pak archives

- Bump-/Normalmapping Shader
- Celshader
- HiddenlineShader
- Multimaterialshader

- Multitexturing

- Texture format selection
- Texture Compression selection
- Texture Filtering Quality selection
- DDS(DXT1, DXT3, DXT5) texture support

- Actor bone manipulation functions

- multiple viewers and material libraries useable

Actually there is much more; too much to list it all here.
It comes even with a short documentation.

Edited by Xception, 30 January 2007 - 01:49 PM.

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#2 Bander

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Posted 14 September 2006 - 06:30 PM

Cool!


EDIT: As long as I have the first post I may as well ask: "Why hasn't anyone used this to make a game yet?" just wondering...

Edited by Bander, 08 November 2006 - 03:38 PM.

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#3 Smarttart62

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Posted 14 September 2006 - 06:50 PM

Xtreme-ly awesome update :D.

Great job.
-Steve
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#4 Bami

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Posted 14 September 2006 - 06:55 PM

Yay! GLscene AND Xtreme3D updates!
Gotta rebuild my wiki, create examples, create tutorials, make games...

:D
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#5 The eleventh plague of Egypt

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Posted 14 September 2006 - 07:03 PM

Oh, GREAT: you are still developing it :D

Is there any function that acts as a 3D collision line like the U3D function GetDistanceToModel ? I really need something to write a decent AI

If there is, how do I use it to detemine when the enemy can see the player or not ?
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#6 Xception

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Posted 14 September 2006 - 07:10 PM

Of course has it such a function.
Look at the raycasting functions.
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#7 The eleventh plague of Egypt

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Posted 14 September 2006 - 07:18 PM

Is there a dedicated forum ? I need some community to start... :D

You have been too silent: this deserves more attention :)

EDIT: Problems I found

If I try to run the template.gm6
Posted Image

In Ode.gm6 blur 3 and 4 doesn't work too well: I'm not able to see any object using them
Posted Image

In the same example spheres doesn't stop moving until they hit each other on the wall: something doesn't work with rolling attrition :rambo

the source of lenflare effects follows the player :rambo

Edited by The eleventh plague of Egypt, 14 September 2006 - 07:55 PM.

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#8 MACARRAUM

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Posted 14 September 2006 - 09:14 PM

this cool xception, and ODE support is perfect =)

great job!

Bye

MACARRAUM
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#9 cja

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Posted 14 September 2006 - 09:22 PM

:D

Wow, this has been awaited.
And now it is here.

Time to try it out.

-CJA
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#10 the bull

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Posted 15 September 2006 - 01:34 AM

Wow :D :rambo
This is the best 3D engine for GM . Don't know what to say 'cause this is my third post about this engine.

Edit: can I get the position and rotation of a bone?I only find function to move and rotate.
Edit2: another question,how can I adjust the mass of an object?

Edited by the bull, 15 September 2006 - 02:48 AM.

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#11 Wolf Dreamer

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Posted 15 September 2006 - 04:00 AM

Is there a dedicated forum ? I need some community to start... :D

http://z8.invisionfr...php?showforum=4
Xception has his own forum room over at my place. Bami made some examples for it before which you can find linked to in a sticky up top. He also posted he'd be updating his wiki on it.

edit... whoops.
When you are logged in, you can see Bami's sig file, that links to those resources.

Edited by Wolf Dreamer, 15 September 2006 - 04:05 AM.

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#12 The eleventh plague of Egypt

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Posted 15 September 2006 - 06:52 AM

Anyone has problems running the template example ?
All other files work for me...

My configuration:
Pentium 1.4 ghz
nVidia FX 5500
383 Mb of system RAM (256+128)
Window XP SP2 (always updated)

Anyone have my problems ?
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#13 Bami

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Posted 15 September 2006 - 07:24 AM

Everyone has that problem, Here is the fix:

In the create event of o_engine:
Change:
SetPakArchive('files.pak');
To
SetPakArchive('test.pak');

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#14 The eleventh plague of Egypt

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Posted 15 September 2006 - 07:37 AM

Ok, here's a screen
Posted Image

Does blurrs 3 and 4 works for you ?

And in Ode.gm6 the balls rolls slooow, but never stops until they hit each other on a corner of the wall: if there wasn't a wall they would never stop ! Where is the friction ?

Edited by The eleventh plague of Egypt, 15 September 2006 - 07:37 AM.

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#15 the bull

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Posted 15 September 2006 - 07:53 AM

All blur modes worked well for me with constant fps of 100.

And in Ode.gm6 the balls rolls slooow, but never stops until they hit each other on a corner of the wall: if there wasn't a wall they would never stop ! Where is the friction ?

They roll fast for me.

I have another question: What are those navigator things?

Edited by the bull, 15 September 2006 - 08:21 AM.

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#16 The eleventh plague of Egypt

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Posted 15 September 2006 - 08:01 AM

I mean: the balls rolls slow after they touched the wall...
But they roll so slow that they should stop (and it's not an FPS question)

Here for example, the third ball rolls so slow that it may take an hour to reach the other corner, I waited 10 minutes and it didn't stop

Posted Image

Try without walls, I bet they will never stop rolling.

Edited by The eleventh plague of Egypt, 15 September 2006 - 08:06 AM.

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#17 the bull

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Posted 15 September 2006 - 08:20 AM

Maybe that's the physic engine problem.Yeah,I removed those walls and they rolled forever :D .

This reminded me of the time when I had a test with Tokamak and GMI,the example creates different shapes at the same position when a coressponding key is pressed. I could build a tower from spheres but I can't do it with cubes (wtf???).
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#18 Eyas

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Posted 15 September 2006 - 01:36 PM

That's excellent! Very, very good! I don't know what to say besides that.. and I haven't found any problems so far..
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#19 Sektor_Z

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Posted 15 September 2006 - 02:08 PM

Nice, it'd be great if Ultimate3D 2 is out soon too. Seems like those two will support nearly the same features..
It's pretty nice there are many examples of the new stuff.

Edited by Sektor_Z, 15 September 2006 - 02:10 PM.

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#20 Jesper

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Posted 15 September 2006 - 03:20 PM

Very good. Only one question... Why don't you make a game out of this?
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