Evolites - Simple Evolution Simulator
#21
Posted 21 June 2006 - 12:57 AM
It reminded me somewhat of Spore lol.
#22
Posted 21 June 2006 - 02:48 AM
#23
Posted 21 June 2006 - 06:18 AM
#24
Posted 21 June 2006 - 06:34 AM
#25
Posted 21 June 2006 - 07:30 AM
Also, I'd like to be able to check the predator level of my evo's without having to upload them to the database. Oh, and some way to turn an evo into a predator and have it "thin out the herd"
Edited by blade740, 21 June 2006 - 07:40 AM.
#27
Posted 21 June 2006 - 07:51 AM
Edited by The Pixelator, 21 June 2006 - 07:58 AM.
#28
Posted 21 June 2006 - 02:39 PM
#29
Posted 21 June 2006 - 03:13 PM
good game tho
#30
Posted 21 June 2006 - 03:38 PM
Edit: All of the level 5's got completely raped by the level 30's, who are now level 40.
Edited by Infernus, 21 June 2006 - 03:49 PM.
#31
Posted 21 June 2006 - 05:16 PM
#32
Posted 21 June 2006 - 05:59 PM
Nicely done game...
Hey, thanks!
...although I think there are much better games out there.
Oh, er... thanks...
The effects were nice and all, but my favorite thing was to make about.. oh... 100-150 evolites and reduce the food to 1. Now that's entertainment. Watching them chase around that one food...
Yeah, they are fun to play with... I also like coralling a large amount of Evolites around, and away from predators and things. Don't forget about those underwater mines too, for a little extra fun.
#33
Posted 22 June 2006 - 02:59 PM
#34
Posted 22 June 2006 - 04:20 PM
#35
Posted 22 June 2006 - 04:32 PM
#36
Posted 22 June 2006 - 05:19 PM
10/10!
#37
Posted 22 June 2006 - 07:49 PM
#38
Posted 22 June 2006 - 08:15 PM
You've also brought something back that GM has been missing: industry-level GUI. Congratulations on raising the bar for all of us!
#39
Posted 23 June 2006 - 11:55 PM
#40
Posted 26 June 2006 - 08:11 PM
Yeah, I considered the menu getting in the way when I first implemented it, but very rarely will you get an Evolite that stays only on that horizontal band for any lengthy amount of time, so normally it shouldn't be a problem. If you find that your favorite Evolites are dying before you can add them to your catalog, just stat adding them sooner... the catalog can get as big as the game will handle it.oh, one other thing I've been meaning to mention since the second demo. The menu sometimes gets in the way when I'm trying to save the life of my precious evolites. Sometimes one'll go to sleep at the bottom of the screen, but when I try to save it, the menu'll pop up and I can't get at it. Maybe hold a key to be able to keep the menu hidden. That way I can get to the bottom of the screen if I need to.
Also, I'd like to be able to check the predator level of my evo's without having to upload them to the database. Oh, and some way to turn an evo into a predator and have it "thin out the herd"
the predator rating was kind of a last minute addition to the online catalog, but I could definitely build it into the game with an update. There are a few small glitches / repairs that I am aware of that will be attended to, but I don't want to release a new verion of the game until everything has beentaken care of, so people don't have to keep downloading new versions.
I hope you're being sarcastic... looks fine to me! Besides, I pay for my web host, so it better have at least decent download speeds!
The music, by Kasper, was an excellent addition to the game, and really gives it a life it wouldn't have had without. Eventually I will add some more music Kasper made for the game available on the website as a seperate download... and don't forget you can add any other music you've got in Ogg format as well!The music kind of reminds me of the music on Electroplankton on DS. You should probably make the sprites different the just dots, it would make the game more interesting and eye appealing. Also you should consider making boundries, because that is annoying not being able to see some of the little guys running around.
The creatures were originally plenned to be made using primitives, and Xot sent me some really gret info on some work people had done like this. The problem is, the game already rides the cusp of being too slow sometimes, and the primitives might have pushed it over the edge into sub-60 FPS speeds... something that I felt would ruin the smoothness of the game.
If you watch the way the Evolites move around a bit, you'll notice that they do in fact, loop around to the other side of the screen when they go off an edge. So don't worry about losing Evolites off the screen!
Thank you for the compliment! I have always felt that a strong interface and cohesive style are make-or-break factoes for games, and I put a lot of work into them, so I am glad people notice!I haven't had time to get much into the game itself, but let me just say that this is some of the most beautiful interface and graphical work I've ever seen.
I think some of the most influential interfaces for my work have been in EA Sports games. Even though they aren't always the most useful or understandable (downfalls I avoid at all costs), I love the movement and dedication to style they exhibit... They really do get you in the game before you even start playing.
You're not alone, there are many people who don't like or enjoy this kind of game. Some people don't understand the point of games like The Sims, or Animal Crossing, but if you get enjoyment out of it, by all means, do! If you don't, thanks at least for trying! I invite everyone to try out my work, but I understand that I can't please everyone!well i like it alot i just feel like i'm missing something because i see no point in creating dots and saving them to my computer
"1" had proliferated quite a bit on the catalog, but I've had to code some controls into it to forbid anyone from uploading it, because it was a glitch that originated somewhere I am not yet aware. i am looking into it, however, and if I find the cause of the problem I will have an updte out to fix it promptly.I created an evolite named '1' but I forget how... It is a tiny black dot, and it only moves after evolving, and very slowly then. It hardly uses up any energy, and can go a whole evolution without eating. They are baout generation 26 now. I also cared for (lol) the 'Gethus' evolite (from the online catalog) until its generation 65, and I got it at 30.
Thanks! Radiation affects how diverse an Evolite's children are... an Evolite with a small amount of radiation / mutation will have children that are different from it, but not by very much. An Evolite with 100% radiation / mutation will have children who are potentially much more different than it.This is just amazing. But I dont get what radiation does.
Thanks, as I explained above, I value a strong GUI just as strongly as any other element of the game, and it's my goal to create simple and intuitive ways for the user to make their game work the way they want it to. I also think the Reflect Games site is a good foundation for a series of games that utilize the power of the internet, and I hope that myself and the other members of Reflect Games will continue this.I just wanted to say, you've done a really impressive job branding the game on your site, and creating a good integrated brand platform. Very, very professional.
You've also brought something back that GM has been missing: industry-level GUI. Congratulations on raising the bar for all of us!
Just add your Evolites to your catalog and they're good to go the next time you play! Please let me know if there is some error in the game that is preventing you from using it...this was really fun, but I can't save any of my little creatures
. also really good gui
Whew! That was a lot of typing! Thanks for downloading and trying the game out so far everyone! I nearly went over my bandwidth limit from all the activity, but I am really having a good time with this, and we've got a lot of people talking about Evolites over at the official forum. There are even two people playing the game right now, as I type this!
Stay tuned for more news about this and other games that use the account system, and if you haven't tried out this game already, give it a shot!
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