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Guide To Raising Replies On Gm Releases


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#41 Gameman2005

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Posted 18 March 2006 - 03:42 PM

here: http://forums.gamema...howtopic=193174
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#42 Zigzag

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Posted 31 March 2006 - 06:02 PM

This is great. It's always nice to see a topic that people have actually taken time over. I think there should be something in there about using capital letters as well.

Hopefully this will cut down on the amount of one-sentence topics in the W.I.P forum!
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#43 BrainWare

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Posted 31 March 2006 - 07:58 PM

Nice, I never get much reply's. Thanks!
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#44 Melee-Master

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Posted 01 April 2006 - 10:40 PM

Heh, I've always followed that type of topic layout.

Hmm... Maybe that's directly related to most of my games being fairly successful. *hint hint*

Edit:

I just thought I'd say this: I never download games with a poorly constructed topic, which is the same for a lot of members here.

Edited by Melee-Master, 01 April 2006 - 10:42 PM.

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#45 GM_wizard

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Posted 11 May 2006 - 07:44 PM

Good guide, I read it fully through .
Though a few things came to my attention, the emoticons, I might agree not to use much emoticons in your topic but why specifically them?For example: ' :) ' should we use this one?
also I've got a little suggestion, .doc format only works with word right(sorry if I'm wrong), the point is, there might be people that don't have word so keep in mind to not use formats people might not be able to read.
also:

Make sure anyone can get access to your game; compress your game with WinZip, not WinRAR

winrar can compress zip, so just compress zip not rar, but I think winrar is a lot better than winzip so you might want to change that.

Make the game seem like a game, not an engine. Give your game a menu system, a customised loading screen, and even its own icon. One of your biggest aims is to make the game look and feel like it isn't created with Game Maker; that’s what shocks people the most.

I agree, unless you want to test fps and other speed or compatibility issues.
In that case it's better to have as few things as possible, it might affect speed or system requirements.

But all in all very nice guide, sorry if you felt offended, I didn't mean to.

gm_wizard

Edited by GM_wizard, 12 May 2006 - 12:43 PM.

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#46 Cloud Architect

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Posted 12 May 2006 - 03:28 PM

YAY! A thing on making your topic noticed... I'm usually rubbish at that part!
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#47 Cobra Banshee

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Posted 13 June 2006 - 04:56 PM

Guide To Raising Replies On Gm Releases

I know how to do this. Post a topic with a very very bad host, very bad game, no screenshots, the game is supposed to be oversized, it should change the screen resolution even though you said it shouldnt and it should be made in GM 6.1 while you said it was made in GM 5.3.

Now you are guaranteed to get replies! :) People always have energy left for complaining, always!
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#48 Polystyrene Man

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Posted 13 June 2006 - 05:51 PM

Guide To Raising Replies On Gm Releases

I know how to do this. Post a topic with a very very bad host, very bad game, no screenshots, the game is supposed to be oversized, it should change the screen resolution even though you said it shouldnt and it should be made in GM 6.1 while you said it was made in GM 5.3.

Now you are guaranteed to get replies! :) People always have energy left for complaining, always!

<{POST_SNAPBACK}>

The sad thing is that it's true! Rhys, this is good but needs to be updated.
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#49 masterm

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Posted 13 June 2006 - 06:05 PM

its coool
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#50 RhysAndrews

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Posted 14 June 2006 - 01:48 PM

Rhys, this is good but needs to be updated.

What does it need to be updated with? I've check all the suggestions, if anything is worth putting in i'll update it. But otherwise, it's up-to-date as far as i'm concerned.

Regards
Rhys Andrews
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#51 Polystyrene Man

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Posted 14 June 2006 - 04:29 PM

Rhys, this is good but needs to be updated.

What does it need to be updated with? I've check all the suggestions, if anything is worth putting in i'll update it. But otherwise, it's up-to-date as far as i'm concerned.

Regards
Rhys Andrews

<{POST_SNAPBACK}>

No, you didn't read my whole post. I was being sarcastic. :angry:
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#52 RhysAndrews

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Posted 15 June 2006 - 12:13 AM

I see; I didn't realise you were still referring to Cobra Banshee's comments still. Apologies.

Regards
Rhys Andrews
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#53 Finland Games

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Posted 15 June 2006 - 09:17 PM

this is very useful
but add that "tests" arent a good idea, they dont serve much of a purpose, people lie on them anyways.....
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#54 RhysAndrews

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Posted 15 June 2006 - 09:24 PM

but add that "tests" arent a good idea, they dont serve much of a purpose, people lie on them anyways.....

As true as that may seem, tests are a matter of opinion and i'm sure there are some people that enjoy them. This guide is not advising users on what type of games they should release, but more a guide on how they can make their game look most attractive when being advertised.

Regards
Rhys Andrews
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#55 Opacus

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Posted 20 June 2006 - 12:06 PM

Telletubies, haha!
That part really made me laugh.

I must say I'm very happy you posted this here.
Not only do I find this very helpfull for myself,
I also hope it will clean up this forum a bit.

Cause lately there's about a 1/10 chance that
the topic is formal/gives enough information.

(And I also must say that's it's good to see that there
are still some polite, and formal people left on the GMC.)

SUGGESTION:
Maybe you should also post an example of a correct topic.

Thanks very much for posting this,
Hero Yuy.

Edited by Hero Yuy, 20 June 2006 - 12:11 PM.

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#56 Jenner

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Posted 20 June 2006 - 12:23 PM

Good, if everbody follows thise "rules" the forum will be a really nice.. But I think the "Use your friends as life-lines" idea is a bit crude.. Well, mabey thats just me or what?
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#57 thebogeyman

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Posted 20 June 2006 - 04:52 PM

Yeah I thought the "Friends lifeline" business was something that shouldn't be encouraged. Seems like the sort of thing the GMC would urge you not to do.

Edited by thebogeyman, 05 May 2008 - 08:22 AM.

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#58 Quimp

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Posted 21 June 2006 - 02:41 AM

Make sure you got a few people who are willing to reply. Use them like lifelines.. If your topic is many pages down and you're not satisfied with the reviews, or you've updated and don't want to reply yourself, ask someone to respond for you. Don't make them reply if they have already, don't beg (just ask once), and don’t' just ask anyone; ask someone you know well.

I completely agree with thebogeyman. For one, if you are not satisfied with the reviews you have received, chances are you should take a look at your creation from another angle. For two, asking someone you know well to respond calls in for a biased post, a biased review and a biased rating if one is given. I've read several topics where friends from the topic starter replied how often, and it's not a good way, in my opinion, to bump your topic.

I may read all of the topic later. Right now, my eyes aren't up for reading around 60% of a post written in blue. For the parts I read, those are some nice advise RhysAndrews.
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#59 RhysAndrews

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Posted 22 June 2006 - 09:20 AM

Yeah, quite true; I think i'll take that out.

SUGGESTION:
Maybe you should also post an example of a correct topic.

Interesting idea, i'll work on one.

Regards
Rhys Andrews
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#60 planetstar

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Posted 25 June 2006 - 01:31 AM

This is great. I needed to know this kinda stuff, thank you!
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