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3d Aircraft Flight Engine (editable)


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#1 hermanshooltz

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Posted 26 April 2006 - 12:56 AM

New Aircraft Flight engine ready! (editable)

The new engine shows how to manage:

1. Many types of z collisions
2. Plane phisics
3. Shooting
4. A lot of things that can be used in all types of 3D games (not only flight-sim)


Posted Image

DOWNLOAD *.gm6 (Updated 24 Apr 2008)

Please post your thaughts/suggestions/bug reports/criticism/etc. as I need feedback alot.

Edited by hermanshooltz, 09 January 2010 - 08:12 PM.

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#2 gmjab

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Posted 26 April 2006 - 01:01 AM

Its good :D, but when you in to air, the speed doesn't drop to 0 and you don't fall out of the sky.

Also, It feels like the controls are not sensative enough.

But besides that, its good.
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#3 Proffessor_gad

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Posted 26 April 2006 - 01:01 AM

Nice job. I liked the plane model :D , it looked blocky.

Edited by Proffessor_gad, 26 April 2006 - 01:04 AM.

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#4 Marten Troost

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Posted 26 April 2006 - 11:55 AM

Pretty nice but when the plane rolls and you pull up the nose still goes up instead of up in the direction of the plane itself...a littlebit hard to explain, i hope you get it.
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#5 wingedwolf

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Posted 26 April 2006 - 04:46 PM

COOL!!!
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#6 ARIMAN

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Posted 26 April 2006 - 07:03 PM

this look like something that i made a long ago... i dont mean you stole it!! (if you did, you're great!!!) anyways GJ. it looks nice, is a pity that im on the school =S.

http://forums.gamema...opic=162925&hl=

i forgot that project a long ago XD!!
here is it
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#7 stump_corey

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Posted 26 April 2006 - 08:14 PM

how do i get in the air
NVRMIND I FIND OUT
this would be cool with my ufo example
kinda space emulation fighting ufos
Sweet new project

Edited by stump_corey, 26 April 2006 - 08:23 PM.

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#8 Braxus

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Posted 27 April 2006 - 04:43 AM

Yes, this is actually very good, are you planning to update it any more, for the steering sensitivity or anything, because apart from the steering not being sensitive enough, great job! :unsure:
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#9 Sheik06

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Posted 27 April 2006 - 11:50 AM

Dude, thats awesome, very nice example! Its great for all the people out there who wondered how to do this. Good job.
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#10 hermanshooltz

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Posted 28 April 2006 - 05:51 PM

Thanx for all that great replies!
For everybody to know: I am still working on this engine and the new version will be released soon!
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#11 Memorex

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Posted 28 April 2006 - 06:42 PM

GReat Engine

Can you put stall in?

Memorex
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#12 Finland Games

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Posted 28 April 2006 - 07:10 PM

the download doesnt work for me, add a mirror please
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#13 buji_ryu

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Posted 28 April 2006 - 07:29 PM

very impressive.

the controls as mentioned before should respond alittle more and be more sensitive.
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#14 lalle_calle

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Posted 29 April 2006 - 10:33 AM

the download doesnt work for me, add a mirror please

<{POST_SNAPBACK}>



you have to use save as

#15 Memorex

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Posted 29 April 2006 - 03:53 PM

I hope you dont mind,but ive updated some speed physics
Get It Here

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#16 Dr. BenX

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Posted 29 April 2006 - 06:38 PM

Very good job!
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#17 Jimsmi6

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Posted 29 April 2006 - 07:10 PM

The moderation staff refused to remove my posts, so I shall do so myself.

Edited by Jimsmi6, 09 August 2008 - 04:52 PM.

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#18 Sektor_Z

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Posted 29 April 2006 - 07:54 PM

Really nice. Maybe you should swich the controls fully to the mouse though.
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I made stuff like Pixity3D, Wolfy3d, lots of retro remakes (Dangerous Dave, Commander Keen) and other things you'll never see again since it's been like 6 years.

#19 MJGamesInc

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Posted 30 April 2006 - 03:49 PM

file not found...filegone...please upload on better... filelodge.com
does it show u how to upload D3D Objects in here...I really need an engine for that... but this looks sweet as hell..
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#20 Tekken 5 Master

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Posted 30 April 2006 - 07:00 PM

Nice game remindes me of the game Starfox on SNES.
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#21 stump_corey

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Posted 30 April 2006 - 10:35 PM

hey wanna put ufo enemies in it ill give you my ufo code its simple @ 2 elliposoids
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#22 hermanshooltz

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Posted 04 May 2006 - 06:24 PM

hey wanna put ufo enemies in it ill give you my ufo code its simple @ 2 elliposoids

<{POST_SNAPBACK}>


Sure, that'l be great!
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#23 finland_games

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Posted 10 May 2006 - 09:54 PM

this is awesome, but how should we give credit if we use some of the code? or does this not require credit?
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#24 Dlaor

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Posted 10 May 2006 - 10:36 PM

nice work!
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#25 hermanshooltz

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Posted 25 May 2006 - 10:13 PM

Thanx for all that great replies!
I still need feedback!
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#26 Reshure

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Posted 26 May 2006 - 03:29 PM

nice. maybe add landing?

edit:
nevermind you can land already. but you should make a better way :)

Edited by Gnss, 26 May 2006 - 03:42 PM.

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#27 Marten Troost

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Posted 26 May 2006 - 05:01 PM

When you roll for example to the right and you pull up the nowse should go to the right to, not up.
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#28 Memorex

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Posted 26 May 2006 - 05:06 PM

Insert stall pls,and landing
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#29 hermanshooltz

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Posted 26 May 2006 - 08:04 PM

Insert stall pls,and landing

<{POST_SNAPBACK}>


They are both in already.
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#30 Memorex

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Posted 27 May 2006 - 09:39 AM

Stall isn't implemented properly,Because i can do a vertical climb and i dont stall.
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#31 abacus

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Posted 28 May 2006 - 12:01 AM

liked the plane; it looked like it was made out of legos. anyway, i made my own, that i started before i found this. Yours is way better, but mine was a 1945 clone in 3d. it was hard to draw the plane.
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#32 Memorex

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Posted 17 June 2006 - 04:58 PM

Could anyone encorparate this into Ulimate 3D?(http://www.ultimate3d.net.tf)?

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#33 stump_corey

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Posted 20 April 2008 - 08:39 PM

Ay Sorry ill edit with the code if you are still working out it
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#34 BattleRifle BR55

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Posted 20 April 2008 - 10:29 PM

Does this incorporate camera-rolling?
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#35 MNE

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Posted 21 April 2008 - 06:16 AM

Very Very Nice !!!
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#36 cbruno (brazil)

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Posted 21 April 2008 - 03:02 PM

page not found ¬¬
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#37 hermanshooltz

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Posted 24 April 2008 - 12:50 AM

Link updated ::lmao::
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#38 frankpiet

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Posted 25 April 2008 - 10:16 AM

people would benefit more from this engine if it included comments, the code was neat and you wrote varibles in create events instead of uninitionised in settings

other than that, great job!

im gonna try to put a cockpit view on it

frank
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Posted Image

#39 orange451

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Posted 27 April 2008 - 03:36 AM

lol, I add alot of stuff.

a hanger, enemy planes (that move and you can shoot down)
better (easier) way to land the plane
new models/ textures
a crappy propellor ( i can make better, and will some time)
and more.
Posted Image
http://www.savefile.com/files/1525826

Edited by orange451, 27 April 2008 - 03:37 AM.

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#40 hermanshooltz

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Posted 03 May 2008 - 08:37 AM

^ Hey, that’s very nice dude! :D
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#41 volkee

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Posted 25 May 2008 - 10:34 AM

could you tell me how do you do that .obj model.

and in real planes, there isn't any speed controller from altitude and usually when planes land they must put the nose up
like when they takeoff

by the way

my friends start to say "your only 12 and doing these bunch" they want this game and i'll sell them
well i won't sell only the copies but i've added some destinations

and i've make a radar
look pretty good
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#42 orange451

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Posted 26 May 2008 - 03:02 AM

could you tell me how do you do that .obj model.

and in real planes, there isn't any speed controller from altitude and usually when planes land they must put the nose up
like when they takeoff

by the way

my friends start to say "your only 12 and doing these bunch" they want this game and i'll sell them
well i won't sell only the copies but i've added some destinations

and i've make a radar
look pretty good

are you talking about me?
if you are, how'd you know I waz 12?
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bC14QqN.pngNrTFeil.png


#43 volkee

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Posted 26 May 2008 - 03:07 PM

i'm talking about myself :rolleyes:
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#44 orange451

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Posted 26 May 2008 - 08:24 PM

i'm talking about myself :rolleyes:

oooOOOOooo...
didn't realize that.
srry...
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#45 Yourself

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Posted 26 May 2008 - 08:32 PM

usually when planes land they must put the nose up


They don't have to. Flaring slows the rate of descent as well as the horizontal speed of the aircraft allowing a gentler landing at a slower speed.

You could land without doing it, provided your glide slope was very shallow on approach and you are coming in slightly faster.

Anyway, this example is pretty much what I expected. I wouldn't call this "airplane physics", though, since it clearly is not even close to how a real airplane behaves.
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#46 volkee

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Posted 10 June 2008 - 06:33 AM

could someone tell me now how do i draw a 3d model

i'll make a game with the aerodynamics theory

that'll be good

and it would be very good if someone would help me

because i'm not very good about graphics

PS.sorry for bad english
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#47 mrpickle:)

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Posted 21 June 2008 - 09:36 PM

how do i get in the air
NVRMIND I FIND OUT
this would be cool with my ufo example
kinda space emulation fighting ufos
Sweet new project


HEY!!!! I'm creating a 3D UFO game!!!!

I wanted to finish it for the Ancient Civilizations contest, but i couldnt.
I will post a demo later.
I created everything EXCEPT the barn.

anyway,
Its OKAY.
I mean its not the best i have ever seen.
But since you made it, GUD JOB!
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-----------------------------------------------
What I am working on:
Thinking of ideas for a new platformer
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#48 dudeishfish

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Posted 11 July 2008 - 12:17 AM

What is the variable/number/in what code is whatever defines the camera distance?
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#49 theweirdn8

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Posted 11 July 2008 - 12:36 AM

if you had a better model, I can sense starfox!
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#50 PickleMan

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Posted 30 November 2008 - 07:09 PM

Great example, you should put this in the tutorial/examples section.
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