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-- Ark 22 -- Adventure/rpg; Complete., Updated 08.11.07
arao
post Oct 21 2005, 09:01 PM
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QUOTE (smileyinc @ Oct 21 2005, 08:49 PM)
This game is awesome!!!!!! I have never played a better GM game in all my days. 10/10, no questions asked.

I am stuck.....  sad.gif. I am stuck in the lighthouse, I cant get past those stupid guards. Any tips???
Also, I found the phone number in the building and put it in, but it didn't work. Is there any certain way I'm supposed to type it in?
*


OK
as far as the guards, i'd reccommend pushing all of the buttons...
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klaranim
post Oct 21 2005, 11:59 PM
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Holy....the music takes up 13 MB ohmy.gif

Would converting to mp3s save space? Or would you rather have better sound quality?

I think more people would dl it if it were smaller, even 17 or somethings seems a lot better than 20, so maybe it would make up for it.

EDIT: I just dled the new version lmaosmiley.gif Goodbye Life!!!!

EDIT: Why isn't it fullscreen anymore? unsure.gif

This post has been edited by klaranim: Oct 22 2005, 12:20 AM
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arao
post Oct 22 2005, 03:01 AM
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Where do i go to start the next dungeon?
I have been to the pit and seen the intent flying out...
I also found the little pyramid thing...
However, I can only go so far into it.
What do I do?

ALSO, a glitch that's not too important, after leaving the room with the intent coming out of the pit, the people are still there shooting at nothing, the intent do not keep coming out.
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Srehpog
post Oct 22 2005, 01:00 PM
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QUOTE (smileyinc @ Oct 21 2005, 08:49 PM)
Also, I found the phone number in the building and put it in, but it didn't work. Is there any certain way I'm supposed to type it in?
*


You have to use it in the mountain lodge on the keypad. But think about it - letters in phone numbers don't mean letters. tongue.gif

QUOTE (klaranim @ Oct 21 2005, 11:59 PM)
EDIT: Why isn't it fullscreen anymore?  unsure.gif
*


Because some people didn't like it resizing their resolution, and also I just forgot. Sorry. But this isn't the final final final release anyway, so it will be fullscreen when it's all done and fixed up.

QUOTE (arao @ Oct 22 2005, 03:01 AM)
I also found the little pyramid thing...
However, I can only go so far into it.
What do I do?

ALSO, a glitch that's not too important, after leaving the room with the intent coming out of the pit, the people are still there shooting at nothing, the intent do not keep coming out.
*


That's the place. You need to hit each set of switches at exactly the same times (or near enough) to open the doors. Think about bombs or rifle...

I'll check that glitch. Checked. Fixed. Thanks. biggrin.gif

This post has been edited by Srehpog: Oct 22 2005, 01:20 PM
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EEs
post Oct 22 2005, 02:22 PM
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great game. I played it to i got to the stupid stone puzzles. *game romeved from my computer*
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kelvinlow
post Oct 22 2005, 03:23 PM
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can made walkthrough guide for this game?
&
Zelda Rating 100/100
This game 10/100
Which want do you prefer to play?
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Scooternew
post Oct 22 2005, 03:56 PM
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Ok I just got to chapter 3. Great cutscene. Also - one question. I opened up that cavern with the water boss dude (you know, by using the password on the conveyor belt). Is that what you're supposed to do after chapter 3? What is that for?

This post has been edited by scooternew: Oct 22 2005, 05:17 PM
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Srehpog
post Oct 22 2005, 06:04 PM
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That miniboss gets you the flask. It's entirely optional but very useful, since you can fill it with Coffee for an 'extra life', as it were. Enjoy. biggrin.gif

You might want to upgrade the AWC-400's weapons first though...

QUOTE
great game. I played it to i got to the stupid stone puzzles. *game romeved from my computer*


I take it you missed the Dungeon 1 FAQ? It's on the previous page.

This post has been edited by Srehpog: Oct 22 2005, 06:05 PM
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stwelin
post Oct 22 2005, 06:49 PM
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Not really my cup of tea. I'd rather just play 'Link to the Past' again. The character's sprites are obvious zelda edits. The graphics clash in places, I just don't see the consistancy. Whoever said that this was better than Zelda obviously hasn't even played Zelda.

You put a great deal of effort into this, and I do agree that is a very good game for what Gamemaker can offer. Members here are too easily impressed.

Also, your compression is horrible. Zelda managed to fit on a SNES cartrige, which is obviously WAY less than 20MB. I suggest you take another whack at optimizing this thing.
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Scooternew
post Oct 22 2005, 07:24 PM
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Ok. Where do you upgrade the weapon? Original village, right? How many hits does the boss take? I never beat him. How do you fill the flask with things when you get it?

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Kairos
post Oct 22 2005, 07:45 PM
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QUOTE
Not really my cup of tea. I'd rather just play 'Link to the Past' again. The character's sprites are obvious zelda edits. The graphics clash in places, I just don't see the consistancy. Whoever said that this was better than Zelda obviously hasn't even played Zelda.

You put a great deal of effort into this, and I do agree that is a very good game for what Gamemaker can offer. Members here are too easily impressed.

Also, your compression is horrible. Zelda managed to fit on a SNES cartrige, which is obviously WAY less than 20MB. I suggest you take another whack at optimizing this thing.

You don't have any proof of him editing zelda sprites. Besides, sometimes people come near almost the same characteristics and you couldn't even tell if it was some other game or not. Unless he said so, but I haven't seen him say anything like that.
Of course members here are impressed; it is because they see how hard it was to make the game. Most people can't make a game like this and you know it too. The actual gameplay was fine though.
His game compression has nothing to do with him; it's the fact that Game Maker makes big files for games like these. Even something you scripted in a couple lines lines of code and 1 or 2 sprites, when created into an executable, would probably be 1 MB or over. Game Maker isn't for making games for certain consoles or anything except the computer.
Now for my real thoughts:
The game was great. I love the old-school feel to it, it reminds me of those old games I used to play non-stop until I finished it. The story was fine, since I'm only in the first dungeon right now. I can tell you put a lot of effort into this to make sure everything went right, because there could have been tons of errors (which you probably had at first).
The only complaint I had was the fact that not all collisions looked right, and sometimes, you had to talk to someone right in front of them: they didn't face you either. But that's only minor - I'm going to continue playing this. It's worth the download.

This post has been edited by Kairos: Oct 22 2005, 07:46 PM
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Srehpog
post Oct 23 2005, 08:32 AM
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QUOTE (stwelin @ Oct 22 2005, 06:49 PM)
Also, your compression is horrible.  Zelda managed to fit on a SNES cartrige, which is obviously WAY less than 20MB. I suggest you take another whack at optimizing this thing.
*


There is no other way to get that many tiles rooms, that much code and that many sprites into a box, pad it with a whole lot of high-quality music and ship it for less than 20Mb. That's what GameMaker is like, and as far as I can see 20Mb these days isn't bad at all. I thankfully don't have to fit my game on a SNES cartridge, so why that should be the arbitrary size to determine whether or not it's 'too big' is beyond me. It's not a SNES game.

And yes, player's sprites and the NPC sprites are heavy LTTP edits. The rest is not.

QUOTE (scooternew @ Oct 22 2005, 07:24 PM)
Ok. Where do you upgrade the weapon? Original village, right? How many hits does the boss take? I never beat him. How do you fill the flask with things when you get it?
*


You'll need the 2nd Credit pouch, so collect two museum items and return there if you haven't already. Then talk to an NPC in the bomb shop (north of NSV) and give him 700 Credits to get the 'place four bombs at a time' upgrade. Then drive your boat to the northwest corner of the lake and go north past the lighthouse into a canyon. Inside the house there, interact with the NPC and his stuff to get some metal ore. Take this to the place where you first got the boat and give it to the NPC who works on weapons.
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klaranim
post Oct 23 2005, 03:22 PM
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QUOTE
QUOTE

EDIT: Why isn't it fullscreen anymore?




Because some people didn't like it resizing their resolution, and also I just forgot. Sorry. But this isn't the final final final release anyway, so it will be fullscreen when it's all done and fixed up.


Why not use scaling instead of resolution?

It might slow down the game slightly but giving it optional would be useful.

Oh yeah, what version of gm did you use to make this?

This post has been edited by klaranim: Oct 23 2005, 03:36 PM
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Srehpog
post Oct 23 2005, 07:00 PM
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Doesn't scaling also tend to 'fuzz' scaled sprites and ruin the 'clean' look of pixellated graphics? And, GM5.0.
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smileyinc
post Oct 23 2005, 09:11 PM
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First, in the overworld theres a place where you bomb these rocks to get to another save place, the rocks wont explode.

Second, how do you dig up things for a museum?

And third: how do you beat the boss after you go through the place you have 120 seconds to beat?

Thanks in advance!!! biggrin.gif
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Mitchell EX
post Oct 23 2005, 09:46 PM
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Great game.. I found a problem though

When the ship was struck I went out the door into the lobby and the person didn't come down. I was stuck off-screen and had to ctrl, alt, delete it >_>

But nice GFX and SFX
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klaranim
post Oct 24 2005, 12:46 AM
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QUOTE (Srehpog @ Oct 23 2005, 07:00 PM)
Doesn't scaling also tend to 'fuzz' scaled sprites and ruin the 'clean' look of pixellated graphics? And, GM5.0.
*


Not all graphics cards fuzz the pixels, which is really a way to make them look better than to make them look worse although some might think clear cut pixels look better.


Oh and another thing, if you ever decide to try a more recent version of gm, make sure you use gm5.3a GM5.gif wink1.gif, NOT gm6. (I apologise to new members who never got to experience the pleasures of video memory and exclusive mode tongue.gif)
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Scooternew
post Oct 24 2005, 03:58 AM
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QUOTE
First, in the overworld theres a place where you bomb these rocks to get to another save place, the rocks wont explode.

Second, how do you dig up things for a museum?

And third: how do you beat the boss after you go through the place you have 120 seconds to beat?

Thanks in advance!!! 

I'll tell you. When the boss comes out of the water, get far away from him and shoot him, disabling his shield. Then charge full speed at him before he dives again and run over him. You should hear a "screech" and he will dive. You can also get coffee and ammo from running over the smaller guys.
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Fizzed
post Oct 24 2005, 06:17 AM
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Heh, this game is great. Way more exciting than Albero (though that's a great game too). It's evident you put a lot of work into this, from hand drawn cutscenes to the vast size of the land to the challenging and original bosses. You didn't take the easy way out, and it certainly paid off!

Great work. I can see this one becoming another GM classic.
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Retro
post Oct 24 2005, 10:48 PM
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First off, totally amazing game. I just finished the first dungeon satisfied, but [editeditedit] Nevermind, just found the phone. I changed the letters into numbers, but it won't enter in the phone. A tad confusing, but I'll read back through the thread until I see an answer.
Once again, totally awesome game. Though some parts are a tad frustrating, I totally respect the work you put into it.

[run spellchecka.exe]

This post has been edited by Retro: Oct 24 2005, 11:40 PM
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