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3d Aircraft Flight Engine (editable)


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#31 abacus

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Posted 28 May 2006 - 12:01 AM

liked the plane; it looked like it was made out of legos. anyway, i made my own, that i started before i found this. Yours is way better, but mine was a 1945 clone in 3d. it was hard to draw the plane.
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#32 Memorex

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Posted 17 June 2006 - 04:58 PM

Could anyone encorparate this into Ulimate 3D?(http://www.ultimate3d.net.tf)?

Memorex
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#33 stump_corey

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Posted 20 April 2008 - 08:39 PM

Ay Sorry ill edit with the code if you are still working out it
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#34 BattleRifle BR55

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Posted 20 April 2008 - 10:29 PM

Does this incorporate camera-rolling?
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#35 MNE

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Posted 21 April 2008 - 06:16 AM

Very Very Nice !!!
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#36 cbruno (brazil)

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Posted 21 April 2008 - 03:02 PM

page not found ¬¬
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#37 hermanshooltz

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Posted 24 April 2008 - 12:50 AM

Link updated ::lmao::
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#38 frankpiet

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Posted 25 April 2008 - 10:16 AM

people would benefit more from this engine if it included comments, the code was neat and you wrote varibles in create events instead of uninitionised in settings

other than that, great job!

im gonna try to put a cockpit view on it

frank
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#39 orange451

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Posted 27 April 2008 - 03:36 AM

lol, I add alot of stuff.

a hanger, enemy planes (that move and you can shoot down)
better (easier) way to land the plane
new models/ textures
a crappy propellor ( i can make better, and will some time)
and more.
Posted Image
http://www.savefile.com/files/1525826

Edited by orange451, 27 April 2008 - 03:37 AM.

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#40 hermanshooltz

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Posted 03 May 2008 - 08:37 AM

^ Hey, that’s very nice dude! :D
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#41 volkee

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Posted 25 May 2008 - 10:34 AM

could you tell me how do you do that .obj model.

and in real planes, there isn't any speed controller from altitude and usually when planes land they must put the nose up
like when they takeoff

by the way

my friends start to say "your only 12 and doing these bunch" they want this game and i'll sell them
well i won't sell only the copies but i've added some destinations

and i've make a radar
look pretty good
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#42 orange451

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Posted 26 May 2008 - 03:02 AM

could you tell me how do you do that .obj model.

and in real planes, there isn't any speed controller from altitude and usually when planes land they must put the nose up
like when they takeoff

by the way

my friends start to say "your only 12 and doing these bunch" they want this game and i'll sell them
well i won't sell only the copies but i've added some destinations

and i've make a radar
look pretty good

are you talking about me?
if you are, how'd you know I waz 12?
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#43 volkee

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Posted 26 May 2008 - 03:07 PM

i'm talking about myself :rolleyes:
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#44 orange451

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Posted 26 May 2008 - 08:24 PM

i'm talking about myself :rolleyes:

oooOOOOooo...
didn't realize that.
srry...
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#45 Yourself

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Posted 26 May 2008 - 08:32 PM

usually when planes land they must put the nose up


They don't have to. Flaring slows the rate of descent as well as the horizontal speed of the aircraft allowing a gentler landing at a slower speed.

You could land without doing it, provided your glide slope was very shallow on approach and you are coming in slightly faster.

Anyway, this example is pretty much what I expected. I wouldn't call this "airplane physics", though, since it clearly is not even close to how a real airplane behaves.
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#46 volkee

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Posted 10 June 2008 - 06:33 AM

could someone tell me now how do i draw a 3d model

i'll make a game with the aerodynamics theory

that'll be good

and it would be very good if someone would help me

because i'm not very good about graphics

PS.sorry for bad english
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#47 mrpickle:)

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Posted 21 June 2008 - 09:36 PM

how do i get in the air
NVRMIND I FIND OUT
this would be cool with my ufo example
kinda space emulation fighting ufos
Sweet new project


HEY!!!! I'm creating a 3D UFO game!!!!

I wanted to finish it for the Ancient Civilizations contest, but i couldnt.
I will post a demo later.
I created everything EXCEPT the barn.

anyway,
Its OKAY.
I mean its not the best i have ever seen.
But since you made it, GUD JOB!
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#48 dudeishfish

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Posted 11 July 2008 - 12:17 AM

What is the variable/number/in what code is whatever defines the camera distance?
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#49 theweirdn8

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Posted 11 July 2008 - 12:36 AM

if you had a better model, I can sense starfox!
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#50 PickleMan

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Posted 30 November 2008 - 07:09 PM

Great example, you should put this in the tutorial/examples section.
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#51 the sivart

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Posted 09 December 2008 - 03:37 AM

It is very good. i can use this a lot
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#52 hermanshooltz

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Posted 09 January 2010 - 08:13 PM

Replaced the link
Works perfectly with GM from version 6 to 8
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#53 svenotje1

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Posted 24 April 2012 - 02:39 PM

Sorry if i bumping this.
But may i ask you if you have the file still.
I really want to look how to fly if you rotate the plane and the fly still to the front of the planes nose.

Sven
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#54 sprotz

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Posted 28 April 2012 - 01:55 AM

Its good :D, but when you in to air, the speed doesn't drop to 0 and you don't fall out of the sky.

Also, It feels like the controls are not sensative enough.

But besides that, its good.


Watch your English please. Correction "sensitive"
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#55 Gametester1000

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Posted 11 August 2012 - 05:11 PM

bump!

i would really like the gm6 if you still have it
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#56 KemicoSoftware

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Posted 01 April 2014 - 05:50 PM

FIX THE DOWNLOAD!!!!!!!


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#57 Sirosky

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Posted 01 April 2014 - 09:55 PM

It was last updated 4 years ago Kemico. Don't count on it. 


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#58 darkwalker247

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Posted 02 April 2014 - 12:13 AM

Why do people keep necroing this topic? >_>
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#59 abinashn1

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Posted 29 April 2014 - 11:49 PM

Hi, The link is broken. Can you please upload to dropbox and send the link to me.

I always wanted to learn such games.






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