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Guide To Raising Replies On Gm Releases


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#1 RhysAndrews

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Posted 09 January 2006 - 09:34 AM

  • Title: Guide To Raising Replies On Gm Releases
  • Description: Raising Interest in your GM Releases
  • GM Version: all
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  • Required DLLs: na
Summary

Raising Interest in your GM Releases
Latest Update: Saturday 20th October, 2007
Written by Rhys Andrews

An example topic layout and game is available at the bottom of this post!
Introduction
Being the 370th person ever to join these forums, I've examined how people respond to topics, how they create them, when, why, and even where, and how others take those responses. In fact, lately, it has been stressing me to see people blindingly respond and edit their topics to die out the chances of others replying to them. This topic will give you some tricks of the trade, and some tricks that most of us know - to really polish off your GM-Release Topics, and your GM-WIP Topics - to really give a bigger chance of people responding to them. You need to remember that this guide focuses on your topic layout, not your game. There will not be a dramatic increase in replies, however these guides will definitely contribute towards it, as well as give a nice layout for the community.

Part One || Your Game
Now obviously, the quality of your game is extremely important; if someone views your topic, only to see a review flaming how badly designed your game is, their chances of trying the game out them self is very low. It's also obvious you need to work hard on your overall performance, quality, and fun in your game. However, I’m not going into that.. I'm going into the simple features.
  • Make sure your game has a strong documentation. If you leave out all the keys or the story or what the hell the game IS, you aren't going to like the output of the reviewers. Do NOT put the documentation in the games topic, having to refer to the topic while playing can get irritating.
  • Make the game actually seem like a game, not an engine. Give your game a menu system, a customised loading screen, and its own icon. One of your biggest goals is to make the game look and feel like it wasn't created with Game Maker; that’s what shocks people the most.
  • Completely disregard presenting this game to the public if you made it "because you were bored". This tends to end in flamewars.
  • Any external documentation files should be in either PDF, TXT, or DOC format (PDF is the most professional option, TXT is good too). They need the basics... Story, How to Play, Controls, and Credits. Also allow people to access this easily inside the game (loading the file in-game with a press of a button, or opening a graphical version as part of the menu).
  • Give a lot of options. A lot of people test out your game while listening to music, and if music is playing on the game that isn't mutable; You'll get some bad comments. Allow for a quick and easy way of muting music, switching resolutions, etc. It's really recommended that you have "No Change" for resolution, otherwise you'll have 1280X1024 resolutions stretching to say 800X600, pushing all the currently open windows up into the top-left corner.
Part Two || Your Distribution
It's everywhere: Make sure you use a fast host! Don’t use free webs or Geocities! Give a description of what the game IS! Well let’s make it a little more informative, descriptive, and clear.
  • Make sure anyone can get access to your game; compress your game into a ZIP file, not a RAR file. If you have WinRAR, WinRAR can compress to both ZIP and RAR files. Remember, you are serving the viewers, they are not serving you. So you must be responsible for making sure they can download and run the game without a hassle. Also, make sure the host does not require registration to download, but just a few clicks (at the most).
  • No installers! GM Games are only usually 1 file, sometimes a few more for DLLs and external files; Installers are irrelevant if you're just installing 1 file. People don't want a shortcut to your game in the desktop/quicklaunch/startbar. Keep the files directly inside the zip file.
  • Fast Hosts; People aren't going to download from hosts that go at 2kb/s, so don’t' host there. Use the pinned topic in this forum for good hosts (found here), or ask a friend to host it on their server for you. Also, put into consideration that people don't want to be directed to your site; they want to be directed to your GAME LINK; you can link them to your site somewhere else in the topic, but always allow a direct link. And that direct link needs to be clear and straight in your topic, not a signature and not small text.
  • Multiple Mirrors; on the common case of a server going down or completely shutting down, it's good to have multiple mirrors. That way, the topic will cover for dead links itself, and you won't have to edit and upload all the time.
Part Three || Your Topic
There are tons of topics around that has too little or too much or irrelevant information on the message body. You need to level it perfectly to get people to enjoy your game more; Yes, the topic can affect how people enjoy the game by a lot, because it gives them a bit of knowledge about who you are, so they would know what the purpose of the game is, thus would appreciate it more for what it is.
  • Use a lot of italics, bold, size changes, and alignments where appropriate. Give Italics when you want to emphasize something, or make your text Bold to grab the viewer’s attention. Make headings bigger than subheadings and subheadings bigger than body text. Colour important text [color="red"]red.
  • Do NOT give the controls in the body text; people do not need to know this until they've opened the game. Make sure what you insert in this topic only shows the important info to make the viewer want to try out your game, and make sure you give them ALL the important info. Split that info into groups.
  • SCREENSHOTS. They're very important. It's also good to have small thumbnails, and hyperlink them to the full size; image shack gives you a BBcode for automatically having thumbnails, etc. Screenshots are easy to take - Game Maker 7 has a shortcut key to save them, and if you're not using Gm7, just press the PRINT SCREEN button, between F12 and Scroll Lock on most keyboards - then paste in paint.
  • Do not say things that make people praise you more... like humbly saying "I did this in a few hours, hope you like it", or "it's not that good, but I thought I’d release it anyway". Keep the topics looking formal, as if you don't think anything about your game, you're simply here to give it to the viewers, and let them decide. It's also not important info, so viewers won't respect the comments.
  • Most importantly, NEVER use the "ph34r" or "medieval" emoticons (ninja-smiley and warrior-smiley). It really makes people think you're all teletubby like... well that's not necessarily the word, but just don't use them. Actually, don't use the "lol", "chiken", "rambo", or "lmao" smilies either.
  • Keep the email talk and abbreviations out. lol and lmao and omgwtfpwned really puts a dent in the formality of your topic.
  • Make your topic title the name of the game, not "My first game" or anything like that. As for the description, make sure it's something that will attract the viewers’ attention. Download count (even an estimate is ok), Viewers Comments, or a simple slogan or description about the game.
  • Preview your topic before posting. Quite often you'll forget to close tags, leaving a messy looking design. Also, spell-check your work (unless you very rarely spell a mistake, in which case you should just quick-review your work).
  • You can find.Ablach Blackrats topic format (found here) if you cannot get your own going.
  • Your topic is useless without a download link, so make sure it's easy to see, and that it isn't in your signature or it doesn't take a bit of forum browsing (or site browsing) to reach. It needs to be *right there*.
  • Use the :GM023: or :GM127: icon for the post icon, to kind of show the user which version the game was created on (definitely helps for people with compatibility issues)
  • Sometimes its a good idea to inform the public what type of functions you use in this game... like particles, surfaces, texture primitives, etc. Because I for one know a lot of people have issues with say just particles, or just surfaces.
  • Spellcheck your work. It's absolutely vital to keep your design/layout nice. If English isn't your native language and/or you simply aren't 100% familiar with English grammar, get a friend to rewrite it for you. And don't trust the language converters on say Google.
  • Using D&D Icons are a nice little upgrade to your topics design. Use them via clicking "Show All" just under the emoticons list. Some people use these icons next to their subheadings (for instance "Download Mirrors" or "Description"), using an icon that looks similar to the purpose of that sub-heading.
Part Four|| Your Response
This is REALLY important; I’m telling you WHEN, HOW, and WHY to respond to your own topic.
  • Most importantly, your repliers have put time out to test your release. No matter what, do NOT get annoyed or angry at them; a nice comment that corrects them, yes, but what they say is up to them so long as it's within the GMC Rules and ethical rights.
  • It's their review, so let them say whatever they want about it. If they report a bug you know about, thank them, and don’t say that you already knew about that one. It's your own mistake for not giving a known bugs list; and if you did, read the first point.
  • Put their suggestions, reviews, and bug reports into SERIOUS consideration, especially if your work is a work-in-progress. Viewers are the people that are going to be playing your game, so let them get what they want, they know what they want.
  • Believe it or not, people are less likely to even visit your topic if you are the latest replier. If you don't believe me, try it out sometime. In which case, don't reply unless you have to, and upon replying, Make sure you acknowledge EVERYONES comments. At least you're minimizing your replies, and still covering everyone’s thoughts.
  • Don't flame back flamers. This will screw up your topic with a huge flamewar, and would probably end in a topic close. Just report any unfair comments and moderators will take it into their own hands.
  • If you have more news on your release, edit your topic-message with the new news, and only post a new reply with the news if you are not the latest responder. This could result in a topic lock if otherwise.
  • Quote replies before responding to them; Make sure to have their name in the quote box. Lead by example:

    As you can see my name is in the title-bar of the quote

    Yes, Thankyou for that.
I hope that helps you really understand how to polish off your topic. If you want, PM me your thoughts on what I should add (or even subtract) from this article, or just post in the topic.

Regards
Rhys Andrews
GameCave Team

EXAMPLE TOPIC-LAYOUT/GAME
Posted Image
:) IntroductoryThis guide is designed to squeeze all the juice out of your topic, making sure you get every last drop of replies possible. At one point in time, Hero_Yuy suggested that I create an example topic, that follows all the guides shown on the pinned topic. Well, I've decided to take that suggestion on board, and as you see now, I've created an ideal topic layout. Some of you may argue some problems with it, I guess some things are different according to opinion. Anyway, to go along with this topic I've created a mini-game that also follows the few guides about games themselves. Do enjoy this small little game; Submit your score if you wish!

:P Core Information
Title: Ball-Bouncer
Genre/Category: Fast-Paced Minigame
Download Size: 1,465KB (1.4MB)
Game File-Type: Stand-Alone Executable
Resolution: No Change, Windowed
Current Version: v1.0
Written In: :GM6:.1 Registered
GM Function-Types Used:
  • Particle Functions
  • Blend Modes
  • Alpha Mapping
:GM023: Game Description
Ball-Bouncer is a score-based game, in which you must reflect or avoid incoming enemy spheres. You have absolute control of your player, using the mouse to avoid both slow and fast enemies coming from all directions. Along with full control, a shockwave move can be done to 'bounce' enemies away from you; giving you even more points! With vibrant yet simple graphics, and a nice soundtrack to keep you pumped, Ball-Bouncer is a fun little game to play when you've got absolutely nothing else to do!

:( In-Game Screenshots
Posted ImagePosted Image
Another Screenshot

:( Download Mirrors
Mirror One
Host: http://64digits.com
Link Version: v1.0
URL: Download!

Mirror Two
Host: http://host-a.net
Link Version: v1.0
URL: Download!

Mirror Three
Host: http://gamecave.frih.net
Link Version: v1.0
URL: Download!

:( Final Comments
Thankyou for trying out this game, if you do. Of course, It was designed mainly to emphasize the little finishing touches you can easily implement into your game to give it a much higher chance of getting the replies it deserves. All feedback is appreciated.

Edited by icuurd12b42, 30 April 2012 - 07:41 PM.

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#2 grimdaze

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Posted 09 January 2006 - 09:52 AM

Nice. I hope people take the time to actually read this.
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#3 NiCk™

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Posted 09 January 2006 - 10:32 AM

Thats a very extensive Tutorial, thanks il keep that in mind when i release a game
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#4 DMEISTER

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Posted 09 January 2006 - 12:02 PM

Many thanks to RhysAndrews for this. This ought to be a pinned topic
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#5 Jackzilla

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Posted 10 January 2006 - 04:27 AM

This is a really good guide and it would be great if everyone did follow this guide. I think the guide is fine as it is but you may want to include like a basic set up of how you should present your game such as:

Name: My Game
File Size: 2.3MB
File Type: .zip
Download Links:
DOWNLOAD (Save File)
DOWNLOAD (Host-a-net)
DOWNLOAD ("Insert Host Name Here")
Description:
A Platformer in which you must save the princess from the evil dark lord (More description would be here)
Screenshots:
(Picture Displayed Here)
or
(Link to screen Shot)

and other details that may be important for the game. Thats just my suggestion. But yep overall the guide youve made is great 10/10!
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#6 gml_josea

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Posted 10 January 2006 - 08:32 PM

nice, the bad thing is that if some people don't even read the rules they're not going to read this...
anyway, you've stated some points that I didn't took into accountd when releasign game like having mirrors.
I hope this help epople and make others stop posting stupid topics.
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#7 DMEISTER

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Posted 11 January 2006 - 09:57 AM

I hope this help epople and make others stop posting stupid topics.

<{POST_SNAPBACK}>


Alas, I fear we are a long way off from that Utopian scenario. :P
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#8 xot

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Posted 13 January 2006 - 10:33 PM

Lots of good advice, Rhys. I'm not sure I agree with the use of lots of formatting tricks like italics, bold, and especially color, but what do I know, my member number isn't 370. I don't think emoticons are so bad, but they can certainly be overused ... just like text formatting.

One thing I would add is that no matter how perfect and polished a game is, if it's a clone of another game expect to get flamed. My advice is not to respond to flaming at all, or if you do show you are a better person by accepting it and laughing it away.
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#9 GMwave

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Posted 13 January 2006 - 11:11 PM

Great guide i'll take that into consideration if I post a game here.
thx RhysAndrews hope this stops badly written and presented topics.
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#10 dcgamers

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Posted 13 January 2006 - 11:14 PM

Great Advice!
This REALLY should be moved to the Game Maker Creations and or Work in Progress Forum and PINNED so that new commers to the gmc would see it better.
(Psss...hint to mods)
:lol: This also could be great advice to advanced and up users as well.

Edited by dcgamers, 15 January 2006 - 02:50 AM.

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#11 3t3rNAL_Payn

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Posted 15 January 2006 - 02:14 AM

Great Advice!
This REALLY should be moved to the Game Maker Creations and or Work in Progress Forum and PINNED so that new commers to the gmc would see it better.
:mellow: This also could be great advice to advanced and up users as well.

<{POST_SNAPBACK}>

lol, it should!
I changed great advice to red, you didn't read the guide, did you?
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#12 dcgamers

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Posted 15 January 2006 - 02:47 AM

Yes I did, I just forgot to put it in red. Now I changed it!
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#13 St. Patrick

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Posted 15 January 2006 - 04:36 PM

Great guidlines! This topic should be pinned!
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#14 Genetic

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Posted 15 January 2006 - 06:35 PM

Good, but you forgot to say not to use this smiley either: :) !
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#15 Pyntix

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Posted 15 January 2006 - 09:34 PM

OMGWTF ;) :P :) :)

This guide really is great!
And apparently I've done the wrong things all the time... :huh:
Oh well, I'll get better. :)
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#16 proteenx11

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Posted 16 January 2006 - 01:34 AM

I find as someone who has done courses in computing, taught, and learned that the most obvious things are often the things people don't get.

Thanks for this.
I think it'd help if you recommended some Hosting Services for people, as I only use Host A Net.

Everyone else, if you have something HELPFUL to say, say it.
He did.
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#17 RhysAndrews

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Posted 03 February 2006 - 02:24 AM

Thanks for the thoughts people. Still doing a bit of "observing" looking for some more things that put people off topics.

Regards
RhysAndrews
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#18 marbs

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Posted 03 February 2006 - 05:02 PM

Really good topic.

You could add that people should remember to check their spelling and grammer etc as it makes it seem more professional. And also when doing colour or formatting check you've done it right. I get fed up of seeing things like this:

[COLOR=red]look this writing is red

and

[B][I]this is bold and italic

It's little things like that that make people think your game will be good.

~Marbs :)
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#19 Blufish

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Posted 04 February 2006 - 09:28 AM

This is a good guide. It should be pinned. I'll consider this when presenting my games. And probably read it over just in case.

Edited by Blufish, 04 February 2006 - 09:30 AM.

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#20 RhysAndrews

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Posted 26 February 2006 - 12:57 AM

I don't think Moderators will pin topics that easily... Maybe i should make a nicer layout to the topic.

Regards
RhysAndrews
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