Yea I've been looking into HDR recently.... but without access to custom data stuctures It means that i might have to make another surface for each increase in the range or possibly use the other two colour channels. The "Simple HDR" i mention above is more just an increase in contrast, by redrawing either all or part of the light surface and using it as a contrast map.
and this one too:
more stuff that could probably help.......
haha a little competition is always good, but im guessing you've managed to render HDR and i've only just finished making my bresenhams radial blurring algorithm for my light bloom (which is still painfully slow i might add, i might just go back to the old trusty box blur XD).... I look forward to your next Release.... Its been awhile.
A very impressive piece of work. This far outclasses the currently released Luminaire and every other lighting library I know of. I think I will send future users of the current version over here instead.
Looking forward to your next version and seeing how it will compare to my own toy in the works (it does a little more than just blooms and pre-calculated shadows, beware )