-- Ark 22 -- Adventure/rpg; Complete., Updated 08.11.07 |
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-- Ark 22 -- Adventure/rpg; Complete., Updated 08.11.07 |
Mar 13 2006, 05:27 AM
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#421
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EX-tra Games Group: GMC Member Posts: 347 Joined: 6-February 05 From: Australia, Mate Member No.: 21383 |
I have a fealing the reason you can't see it well is because of your "bad eyeslight"
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Mar 14 2006, 06:37 AM
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#422
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GMC Member Group: GMC Member Posts: 35 Joined: 24-December 04 Member No.: 18628 |
QUOTE (Mitchell EX @ Mar 12 2006, 10:27 PM) uh, maybe my last post wasn't clear. I can SEE THINGS WELL, but it is just PAINFUL to look at tiny tiles. Mitchell EX, perhaps you should care more about your eyesight, then you wont need a pair of new glasses in the near future. I also noticed you spelled several words wrong. "Bad eyesight?" This post has been edited by gogokick: Mar 14 2006, 06:38 AM |
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Mar 16 2006, 10:08 AM
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#423
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GMC Member Group: GMC Member Posts: 166 Joined: 21-August 05 Member No.: 33649 |
Ark 22 ...is now quite a bit better than the last time you played. I'll stop now, honest. OK, new stuff: - Joystick/gamepad support in F1 controls menu - New message-box system with control input - Mortar Delivery Service - New title screen - Brand new introduction cutscene That's version 13.3.2006, the biggest, best, latest, etc. I also don't think there'll be any more updates, unless there are bugs found in this, which despite my best efforts is quite likely as there's a lot of new stuff. There will definitely NOT be any more optional improvements. Apart from bugs/errors, this is as far as Ark goes. I hope you enjoy it (hope you play it, even) - I know I did. QUOTE (Scooternew @ Mar 13 2006, 04:20 AM) I feel that this is still more of a hybrid cross of a WIP and a creation. Of course there are updates being posted, and that is valid - I'm sure you can't miss every bug or get in every thing you want put in the game. I've just seen nearly as many updates and bug fixes go on through this topic as in the WIP topic! That's a fair point; I suppose I was in a bit of a rush to release it back in October. The main reason, though, is that I simply cannot bugtest things alone. There's examples in this topic of bugs which literally only happen one out of every thousand times - the more bugtesting a game gets, necessarily the better it will be. True enough, not being able to get to the game boss is a pretty serious error for a 'complete' game. That said, most of the updates were non-essential. If I'd only updated when something really needed fixing, there would have been far fewer, but I thought people would enjoy fresher material. QUOTE (Scooternew @ Mar 13 2006, 04:20 AM) I'd like to know something, though. Besides the edited sprites, which you said you got rid of, are all of the custom sprites in this game made by you and only you? If so, that is amazing. I've never seen someone sprite so much for one game. Furthermore, where did you learn to sprite anyway? Now that there are no more edited sprites indeed it's fair to say that every sprite in the game is one of mine. The only things I got help on were the music and sound effects, the latter being freeware downloads and such. I don't think I really learned to sprite anywhere as such - I just started, and.....did. Mind you, stuff took me a lot longer back then - dungeon 3 boss was 9 hours to get the animation right; a bit much. I think the point at which I realised the game was taking over my life was when I noticed there were ovr 600 sprites in there... This post has been edited by Srehpog: Mar 16 2006, 10:14 AM |
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Mar 16 2006, 08:52 PM
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#424
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GMC Member Group: GMC Member Posts: 7 Joined: 16-January 06 Member No.: 42705 |
This game is indeed great! There's nothing I can say about it! It's simply one of the very best GM games ever made! Really, you can feel all the effort that was put in this game, and wow, it's sooo breath-taking! Still I have got one little complaint... The hero's sprites! Although the standing sprites look neat, the walking animations simply kill the feeling IMO. Maybe you could ask someone to improve them, it looks like the animation only has 3 frames. Apart from that, this is a MUST HAVE!!!
Also, I can help you with the guide if you are too busy right now. Although I haven't beaten the game (actually my maximum was up to the first dungeon Finally, I was wondering why you haven't posted this on any other forums? Like ZFGC or DSR? It's too bad because this must be shown to everyone! |
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Mar 17 2006, 04:25 AM
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#425
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GMC Member Group: GMC Member Posts: 1423 Joined: 6-February 05 Member No.: 21380 |
That is absolutely mind-boggling. Really, it is. That many sprites over such a time period. I can't sprite.
Either way, I'll download this. I downloaded the original a while ago and played through a lot - but never really quite finished. I'm excited about playing again. |
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Mar 20 2006, 05:50 PM
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#426
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GMC Member Group: GMC Member Posts: 166 Joined: 21-August 05 Member No.: 33649 |
QUOTE (AleX_XelA @ Mar 16 2006, 08:52 PM) This game is indeed great! There's nothing I can say about it! It's simply one of the very best GM games ever made! Really, you can feel all the effort that was put in this game, and wow, it's sooo breath-taking! I was wondering why you haven't posted this on any other forums? Like ZFGC or DSR? It's too bad because this must be shown to everyone! Actually, I was just going to. But you know that by now. QUOTE (Scooternew @ Mar 17 2006, 04:25 AM) That is absolutely mind-boggling. Really, it is. That many sprites over such a time period. I can't sprite. Either way, I'll download this. I downloaded the original a while ago and played through a lot - but never really quite finished. I'm excited about playing again. I'm not sure the time period is terribly good, actually. I mean, there's a lot of time you can get out of three years, and if I were to do that again now I'd definitely get more done. This is the trouble with making one of your first games this long - after a while the difference between what you could do when you started and what you can now starts to show... And thank you, I genuinely hope you enjoy it through in one go this time. I know having to keep up to date with almost weekly reiterations isn't exactly ideal, but if the game's play-throughable now it's only because you were bothered to help make it this good. |
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Mar 20 2006, 05:54 PM
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#427
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GMC Member Group: GMC Member Posts: 175 Joined: 14-December 04 From: Newcastle,England Member No.: 17952 |
i like it but im stuck
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Mar 23 2006, 05:32 AM
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#428
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GMC Member Group: GMC Member Posts: 1288 Joined: 7-October 04 From: Slovenia Member No.: 15238 |
Great game. Will be covered in next issue of AGM Legends article (check my signature for more info).
I really like what you did Srehpog and this is cleary the biggest Game Maker title so far. Nice work. It actually made me playing these kind of games. But I can find it a bit frustrating from time to time. But I guess this is good. That means it has good puzzles. David |
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Mar 23 2006, 04:47 PM
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#429
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GMC Member Group: GMC Member Posts: 254 Joined: 18-March 05 From: Shh... They're listening Member No.: 24107 |
It got old fast...
I give it a bleh Just kidding... This post has been edited by dawrr: Mar 23 2006, 04:56 PM |
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Mar 23 2006, 05:05 PM
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#430
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GMC Member Group: GMC Member Posts: 873 Joined: 14-April 05 Member No.: 26003 |
Once again great game. It is now a staffs choice on my forum if you would like to see just follow the link in my sig. It is truly one of the best GM games ive ever played.
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Mar 31 2006, 05:12 PM
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#431
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Backwards Games Group: GMC Member Posts: 965 Joined: 10-September 05 From: :morF Member No.: 34833 |
i have already asked you this on DS revolution but it has been 3 days...
anyway i want to know how you do that screen slide thing? credit will be given. PS: please give hints on how to beat the first boss This post has been edited by camieman10: Mar 31 2006, 05:15 PM |
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Apr 1 2006, 07:58 AM
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#432
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GMC Member Group: GMC Member Posts: 166 Joined: 21-August 05 Member No.: 33649 |
The screen transition is one of the basic room transitions in GM - range 10 to 13, I think, as in;
CODE transition_kind = 13 room_goto(...) ...and the Drag & Drop function has them listed as 'push from ~ right, left, up, down'. To defeat the first boss, just shoot it down with your rifle while staying safely behind the stone barriers. If you stand right next to them you'll be killed by the explosive shots fired, so you need to stay back a bit. This also gives you more room to manoeuvre around the boss's field of view. You also want to be aiming slightly ahead of it so that it travels into your shots as they come past. Within, I think, 16 shots it'll be down. |
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Apr 1 2006, 04:58 PM
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#433
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Backwards Games Group: GMC Member Posts: 965 Joined: 10-September 05 From: :morF Member No.: 34833 |
Ok thanks! I'll try!
I did think of transition kinds but i kept using "shift from..." So it kept going black before switching. PS:This game is so going into my "favorites" file... |
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Apr 1 2006, 05:21 PM
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#434
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Backwards Games Group: GMC Member Posts: 965 Joined: 10-September 05 From: :morF Member No.: 34833 |
well 10-13 is interlaced...
why don't you just look at your game and stop trying to guess? |
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Apr 1 2006, 06:34 PM
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#435
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GMC Member Group: GMC Member Posts: 363 Joined: 9-March 05 Member No.: 23518 |
what do you dooo!!!!!!!!! i cant get out of the first part wehere you can buy coffe and theres an elevator. This seems cool but for this reason it is gay! lol
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Apr 1 2006, 07:02 PM
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#436
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GMC Member Group: GMC Member Posts: 175 Joined: 14-December 04 From: Newcastle,England Member No.: 17952 |
yer i got stuck later on i think the hints need to be a little more specific or a walkthrough is needed
the coffe bit rite at the start u need to talk to the guy on the computer (bottom of area) i think |
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Apr 1 2006, 07:16 PM
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#437
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GMC Member Group: GMC Member Posts: 32 Joined: 14-August 05 Member No.: 33288 |
Its great to see a game with so much effort and attention to detail given. Thankfully, the game is also brilliant fun and a huge achievement. Its also interesting to see how the game gets better over time as your skills with gamemaker no doubt got better as you made it. 10/10, one of the best GM games ever.
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Apr 6 2006, 02:40 PM
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#438
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GMC Member Group: GMC Member Posts: 166 Joined: 21-August 05 Member No.: 33649 |
QUOTE (camieman10 @ Apr 1 2006, 05:21 PM) If you can't be bothered to either look through the help files or try it out for yourself, you're never going to be able to get a finished game working. In the version of GM I use, it is 10-13. Make an effort. QUOTE (ColdShellProductions @ Apr 1 2006, 06:34 PM) what do you dooo!!!!!!!!! i cant get out of the first part wehere you can buy coffe and theres an elevator. This seems cool but for this reason it is gay! lol There's a link to a walkthrough in the first post. It'll take you to the end of Dungeon 1. QUOTE (alex32211 @ Apr 1 2006, 07:16 PM) Its great to see a game with so much effort and attention to detail given. Thankfully, the game is also brilliant fun and a huge achievement. Thank you, I'm glad you like it. Finished it yet? No news this week, since it appears gameplay and bugs are drying up together, which is good. The R90 control hints right at the beginning still say "Press P to pause" though, which is wrong; it's Escape. Also, look out for Issue 3 of AGM Magazine... This post has been edited by Srehpog: Mar 1 2007, 12:45 PM |
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Apr 6 2006, 08:35 PM
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#439
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GMC Member Group: GMC Member Posts: 510 Joined: 22-February 05 From: Behind you! BU! Member No.: 22532 |
QUOTE Also, look out for Issue 3 of AGM Magazine... Why so? Great game between, I've played it and liked it but never really replied :S Well here's my reply This post has been edited by Mr.Kio: Apr 6 2006, 08:35 PM |
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Apr 10 2006, 03:28 AM
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#440
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Chaotic Axle Group: GMC Member Posts: 136 Joined: 6-January 04 From: Washington, USA Member No.: 4389 |
Incredible game. I've only reached the first dungeon, though.
There's only one complaint, which is the game tells you to press P to pause, but the actual pause is Esc. Kind of confusing. And I haven't figured out how to use the Coffee.. Other than those things, it's great! |
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Lo-Fi Version | Time is now: 22nd November 2009 - 12:46 AM |