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3rd Person Lib.


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#1 abacus

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Posted 25 April 2006 - 07:41 PM

This is a lib i made. It is a 3rd person llibrary. I amde it 'cause a lot of people wanted a 3rd person library. It really takes the hassle out of making a 3rd perons game. I hope a lot of people now will make cool 3rd person games. It was made mainly using TGG's scripts, so he wanted me to say that it was powered by That Games Guy's tutoritals. He also asked me, since it's mainly his, to post a link to his site, so here it is:TGG's site. You can find the lib at my site:My site.... Also try out some of the games on my site plz. :) :D

NOTE: this is my first lib, so please post any mistakes found. There shouldn't be any, but who knows. ;) Also, if used, in your game, say:
Abacus's 3rd person lib(powered by TGG scripts) and post a link to both TGG's and my websites. Thanx.

Edited by abacus, 05 May 2006 - 12:26 AM.

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#2 Hruhf

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Posted 26 April 2006 - 06:15 AM

The page you have requested could not be found. (404)

^^^^^^^^^^^^^^thats true^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^link broken^^^^^^^^^^^^^^^

:D :) ;) i like testing libs then strait away deleting them :P :P :GM6:
*cough*

Edited by Hruhf, 26 April 2006 - 06:16 AM.

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#3 _Jaiden

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Posted 26 April 2006 - 06:49 AM

http://0abacus0.googlepages.com/misc. <<he didn't have the . at the end :D
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#4 abacus

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Posted 26 April 2006 - 09:25 PM

link fixed. I did that twice now! Once in TGG's forum, once here. NOTE: it's cause i like to type in the url instead of copy&pasting it.
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#5 abacus

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Posted 30 April 2006 - 08:43 PM

http://0abacus0.googlepages.com/misc. <<he didn't have the . at the end :P

<{POST_SNAPBACK}>

it rocks

OMFG! someone hacked my account!(but they were right, you know. it does rock.)

Edited by abacus, 30 April 2006 - 08:47 PM.

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#6 ColdShellProductions

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Posted 02 May 2006 - 01:41 AM

Lol nice bump just because of that ill try the lib
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#7 abacus

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Posted 02 May 2006 - 09:12 PM

That wasn't a bump. I didn't post that. If someone looked, the IP would be different than the IP i generally used. Though i think i know the problem. I used my aunt's comp, then i forgot to log off, and when I told my cousin to check out my lib, he must've been on my account. So I don't think it was really hacking, just a mistake on my part.
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#8 masterm

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Posted 02 May 2006 - 09:27 PM

link is broken
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#9 The eleventh plague of Egypt

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Posted 03 May 2006 - 02:23 PM

The only problem of the URL is the missing point (.) at the end ;)
The forum don't recognize it ! :whistle: So, the only way is to copy this link and past it in your browser's navigation toolbar
[http://0abacus0.googlepages.com/misc.]
Anyway you'd had better to put the download link... :D

Edited by The eleventh plague of Egypt, 03 May 2006 - 02:32 PM.

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#10 -Insane-

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Posted 03 May 2006 - 04:13 PM

'Unkown variable z'

My gamemaker is so TOTALLY screwed
it doesn't recognize health, it doesn'T recognize some variables, EVERYTHING's MALFUNCTIONING! I've tried un/re-installing over and over again!
IT WONT WORK!?!?
I'll try posting this in some sort of bug thread.

who wants to send me an executable?

-Insane

Edited by -Insane-, 03 May 2006 - 04:14 PM.

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#11 abacus

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Posted 05 May 2006 - 12:14 AM

Fixed the link, I found a bug, but am to lazy to fix... Zoom in and zoom out are backwards, and im going to have to redo the example, it sucks...

EDIT: Reuploaded it, link now works. It doesnt allow you to put periods in urls. so i changed the pages name. Also, i fixed zoom, and added "draw primitives:" which allows you to draw GM's built in shapes. And for the "unknown varables: z" it should work, you just have to hit "Set all uncalled variables to 0" and it makes it work. Random platforms still don't work too well, but, this is better for regualar 3rd person games, not total platforming fun. I made this with it.
so yeah, it's a good lib.

EDIT2:

Fixed shapes.

A lot of stuff now is made by me so TGG has less to do with it. :P

Edited by abacus, 19 May 2006 - 11:21 PM.

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#12 bealocage529

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Posted 22 January 2010 - 12:15 AM

I have a question about the lib,
Why not just add that code and variable stuff on TO the lib?
because when i checked out the example, there were other D&D Actions, like code and variable setting.
Because Mark made it so all those D&D actions can be converted into code. and all the code can be converted to D&D Actions.
W8, i don't think that made sense...
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#13 ragarnak

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Posted 22 January 2010 - 10:41 AM

I have a question about the lib, <snip>

Do you realize that the post/thread you are responding to is over three-and-a-half years old ? Not much chance the OP will still be supporting it ...
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#14 bob_gmae

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Posted 18 April 2012 - 02:11 AM

The page you have requested could not be found. (404)

^^^^^^^^^^^^^^thats true^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^link broken^^^^^^^^^^^^^^^

:D :) ;) i like testing libs then strait away deleting them :P :P :GM6:
*cough*

same here ;)
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#15 Himanshu

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Posted 08 July 2012 - 07:32 AM

your link not working :dry: :sad:
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