Edited by PanicBomber, 13 July 2012 - 07:54 PM.
Posted 09 June 2006 - 10:40 AM
Edited by Wolverine, 09 June 2006 - 10:40 AM.
Posted 09 June 2006 - 11:37 AM
Posted 09 June 2006 - 01:41 PM
Graphics on the whole were good. Especially lava. The tilesets were kind of repetitive but not a major problem. The background to the first level would of looked very nice if it had wasnt horribly pixelated and if it scrolled corectly.
The gamepley was simple and effective, though the collisions with walls wasn't up to scratch. I think this is because you tried to impliment walljumping. Try and make it smoother .
The level design wasnt very good either. With the first level consisting of randomly placed platforms throughout - same with the second.
Oh and there were some other small things -
The first level was alot 'easier' than the second
Lava doesn't kill you!
keep it up and it might get into a cage match
laval doesnt kill you
Posted 09 June 2006 - 01:47 PM
I just get a broken 11k zip.
Posted 09 June 2006 - 02:07 PM
loop the green hill zone music
make bad guys and bosses
and power ups.
Style = megaman = cool= 8/10
Sound = good so far =7/10
Gamplay = I beat it both lvls in <1 minute + nobad guys =6/10
Replay = 3/10
Bonus stuff = NA
over all 24/40 = 6/10 = D
For a wip I would say 7/10!
Posted 09 June 2006 - 02:09 PM
ok you want it on gb how about gba
get visual ham learn it and you make it gba
its the best program for gba development
have a look on google for it
it cost money for full version
Posted 09 June 2006 - 02:18 PM
ps. i will make my own music l8er with a music editor, so i can copyright it my own =)
Edited by PanicBomber, 09 June 2006 - 02:19 PM.
Posted 09 June 2006 - 08:29 PM
For those who'd rather not copy-paste the link (like me).
The wall jumping makes the levels too easy. If you really want the ability to wall jump, you should make it harder to perform, like MegamanX or Ninja Gaiden.
its only beta... i will make the level design later, now i make the story and all the sprites, and back grounds and stuff, level design is the last thing to do... i will make the llevels much harder...
Posted 09 June 2006 - 09:09 PM
I don't really like full-screen games so I changed it, and it looks so much better not full-screen.
I don't think you are supposed to walk on lava, but ok. (It's just the engine, right?)
Cool game, it could really become something.
Posted 10 June 2006 - 01:18 AM
I feel this game is way to similar to the countless other platformers that have sonic/Mario like style as big pixelized graphics...I felt the whole walljumping was a bit buggy and that "Sticking" to walls seemed all too easy...
The gameplay wasnt all that bad....It just needs some more "spice".
The graphics were alright. The main character kind of looks like kirby....You were trying to go for gb style colors and style. You suceeded. I felt it was a bit too pixely and the title on the title screen looked like a cutout of a piece of paper: with white around the edges...
Sound wise: Sonic music....I like it...but its not yours...
I dont mean to sound too harsh on you, but I feel that if you think you are going to immediatly "rise to the top" without too much effort...Think again....
Good luck on the game regardless.
- Alex Muncatchy
Posted 10 June 2006 - 10:12 AM
[Posts merged. Please read the forum rules.]
a new Didi's Adventure Demo will be here soon!
-Level 1 full playable
-Own made music
Posted 12 June 2006 - 12:13 PM
Hmm, I can't actually download it at all. Tried both in Firefox and IE.
I just get a broken 11k zip.
Uh, are you sure that isn't an HTML file? I've made the same mistake with broken links, it might turn out to be a 404 page, but saved as a ZIP.
Posted 12 June 2006 - 12:29 PM
Here's our brand new Didi's Adventure Game, we have worked hard, and now the demo is ready! New music, hope you all like it, effects and stuff!
here's the Download Link Didi's Adventure
I want to try could you put a new mirror on savefile? i cant download from rapidshare.
Posted 12 June 2006 - 01:11 PM
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