This is probably said before, but I think the game lacks a storyline. Questions like: Who are those crazy scientists? Why do you beat up people? Where am I going? are questions that popped into my head while playing. I don't know what happens after the (first?) boss, but I also wondered who the hell this boss was...
I had the story all planned out, and you get a hint at it if you press F1, but I never got round to adding cinematics or anything like that. Mabye that's something I should do before releasing it proper. Here's the backstory in brief:
In an alternate history Nazi Germany won World War 2 and became, with Soviet Russia, a Super-power. There was a nuclear war and both sides ended up in bunkers deep beneath the ground, where they continue their demented arms race. The story takes place in the Nazi bunker, where a Super-soldier has been created after many failed attempts, bred to obey his master's every order.
His master shows off his creation to an officer reporting back to the bunker's general, but this officer turns out to be a Russian spy, who promptly kills the scientist, becoming the only one to know your "control codes" - he then takes a blood sample and tell you to "get to the surface, let nothing stop you - start running" so as to use you as a distraction.
This is basically all an excuse for a super powered blond guy to fly kick Nazi across the screen: the various areas to travers were "Genetics (start area)", "Robotics" and "the Barracks"
Oh, one more thing: the music, it's great, and it really fits the mood of the game, but it may get a bit repetitive after a while.
The original music was "Du Hast" by Ramstein, indeed, the original goosestepping nazi theme came from that song. You're right of course, I also have a few Qualms about using music from another game (the two tracks are "Reactor" and "Boss Fight" from Final Fantasy 7), makes it seem less... serious a project - I'd like to make my own but I have no idea how - does anybody know of a simple game-music making program?
Edited by Wilbo, 16 February 2009 - 01:04 PM.