U.y.ftp V1.2 Update
Posted 16 January 2004 - 06:04 PM
heres what U.Y.ftp v1 can do:
renamefile on ftp
deletefile on ftp
deletedir on ftp
createdir on ftp
setworkingdir on ftp
and a few other ones that im probly forgetting
To download, go to: http://www.angelfire...ak2/censored4u/
Then, paste this to your address bar: http://www.angelfire.../U.Y.ftp_v1.zip
ps: something i just thought of: to give your passwords/usernames more protection from prying eyes, try encrypting them in a file and including that with your game. then read the file and decrypt it within gm that way your username/password shouldent be readable easyly i coulda done it but im too lazy plus i wanted people to be able to log in to the example server with the angelfire web shell to see that yes this dll does work.
also Richard if you read this could you put a link to U.Y.ftp v1 under my name in the pinned topic? thanks
Posted 16 January 2004 - 06:17 PM
Posted 16 January 2004 - 06:20 PM
Posted 16 January 2004 - 11:50 PM
EDIT: Are you ever going to release the source code?
Edited by juju1828, 16 January 2004 - 11:50 PM.
Posted 17 January 2004 - 02:51 AM
the main reason i dident release source is because the download function could very easyly modifyed be made to allow a "stealth" download that is a download that could download without the user knowing, save it to some obcure place on the hard drive, and then run it.
so anyway 2 things ill look into is getting a list of files/using a status bar for a next version if i get around to figureing those things out. glad ya tryed it
Posted 18 January 2004 - 12:46 AM
Posted 18 January 2004 - 01:14 AM
Posted 22 January 2004 - 09:51 PM
server="name of server" username="My account name" password="mypassword"
Is this safe, or do you think I need to encrypt my info like you said above. If so do you have and example
Posted 22 January 2004 - 10:07 PM
EDIT : Sorry wrong thing, but you need to encrypt them as they are just variables in the RAM otherwise
Edited by PJ Games, 22 January 2004 - 10:09 PM.
Posted 22 January 2004 - 10:25 PM
Posted 22 January 2004 - 10:44 PM
Posted 22 January 2004 - 10:59 PM
Posted 22 January 2004 - 11:02 PM
File Transfer Protocol
its a wonder no one has asked what U.Y. stand for... unless everyone downloaded it and saw it in the readme
Posted 23 January 2004 - 02:43 AM
Posted 23 January 2004 - 02:44 AM
Posted 23 January 2004 - 03:37 AM
As soon as I put it on my web site I'll send you a link. I'm not sure that I'm ready to realease it yet
It may take awhile. I'm working on some new features
Edited by Flawed, 23 January 2004 - 08:12 PM.
Posted 03 April 2004 - 05:18 PM
another upside to this update is the dll is now smaller. (not because of the messagebox- because i compiled it with debug info last time and i figured out how to get that out) so now the dll is about a third of the size it was with all the same functions, and the overall download of the dll package is around half the size (like 31k)
your programs can stealth download. but because of this be warned-
some antivirus companys dont take too well to stealth downloads.
please note that there is an older version of this dll that is slightly
larger and has a confirmation messagebox before a download at
http://www.angelfire...U.Y.ftp.v10.zip it would
be best if you used this one to make certain your program isnt
considered a virus by any antivirus people.
next few updates when i finaly get around to figureing them out: (no specific order)
dir function to get list of all files in directory
progress function -to get the progress of a download/upload
read a file directly from ftp without downloading it first
write a file directly on ftp without a need for upload
by the way since this was only a minor update, the dll link is the same, however there is now a link(up in the quote from the readme) in case anyone doesnt want there games to possibly be seen as possible viruses by antivirus companys.
Edited by ih8censorship, 03 April 2004 - 05:29 PM.
Posted 07 April 2004 - 07:30 PM
Posted 07 April 2004 - 08:40 PM
Posted 07 April 2004 - 09:43 PM
It could download and read a file from your web space and check it to se if there are any updates then download the update from the address given in the file.
You need to be careful tho because trying to add updates to a game can mess it up if not done carefully
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