GAME ANNOYANCE LIST
Game Design/Layout
- Unnecessarily time-consuming tasks that should be simple (e.g. excessive distances between the bank and the shops).
- Annoying health decreases.
- Using different background music for everything (can make game slower or just be annoying).
- Not enough background music variation (using the same song throughout the entire game can be annoying).
- Weird glitches or bugs (Test, test, test, and then test your game some more).
- First boss being harder than later or even the last boss.
- Game rules that go against your intuition (random's example: "Cosgroves umbrella the jumping stones still kill you on the side").
- Not being able to hide from or avoid boss attacks.
- Impossible to beat bosses (Duh!).
- High scores that only rely on getting a bonus and nothing else.
- No title or menu screen, and starts right into the gameplay on startup.
- Lack of an opening movie sequence.
- Lack of an "attract mode". *
- Multiple mini games that are poorly done, instead of one type of game that is done well.
- Uses the default resources that come with Game Maker.
- Not enough levels or is too short.
- Ability to save the game too often (not annoying really but can take the challenge away from some games).
- Inability to save the game at sensible check points (e.g. level completion, defeated boss etc.).
- Lack of variable jumping in platformers (i.e. the longer you hold the jump button, the higher the player jumps).
- Too much focus on graphics, and not enough on gameplay.
- Lack of custom in-game dialog boxes (the show_message function can be annoying and unprofessional).
- Inability to see what is ahead of you because of annoying HBor or VBor view settings (in platform games especially).
- Lack of responce from user interaction (see Rithiur's post and J Dan's post).
- Not being able to toggle full-screen (if someone wants to run your game in full-screen give them the option; if they don't, let them turn it off).
- Not being able to toggle background music and/or sound effects (can slow game down or just be annoying; and if the user turns it off, make sure it STAYS off throughout the WHOLE game).
- Cinema/movie scenes that are too long and/or impossible to skip.
- Almost anything that takes control away from the user for long amounts of time.
- Lack of documentation (e.g. can't play a game if you don't know what the control's are).
- Lack of a quick exit feature (let the user quit the game whenever they want to via one or two key combination exit).
- One key exits (accidentally exiting a game without saving it is needless to say, very annoying).
- No load/progress bar during the load screen (not as important if your game has a short load time).
- No indication that a menu item is selectable when you hover over it with the mouse.
- Game errors on you when running Game Maker in secure mode.
- Unecessary installers or lack of appropriate installers.
- Extra files, other than the one Game Maker compiled exe., that are needed to run the game.
- Game text that scrolls too fast, or too slow, or is impossible to skip.
- Lack of a Restart Level option.
- Slow load times.
- Slow run times (be careful about scaling).
- Lock ups during game play.
- Slow download caused by large file sizes.
- Long download times; short gameplay times.
- Controls that are spread out too far or are too cramped together. (CobraA1: "Try to use keys that require minimal hand movement, but the left hand and right hand should be a comfortable distance apart. ")
- Using the Shift key (can open an unexpected Accessibility window on some computers).
- Using the keypad (can cause problems for laptop users).
* "The mode where you get demos of gameplay is called "attract mode", because arcade games use it to attract players during idle time." EricDB









