very very useful
10/10
Well it will be usefull if I make an open source engine from it but still thanks lol
Posted 22 August 2006 - 01:31 AM
very very useful
10/10
Posted 23 August 2006 - 07:41 PM
Posted 25 August 2006 - 01:51 AM
Posted 25 August 2006 - 04:21 AM
Edited by Abras, 25 August 2006 - 04:23 AM.
Posted 25 August 2006 - 04:17 PM
Er... this is based off his SMB3 opened source engine for GM5... he then molded this from that engine to make the game. Meanwhile, pwskowski (I hope I spelled that right) added on that engine, and realeased add ons to it. Yes, that's open sourse, as well. This is coming from a guy who can't make a good engine for his life. So, if you want to use it, ask djrellik or pwskowski for the engine.Just one question:
WHY DID U POST THIS??
Why must u tease and torment us with the superior engine that we can't use??
You are sick sir![]()
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Edited by SparkleLeviathan96, 25 August 2006 - 04:18 PM.
Posted 25 August 2006 - 07:53 PM
ask djrellik or pwskowski for the engine.Just one question:
WHY DID U POST THIS??
Why must u tease and torment us with the superior engine that we can't use??
You are sick sir![]()
![]()
![]()
Edited by CKY2K, 25 August 2006 - 08:22 PM.
Posted 25 August 2006 - 11:57 PM
Hmm, my brain and a lot of patience. =P, heheh I also used a program called game speed adjuster that could slow down the speed of my nes emulator to anything I wanted. I then did a lot of trials and errors with speed values. I started with the top speed and friction. After that I did the gravitity which is really weird. I actually use two values. 0.1 and 0.3 per step (which could be much more precise but it does the job pretty well). I then made the jumping (much more precise with values of 4.4, 3,95 and 3,7). The rest eventually came after. I am perfectionist and also patient so it helped heheh.Djrellik, please answer this... how did you copy the exact SMB3 rom and made it look like gamemaker?
Well to present an engine for a futur game. I'd give you my link for the open source version of my old engine but my links aren't working for now. It should be soon.WHY DID U POST THIS??
Really? That would sure be nice. I don't know how to do it so I didn't. That's something I'd really need. I know must of those I have are from the nes and not snes. I even miss some. Well the skidding one actually. I don't know if I miss more.Also I can rip cleaner versions of the SFX if you want me to.
haha thanks, I didn't notice that. I also just noticed that if you move just one step from the right wall, the fireball explosion will appear under the ground no matter at what weight you are. I will fix that.Face left. Shoot a fireball. It will hit the right wall! Just edit the starting coordinates of the fireball, and you're set.
Yeah, he've been nice enough to rip them for me. I suck for that, the only thing I've been able to rip from the game are the musics.Also, great special effects! Did you get them from Guinea on MFGG? Anyway, great job!
One made for mario bros 3? If so that could be pretty usefull for me.For the values, I got them with a program to edit the rom, you could edit some of the values of things with it.
Posted 27 August 2006 - 08:33 PM
Quote 1: Cool! Even though I have no idea what that meant, cool! I can see that you had to do a lot of work for that. Anyway, I consider you lucky for being patient. I am not patient at all. = PHmm, my brain and a lot of patience. =P, heheh I also used a program called game speed adjuster that could slow down the speed of my nes emulator to anything I wanted. I then did a lot of trials and errors with speed values. I started with the top speed and friction. After that I did the gravitity which is really weird. I actually use two values. 0.1 and 0.3 per step (which could be much more precise but it does the job pretty well). I then made the jumping (much more precise with values of 4.4, 3,95 and 3,7). The rest eventually came after. I am perfectionist and also patient so it helped heheh.Djrellik, please answer this... how did you copy the exact SMB3 rom and made it look like gamemaker?
haha thanks, I didn't notice that. I also just noticed that if you move just one step from the right wall, the fireball explosion will appear under the ground no matter at what weight you are. I will fix that.Face left. Shoot a fireball. It will hit the right wall! Just edit the starting coordinates of the fireball, and you're set.
Yeah, he've been nice enough to rip them for me. I suck for that, the only thing I've been able to rip from the game are the musics.Also, great special effects! Did you get them from Guinea on MFGG? Anyway, great job!
done.
Posted 27 August 2006 - 08:51 PM
Posted 28 August 2006 - 10:37 PM
Heheheh, I actually learned to do rip video game musique and turn them to module because I couldn't find any good conversion on the net. If I couldn't find any good sprites on the net I would have probably also learned to rip sprites and such but as I didn't need to, it saved me some time heheh. I'd maybe have to look for a way to rip sounds by myself though.Quote 1: Cool! Even though I have no idea what that meant, cool! I can see that you had to do a lot of work for that. Anyway, I consider you lucky for being patient. I am not patient at all. = P
Quote 2: Hmm... didn't see that. I'll check that later and see what you mean.
Quote 3: I knew Guinea did that. About the ripping music, I'm quite the opposite. I can easily rip the sprites except for the skidding sprite and special effects. I couldn't rip good music for my life. XD Anyway, great job!
Posted 30 August 2006 - 05:27 PM
Edited by Billy bo bo, 30 August 2006 - 06:03 PM.
Posted 30 August 2006 - 08:27 PM
Yeah thanks keitaro-kun, that's actually what spraklelevianthan96 said in is post though but still thanks. I will fix it, it's just a small problem with the coordonates of the fireball when it is created.
Posted 30 August 2006 - 09:11 PM
Posted 31 August 2006 - 02:55 AM
Edited by gman2212, 31 August 2006 - 02:56 AM.
Posted 31 August 2006 - 03:06 AM
Well me I can actually give you many link showing you people that used my engine and not the opposite because I'm the one who created it =PI remember seeing the engine I think you used, but I can't seem to remember where it was. Can someone please provide a link for me?
By the way, it's pretty good. I like it a lot.
Hmm weird, but maybe it have something to do with your computer or gamemaker because you are the first one to tell me that. Do you have the same problem with other games?Every time I load this using Game Maker it glitches half way through the loading process and tells me there's an error (somthing involving sprite hues) and I have to abort
Posted 31 August 2006 - 03:10 AM
Posted 31 August 2006 - 03:33 AM
Posted 31 August 2006 - 10:34 PM
Posted 01 September 2006 - 12:07 AM

Posted 02 September 2006 - 05:41 PM
Every time I load this using Game Maker it glitches half way through the loading process and tells me there's an error (somthing involving sprite hues) and I have to abort
Hmm weird, but maybe it have something to do with your computer or gamemaker because you are the first one to tell me that. Do you have the same problem with other games?
Edited by Billy bo bo, 02 September 2006 - 05:51 PM.
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