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-- Ark 22 -- Adventure/rpg; Complete., Updated 08.11.07
Mitchell EX
post Mar 13 2006, 05:27 AM
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I have a fealing the reason you can't see it well is because of your "bad eyeslight"

...
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gogokick
post Mar 14 2006, 06:37 AM
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QUOTE (Mitchell EX @ Mar 12 2006, 10:27 PM)
I have a fealing the reason you can't see it well is because of your "bad eyeslight"

...
*


uh, maybe my last post wasn't clear. I can SEE THINGS WELL, but it is just PAINFUL to look at tiny tiles. Mitchell EX, perhaps you should care more about your eyesight, then you wont need a pair of new glasses in the near future.

I also noticed you spelled several words wrong. "Bad eyesight?"

This post has been edited by gogokick: Mar 14 2006, 06:38 AM
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Srehpog
post Mar 16 2006, 10:08 AM
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Ark 22


...is now quite a bit better than the last time you played. I'll stop now, honest. tongue.gif

OK, new stuff:
- Joystick/gamepad support in F1 controls menu
- New message-box system with control input
- Mortar Delivery Service
- New title screen
- Brand new introduction cutscene



That's version 13.3.2006, the biggest, best, latest, etc. I also don't think there'll be any more updates, unless there are bugs found in this, which despite my best efforts is quite likely as there's a lot of new stuff. There will definitely NOT be any more optional improvements. Apart from bugs/errors, this is as far as Ark goes. I hope you enjoy it (hope you play it, even) - I know I did.

QUOTE (Scooternew @ Mar 13 2006, 04:20 AM)
I feel that this is still more of a hybrid cross of a WIP and a creation. Of course there are updates being posted, and that is valid - I'm sure you can't miss every bug or get in every thing you want put in the game. I've just seen nearly as many updates and bug fixes go on through this topic as in the WIP topic!
*


That's a fair point; I suppose I was in a bit of a rush to release it back in October. The main reason, though, is that I simply cannot bugtest things alone. There's examples in this topic of bugs which literally only happen one out of every thousand times - the more bugtesting a game gets, necessarily the better it will be. True enough, not being able to get to the game boss is a pretty serious error for a 'complete' game. That said, most of the updates were non-essential. If I'd only updated when something really needed fixing, there would have been far fewer, but I thought people would enjoy fresher material.

QUOTE (Scooternew @ Mar 13 2006, 04:20 AM)
I'd like to know something, though. Besides the edited sprites, which you said you got rid of, are all of the custom sprites in this game made by you and only you? If so, that is amazing. I've never seen someone sprite so much for one game. Furthermore, where did you learn to sprite anyway?
*


Now that there are no more edited sprites indeed it's fair to say that every sprite in the game is one of mine. The only things I got help on were the music and sound effects, the latter being freeware downloads and such. I don't think I really learned to sprite anywhere as such - I just started, and.....did. Mind you, stuff took me a lot longer back then - dungeon 3 boss was 9 hours to get the animation right; a bit much. I think the point at which I realised the game was taking over my life was when I noticed there were ovr 600 sprites in there...

This post has been edited by Srehpog: Mar 16 2006, 10:14 AM
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AleX_XelA
post Mar 16 2006, 08:52 PM
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This game is indeed great! There's nothing I can say about it! It's simply one of the very best GM games ever made! Really, you can feel all the effort that was put in this game, and wow, it's sooo breath-taking! Still I have got one little complaint... The hero's sprites! Although the standing sprites look neat, the walking animations simply kill the feeling IMO. Maybe you could ask someone to improve them, it looks like the animation only has 3 frames. Apart from that, this is a MUST HAVE!!!

Also, I can help you with the guide if you are too busy right now. Although I haven't beaten the game (actually my maximum was up to the first dungeon tongue.gif), I can still help, take screenshots, and make a website for it.

Finally, I was wondering why you haven't posted this on any other forums? Like ZFGC or DSR? It's too bad because this must be shown to everyone!
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Scooternew
post Mar 17 2006, 04:25 AM
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That is absolutely mind-boggling. Really, it is. That many sprites over such a time period. I can't sprite.

Either way, I'll download this. I downloaded the original a while ago and played through a lot - but never really quite finished. I'm excited about playing again.
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Srehpog
post Mar 20 2006, 05:50 PM
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QUOTE (AleX_XelA @ Mar 16 2006, 08:52 PM)
This game is indeed great! There's nothing I can say about it! It's simply one of the very best GM games ever made! Really, you can feel all the effort that was put in this game, and wow, it's sooo breath-taking!

I was wondering why you haven't posted this on any other forums? Like ZFGC or  DSR? It's too bad because this must be shown to everyone!
*


Actually, I was just going to. But you know that by now. tongue.gif

QUOTE (Scooternew @ Mar 17 2006, 04:25 AM)
That is absolutely mind-boggling. Really, it is. That many sprites over such a time period. I can't sprite.

Either way, I'll download this. I downloaded the original a while ago and played through a lot - but never really quite finished. I'm excited about playing again.
*


I'm not sure the time period is terribly good, actually. I mean, there's a lot of time you can get out of three years, and if I were to do that again now I'd definitely get more done. This is the trouble with making one of your first games this long - after a while the difference between what you could do when you started and what you can now starts to show...

And thank you, I genuinely hope you enjoy it through in one go this time. I know having to keep up to date with almost weekly reiterations isn't exactly ideal, but if the game's play-throughable now it's only because you were bothered to help make it this good. biggrin.gif
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Self_titled
post Mar 20 2006, 05:54 PM
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i like it but im stuck sad.gif ive jus fell off the mountain but i can figure out what to do
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davidp
post Mar 23 2006, 05:32 AM
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Great game. Will be covered in next issue of AGM Legends article (check my signature for more info).

I really like what you did Srehpog and this is cleary the biggest Game Maker title so far. Nice work. It actually made me playing these kind of games. But I can find it a bit frustrating from time to time. But I guess this is good. That means it has good puzzles.

David
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dawrr
post Mar 23 2006, 04:47 PM
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It got old fast...

I give it a bleh

Just kidding...

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gamerboy251
post Mar 23 2006, 05:05 PM
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Once again great game. It is now a staffs choice on my forum if you would like to see just follow the link in my sig. It is truly one of the best GM games ive ever played. smile.gif
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camieman10
post Mar 31 2006, 05:12 PM
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i have already asked you this on DS revolution but it has been 3 days...
anyway i want to know how you do that screen slide thing?
credit will be given.
PS: please give hints on how to beat the first boss sad.gif

This post has been edited by camieman10: Mar 31 2006, 05:15 PM
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Srehpog
post Apr 1 2006, 07:58 AM
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The screen transition is one of the basic room transitions in GM - range 10 to 13, I think, as in;

CODE
transition_kind = 13
room_goto(...)


...and the Drag & Drop function has them listed as 'push from ~ right, left, up, down'.

To defeat the first boss, just shoot it down with your rifle while staying safely behind the stone barriers. If you stand right next to them you'll be killed by the explosive shots fired, so you need to stay back a bit. This also gives you more room to manoeuvre around the boss's field of view. You also want to be aiming slightly ahead of it so that it travels into your shots as they come past. Within, I think, 16 shots it'll be down.
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camieman10
post Apr 1 2006, 04:58 PM
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Ok thanks! I'll try!
I did think of transition kinds but i kept using "shift from..."
So it kept going black before switching.
PS:This game is so going into my "favorites" file...
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camieman10
post Apr 1 2006, 05:21 PM
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well 10-13 is interlaced...
why don't you just look at your game and stop trying to guess?
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ColdShellProduct...
post Apr 1 2006, 06:34 PM
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what do you dooo!!!!!!!!! i cant get out of the first part wehere you can buy coffe and theres an elevator. This seems cool but for this reason it is gay! lol
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Self_titled
post Apr 1 2006, 07:02 PM
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yer i got stuck later on i think the hints need to be a little more specific or a walkthrough is needed sad.gif

the coffe bit rite at the start u need to talk to the guy on the computer (bottom of area) i think
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alex32211
post Apr 1 2006, 07:16 PM
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Its great to see a game with so much effort and attention to detail given. Thankfully, the game is also brilliant fun and a huge achievement. Its also interesting to see how the game gets better over time as your skills with gamemaker no doubt got better as you made it. 10/10, one of the best GM games ever.
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Srehpog
post Apr 6 2006, 02:40 PM
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QUOTE (camieman10 @ Apr 1 2006, 05:21 PM)
well 10-13 is interlaced...
why don't you just look at your game and stop trying to guess?
*


If you can't be bothered to either look through the help files or try it out for yourself, you're never going to be able to get a finished game working. In the version of GM I use, it is 10-13. Make an effort.

QUOTE (ColdShellProductions @ Apr 1 2006, 06:34 PM)
what do you dooo!!!!!!!!! i cant get out of the first part wehere you can buy coffe and theres an elevator. This seems cool but for this reason it is gay! lol
*


There's a link to a walkthrough in the first post. It'll take you to the end of Dungeon 1.

QUOTE (alex32211 @ Apr 1 2006, 07:16 PM)
Its great to see a game with so much effort and attention to detail given. Thankfully, the game is also brilliant fun and a huge achievement.
*


Thank you, I'm glad you like it. Finished it yet? tongue.gif

No news this week, since it appears gameplay and bugs are drying up together, which is good. The R90 control hints right at the beginning still say "Press P to pause" though, which is wrong; it's Escape. Also, look out for Issue 3 of AGM Magazine...

This post has been edited by Srehpog: Mar 1 2007, 12:45 PM
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Mr.Kio
post Apr 6 2006, 08:35 PM
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QUOTE
Also, look out for Issue 3 of AGM Magazine...

Why so? Great game between, I've played it and liked it but never really replied :S Well here's my reply tongue.gif Keep making great games like theese!

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Axle the Beast
post Apr 10 2006, 03:28 AM
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Incredible game. I've only reached the first dungeon, though.

There's only one complaint, which is the game tells you to press P to pause, but the actual pause is Esc. Kind of confusing.

And I haven't figured out how to use the Coffee..

Other than those things, it's great!
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