The Civil War Rts - Now Os
#21
Posted 21 October 2005 - 01:23 AM
#22
Posted 21 October 2005 - 01:50 AM
#23
Posted 21 October 2005 - 09:39 PM
I just use my snipers to take out the regular infantry, then rush the Confederate sharpshooters.
And btw, a new update will be coming out soon....
It will include a new blood particle system and a totally new cannon mechanism!
#24
Posted 22 October 2005 - 02:16 PM
Whats new:
1.) All new cannon mechanism. Now you have control over your cannons. You decide where to move them, what ammo you use, and when to fire. Basically, you need three heavy weapons officers to operate the cannon (theyre the guys with the little circles on their heads). Without them, your cannon is a sitting target. You can move the cannon by clicking on the "Move" button, and right clicking in a new location. However, your cannon must be set up by clicking the "Set" button in order to fire. If you click ammo, the ammo type changes from solid shot to grape shot. When you click fire, the cannon fires.
2.) All new blood particle system.
3.) New cursor sprites for scrolling.
4.) An enlarged view.
What I hope to add:
1.) More enemy AI. Right now, you can sit back and fire upon the Confederates with you cannon or sharpshooters, and they don't attack back (unless you're in range.) I will probably add what I call "Scatter and Find" AI. If a nearby comrade is shot by a sniper or cannon, the units will scatter. If one of them happens to find the shooter, they will all attack him.
2.) Cannons that you can steal. Right now, the Confederates shoot the officers off the cannon instead of attacking the cannon itself. I hope to be able to add some AI so that when there is an open cannon, the Confederates will steal it and use it against the Union (just like in the real war). The Union will be able to do the same.
3.) Scenery
4.) A HUD
5.) Historically accurate battles.
With the cannons, a whole new element of strategy arises. My favorite thing to do is set up two cannons facing eachoter, but spread apart. Then I lure the Confederate units in between the cannons, and light them up with grape shot.
If anyone experiences any lag due to the particle system etc., make a note of it. I am thinking of making a detail setting that will make this game easier on older computers.
You can download the new demo here:
http://www.upshack.c...WarUpdate02.zip
Edited by qwertyman, 22 October 2005 - 02:27 PM.
#25
Posted 22 October 2005 - 02:18 PM
#26
Posted 22 October 2005 - 02:19 PM
Crap... this wasn't happening 10 minutes ago. Hold on for like 5 minutes while I fix this.
EDIT:
THE DEMO IS NOW FIXED - You can download it at any of the above posts.
Man Zarthas, that was a fast reply. What, were you sitting at your computer, waiting for this update to come out
Edited by qwertyman, 22 October 2005 - 02:29 PM.
#27
Posted 22 October 2005 - 02:38 PM
But yeah, it's coo. I massacred everyone with those cannons
#28
Posted 22 October 2005 - 03:09 PM
One more thing I hope to add: calvary.
Oh, and I forgot to mention that when you hold Shift, the unit's range is displayed. Right now I'm working on the enemy AI, and hope to have an update out in the next week.
[Posts merged. Use the EDIT button.]
#29
Posted 23 October 2005 - 03:40 AM
#30
Posted 23 October 2005 - 04:39 AM
#31
Posted 23 October 2005 - 05:06 AM
#32
Posted 23 October 2005 - 05:12 AM
And candc32 I dont know why you cant download from there.
Under the words:
This link is live for the next 10 minutes. After that, you'll have to come back and get a link regenerated.
It has a download. (You'll find those words under the title thingy)
Edited by s4b3r6, 23 October 2005 - 05:19 AM.
#33
Posted 23 October 2005 - 06:03 AM
ok but when I click on the ckilcky part it just refreshes the pageAnd candc32 I dont know why you cant download from there.
Under the words:
This link is live for the next 10 minutes. After that, you'll have to come back and get a link regenerated.
It has a download. (You'll find those words under the title thingy)
#34
Posted 23 October 2005 - 06:30 PM
#35
Posted 23 October 2005 - 08:11 PM
can you use the cannons? Coz when i tell 'em to do something they sit there!
Oh, sure - you just have to click the "Move" button. Then when you want to shoot, you have to line up the cannon, click "Set", then fire.
Ok, cool. Those scrolling arrows are great. You might want to just draw them before the edge of the black border, even if the mouse is further.
Yea, I tried setting the mouse_x and mouse_y to slightly before the border, but then I realized you can't give a value to those variables. I'm using cursor_sprite, but I guess I could change it to a sprite drawn at mouse_x and mouse_y. Then, if the person is scrolling, I can set the sprite's position to the edge.
...but I think th enemy snipers are too powerful. It makes troop battles not fun, and there's no incentive to use them when you have the cannon.
I'm currently working on AI that will rush the cannon if a unit nearby is killed by a cannon or sniper.
Edited by qwertyman, 23 October 2005 - 08:12 PM.
#36
Posted 23 October 2005 - 08:15 PM
#37
Posted 23 October 2005 - 08:45 PM
#38
Posted 23 October 2005 - 08:48 PM
#39
Posted 23 October 2005 - 08:50 PM
I won!!!(after I found out how to ues the cannon)
Edited by candc32, 23 October 2005 - 09:01 PM.
#40
Posted 26 October 2005 - 12:14 AM
What's New:
1) A new unit - the Confederate Officer. They're the little guys with one line on their head. They help to hold their troop formations together, and can organize attacks. More below:
2) Some simple AI. Now, if the regular Confederate infantry are shot by a cannon or a sharpshooter, and they are within range of an officer, they will attack the nearest Union unit. Now you can't leave your cannons exposed, because their men will be picked off. If an officer is not nearby, the nearby Confederates scatter like cowards when their comrades are shot by cannon or sharpshooters.
3) Cleaned-up mouse controls.
4) Fixed scrolling arrow sprites.
What I hope to add (still):
1) Scenery. I need a good spriter to give me some grass tiles, trees, rocks etc. Credit will be given!
2) Confederate cannon and Union officers.
3) A HUD. You can see what I have begun in this update.
4) Calvary. I need a spriter for these guys too.
5) Music. I was experimenting with some classical music, and it makes an interesting blend: the refined sounds of classical music with the carnage of battle.
6) And most importantly: real battles!
Right now, though, I am working on finishing the engine. That comes first, because it is probably the most important part.
You can download the mini-update here:
http://www.upshack.c...ilWarDemo03.zip
Edited by qwertyman, 26 October 2005 - 12:15 AM.
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