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Skeleton 1.1 - Easily Create Dynamic Characters


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#1 Tahnok

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Posted 14 July 2006 - 10:06 AM

Skeleton 1.1


Posted Image


Description:
Put together dynamic characters easily with Skeleton. Using only a handful of separate sprites (an arm, a head, a body, etc), you can design a skeleton for your character and apply sprites to it. Bend your character and see it come to life as all the sprites are automatically moved and rotated with the skeleton. Use key frames and loads of other features to quickly and easily animate your character. Saves tons of time when putting together the sprites for your next game.

Posted Image
(created with Skeleton)


Features:
* Any skeleton can be designed! Create a human, animal, insect, bird, etc, or simply use the program to animate the suspension on a car. Two demo skeletons, complete with animations, are included.

* All images rotate and follow the bones of the skeleton as they are moved.

* Horizontal & vertical scale, angle, alpha, color, position, and depth settings allow you to adjust images onto the skeleton perfectly.

* Export animations to Gifs, or single frames to Bitmaps.

* Spline key frames, smooth the entire animation, and reverse it, all with a few clicks.
* In-depth help manual and tutorial included

* Overlay the previous, next, and/or select frames over the current

* Convenient frame toolbar allows you to easily work with long animations

* Multiple images types supported when importing images

* Add a background image to the canvas

* Backwards compatible with version 1.0

* Quick method to set all frames to the selected frame

* And even more features to make quick work of animating...


Posted Image
Download from: PlaceboGames.com
Download from: Download.com (Cnet)


Details:
Name: Skeleton
Category: Application/Graphics
File Size: 3.41 MB
Version: 1.1
Resolution: windowed, will adapt to your screen size (does not change resolution)
Created with GM6
Direct Download

Credits:
Created by: Tahnok
Uses: ImageMagick (www.ImageMagick.org).
Uses: GMMagick & silent_dos.dll (www.G-Java.com)
Uses: N_Menu.dll (http://nf88.net)
Inspired by: Pivot Stickman Animator (www.geocities.com/peter_bone_uk)

Enjoy,
Tahnok


Skeleton 1.1-Lite (compact and in-game render engines)
After numerous requests to add GML export functionality (which will most likely never happen), I created this little add-on program. While it doesn't actually draw in your game, it can render .Skl files from the commandline. This means that you can save space in large games by including the skeleton files and rendering them at game start, instead of having to include the full animations.

Also, after stripping the above program down, I've released the source to it. This means you can now render skl files without adding any significant size to your games!

It also means that you have a great stepping stone to any sort of converter you would like to create (like exporting to GML, animated GIF, etc). The hardest part, opening the files correctly, has already been taken care of. Now you can just grab the data from the bone objects!

There are a few restrictions not present in the full version. You can read about them in the game information of the engine.

Download Skeleton 1.1-Lite
(982KB)


If you have problems running the program:
Some people run into an error when they try to launch the program, due to the large use of surfaces. You can still use the program though by disabling the preview bar. Follow these steps:

Run the program at least once (so the ini file extracts)
Open "Skeleton.ini"
Change the "ShowPreviewBar" value to 0
Save and close the file

Now, try the program again. No errors should be thrown and blue frames should be shown instead of the previews. Let me know if you still have problems.

Updates:
10-23-06: Updated to version 1.1.

Using the save files:
Should you, for whatever reason, like to use the .skl files created by this program for a purpose outside Skeleton, this save file documentation will be quite helpful. Of course, being able to modify the save files outside of Skeleton is not necessary to use the program, this document if just provided as a convenience to other application writers.

Tips:
Above-view perspective (Post #21)
Adding a weapon, object, etc, to a hand (post #25)

Examples:
Aurora, a game I'm developing, uses Skeleton extensively for the player images, along with some other animations scattered throughout. Click here to be taken to it's page.

Edited by Tahnok, 21 August 2009 - 02:35 AM.

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#2 Snake__biTe

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Posted 14 July 2006 - 10:24 AM

I tried to download it more than 5 times but ..

Unexpected end of archive.


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#3 silentworks

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Posted 14 July 2006 - 10:26 AM

...

Edited by percsich.hu, 16 October 2011 - 12:33 PM.

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#4 eltantillo

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Posted 14 July 2006 - 10:32 AM

that looks great...i am downloading it right now, and its great cause i always spend a lot of time making the skeleton sprites for my games. :)
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#5 jackal_111

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Posted 14 July 2006 - 10:39 AM

This is AWESOME! Great job, this is really useful.
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#6 Tahnok

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Posted 14 July 2006 - 10:39 AM

Dang, I must have checked that link at least a dozen times, but I didn't think to ever let it finish downloading to check if the file was actually OK. I must have accidentally left the uploader in ASCII mode.

Anyway, the link is working now. Enjoy.

Edit: I guess it's working for everyone now. Glad you like it.

Edited by tahnok100, 14 July 2006 - 10:40 AM.

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#7 teej

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Posted 14 July 2006 - 06:28 PM

Good Work,

its Tahnok's another nice stuff,
but there is an existing program made in
GM called 'Tractimation'
that does the same thing except
that Tractimation has more
features for actual animation.

keep it up Tahnok

Edited by teej, 04 July 2012 - 08:32 AM.

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#8 GloryAndBen

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Posted 14 July 2006 - 11:17 PM

I've never seen you make anything rubbish, ever.
8/10.
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#9 masterm

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Posted 14 July 2006 - 11:22 PM

very usefull,keep up the good job
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#10 D4RK3 54B3R

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Posted 15 July 2006 - 06:40 AM

Wow. This makes it so much easier to animate my sprites!

Kudos to you! :(
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#11 the bull

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Posted 15 July 2006 - 10:42 AM

Suggestion:
-Export to gif or strip of animation.
-Ik,like when I pull the hand,the arm will be straight.
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#12 xXHalfieXx

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Posted 15 July 2006 - 11:23 AM

Hehe, this is a cool tool. I like to make the guy in weird positions...

:( xXHalfieXx
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#13 Shinnoki

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Posted 15 July 2006 - 11:53 AM

Posted Image

And also i can't seem to be able to close the About dialog.
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#14 Toni12

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Posted 15 July 2006 - 04:22 PM

Ok... I can't even get to it. I suggest you get a better host.
Here are two good FREE ones.
host-a.net
or
box.net

Edited by Toni12, 15 July 2006 - 04:23 PM.

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#15 nickydude

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Posted 15 July 2006 - 05:14 PM

Me nether :(

The requested URL /Applications/Skeleton/Skeleton_V1.zip was not found on this server.


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#16 Tahnok

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Posted 15 July 2006 - 09:16 PM

This is starting to make me angry. This is the most problems I have ever had with a release.

[Image cut]

And also i can't seem to be able to close the About dialog.

<{POST_SNAPBACK}>

Please PM me and let me know what you were doing when you got that error. I think I have an idea of what happened, but I can't know for sure without more information.

Ughh, looks like I left the about menu in a debug state. I'll upload the fixed version a little bit later today.

Ok... I can't even get to it. I suggest you get a better host.
Here are two good FREE ones.
host-a.net
or
box.net

<{POST_SNAPBACK}>

Me nether :(

The requested URL /Applications/Skeleton/Skeleton_V1.zip was not found on this server.

<{POST_SNAPBACK}>

This is what is making me really angry. I'm paying good money for a host, and they've gone down several times now with server problems. I emailed them and they got it back online. There shouldn't be any more problems with the link (in theory).


To the rest of you, thank you for the kind comments. I'm glad that the people who have tried it have found it useful.
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#17 CPS

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Posted 15 July 2006 - 09:28 PM

I expect nothing less from your releases tahnok100 they always continue to impress me and this is brillant.

Excellent Work :(
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#18 Tahnok

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Posted 16 July 2006 - 08:16 AM

The fixed version is up. The about menu can now be closed and I'm pretty sure I fixed whatever it was Shinnoki ran into. Please replace your copy with the new version. The version number was not incremented with this update since it was only a bug fix.

I didn't have time to reply to these earlier.

Good Work,

its Tahnok's another nice stuff,
but there is an existting program made in
GM called 'Tractimation' by Patrick Gaston
that does the same thing except
that Tractimation has more
features for actual animation.

here's the link to the very old topic of Tractimation
if you wanna see it Tractimation link

keep it up Tahnok

<{POST_SNAPBACK}>

Thanks.

I hadn't seen that program yet. Too bad all the links are dead. I emailed the creator to see if I could get a copy of the program, but he hasn't gotten back to me yet. I'm interested to see what approach he took. Email me if you happen to have it sitting on your hard disk.

Suggestion:
-Export to gif or strip of animation.
-Ik,like when I pull the hand,the arm will be straight.

<{POST_SNAPBACK}>

Actual support for animations is the next feature I plan on implementing. It shouldn't be too hard; the program was designed with this in mind.

I considered using that approach to moving the character, but decided against it. It actually makes it much harder to animate characters, as the bones start to move on their own and will easily get away from where you had them. I’ve found that the current method works quite well for actual animation.
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#19 Shinnoki

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Posted 16 July 2006 - 12:39 PM

seems to be working now, but it badly needs gif export and actual frame animation
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#20 havoc

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Posted 18 July 2006 - 08:10 AM

Is there a way to go above his head ? for topdown stuff ? it would be cool if we can spin around him in every direction. Other than that 9/10 :)
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