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-- Ark 22 -- Adventure/rpg; Complete., Updated 08.11.07
UnionJack
post Oct 18 2005, 10:13 PM
Post #181


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Hey man... i really like your game... but... as soon as i heard samosa... i got hungry dry.gif... i'm kind of indian (dad is from a heavily india influenced area, malaysia) well anyway. samosas are an awesome deep fried food... so uh... you might want to rethink that name... lolz
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Scooternew
post Oct 18 2005, 10:19 PM
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Hi again. After the boss right after you get the bombs (the boss comprised of four "towers" spinning around the room and you have to hit them when the orb in the center is blue). I exited, saved, and returned - and the teleport panel was gone. I have no way to proceed with the game. I can't find it on the bug list.
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Zarthas
post Oct 18 2005, 10:27 PM
Post #183


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Yeah... I've stopped playing this game due to the game-destroying bugs. aaskull.gif
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teentubes
post Oct 19 2005, 01:14 AM
Post #184


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I relize that its hard, but this game would get much more positive reviews and do better in the cage match, etc. if these ever-mounting bugs were eliminated.
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Scooternew
post Oct 19 2005, 01:29 AM
Post #185


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I know you can't upload. For your next game, make a patch sytem. If you don't know how to do this, just put information in a text file, and execute it during game to change variables, add objects at specific places, etc.
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Srehpog
post Oct 19 2005, 10:30 AM
Post #186


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QUOTE (UnionJack @ Oct 18 2005, 10:13 PM)
Hey man... i really like your game... but... as soon as i heard samosa... i got hungry  dry.gif... i'm kind of indian (dad is from a heavily india influenced area, malaysia) well anyway. samosas are an awesome deep fried food... so uh... you might want to rethink that name... lolz
*


Why do you think I chose it in the first place? tongue.gif


QUOTE (scooternew @ Oct 18 2005, 10:19 PM)
Hi again. After the boss right after you get the bombs (the boss comprised of four "towers" spinning around the room and you have to hit them when the orb in the center is blue). I exited, saved, and returned - and the teleport panel was gone. I have no way to proceed with the game. I can't find it on the bug list.
*


This is a bit odd; that teleport SHOULD be the only way to proceed, but it happens that destroying the boss does actually allow you out of the dungeon anyway. The point with this dungeon is that it's in pieces all over the place - methinks you didn't check your 'Directive' box, because as far as I can see it should direct you to the lake...for example, the small building in the south-west quadrant? Go there. You'll like what's inside, I promise. tongue.gif


QUOTE (Zarthas @ Oct 18 2005, 10:27 PM)
Yeah... I've stopped playing this game due to the game-destroying bugs. aaskull.gif
*


There shouldn't be any actually fatal bugs, as long as you avoid them. Wouldn't getting to the all-powerful super-duper-uber game boss be worth it? Hmm? It's not that bad...


QUOTE (teentubes @ Oct 19 2005, 01:14 AM)
I relize that its hard, but this game would get much more positive reviews and do better in the cage match, etc. if these ever-mounting bugs were eliminated.
*


You're all correct, of course, it appears that making a game of this scale bug-free is more difficult than I imagined. People always seem to find interesting ways to ruin their quest. biggrin.gif I'll try and find a way to get an update of the .exe out. Your old save files will work.

This post has been edited by Srehpog: Oct 19 2005, 10:31 AM
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klaranim
post Oct 19 2005, 08:32 PM
Post #187


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In that case heres the one I got...
CODE
ERROR in
action number 1
of  Step Event
for object gettinghit_reset:

Error in code at line 1:
  if shake!=0 && alarm[0]>45{

at position 4: Unknown variable shake
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Scooternew
post Oct 19 2005, 09:01 PM
Post #188


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Well, I checked my directive, and it said I hit a switch. I saw a switch in the room where I beat the boss, but I never even touched it. I'm guessing if you save after you beat the boss, it automatically marks the switch as hit, even if you didn't hit it. Quite funny. Just tell me if the water-jet scene comes afterwards; you have 120 seconds before it blows up, and you have to manuever your way around that cavern-like area in the water. Is that correct? If so, then no problem.

This post has been edited by scooternew: Oct 19 2005, 09:30 PM
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Srehpog
post Oct 20 2005, 07:56 AM
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QUOTE (klaranim @ Oct 19 2005, 08:32 PM)
In that case heres the one I got...
CODE
ERROR etc

*


That's really very odd. That variable is initialised in the object's create event. There should be no way at all for that to happen. Do you know how an initialised variable could be read as missing? And do you remember what exactly was going on when you generated that error?

QUOTE (scooternew @ Oct 19 2005, 09:01 PM)
Well, I checked my directive, and it said I hit a switch. I saw a switch in the room where I beat the boss, but I never even touched it. I'm guessing if you save after you beat the boss, it automatically marks the switch as hit, even if you didn't hit it. Quite funny. Just tell me if the water-jet scene comes afterwards; you have 120 seconds before it blows up, and you have to manuever your way around that cavern-like area in the water. Is that correct? If so, then no problem.
*


That's the one. If you think 120s is too much, say so. I don't know how challenging people like their games. Beaten it yet? tongue.gif
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fallen^angel
post Oct 20 2005, 02:38 PM
Post #190


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great game mate smile.gif it is probably the only gm game i actually enjoyed playing...maybe except seiklus
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Srehpog
post Oct 20 2005, 03:42 PM
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News!

<span style='font-size:16pt;line-height:100%'>Download Updated (20.10.05)</span>


The ark22.zip package is now free of all the bugs reported. This version doesn't play in 640x480, but windowed mode instead. The finished version will, though. Thank you all greatly for your help.

A replacement ark22_exe.zip containing only the modified .exe file is also available for those who already have the music. (In .ext format, rename to .exe to play).

There is one thing which I'd be grateful for, though: if you are playing Ark 22 and you find yourself in the situation which once generated one of the ex-listed bugs, please verify that the bug HAS been eliminated. That would help a lot.

Now you have no excuse. The game boss awaits! biggrin.gif


This post has been edited by Srehpog: Sep 23 2008, 11:49 AM
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Cobra Banshee
post Oct 20 2005, 06:22 PM
Post #192


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I hate the block puzzles! I HATE THEM! tongue.gif

but seriously i do. they bring down the fun.

This post has been edited by Cobra Banshee: Oct 20 2005, 06:30 PM
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Scooternew
post Oct 20 2005, 10:12 PM
Post #193


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I like them.

Hey. Repost the updated version at the top.

This post has been edited by scooternew: Oct 20 2005, 10:25 PM
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klaranim
post Oct 21 2005, 01:37 AM
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I was in the first dungeon I think. I remember beating the weird colored things and then I was in the pause menu and then something else I can't remember.

Is the object connected by ancestry to any other object?

Does any other object generate the errored event artificially using an event_perform method?


Oh yeah, did you manage to figure it out before the update was uploaded.


----------------------

And as for a competition, offer a prize to the first x number of people who beat the game. Does the game have hidden cheatcodes or easter-eggs?

Or you could offer a special version only to those who beat the game, maybe with some extra goodies or something....

This post has been edited by klaranim: Oct 21 2005, 01:40 AM
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mr.pacman0
post Oct 21 2005, 03:03 AM
Post #195


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it's a bit hard... you should make a tutorial, if possible, but incredible game otherwise, good enough for you to even sell it! (not trying to go off topic here...) it's confusing in the beginning, cause you don't know what you're supposed to do, unlike most RPG's, they tell you what you need to do, but i guess this is because of the play time, oh well, incredible game, best loading and title screens i've ever seen, even for console games compared to gamemaker, and it's just incredible... no wonder it's been out for under a month and it's already in the cage match! incredible, ingenius, i think few people, if anyone, can match this games' skill...
edit: the pause screen works just fine for me...

This post has been edited by mr.pacman0: Oct 21 2005, 03:10 AM
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The Chozoen one
post Oct 21 2005, 03:43 AM
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Here's my review...

Sprites are pretty good, even though some are just edited lttp sprites. I don't blame Srehpog, though. Isometric sprites are hard to make, and those are better than I could do. The graphics are pretty simple, but fitting.

The music is really good, especially during boss fights. Very unique!

The sounds are okay, and I really like the sounds some of the bosses make. Reminds me of metroids!

Gameplay is pretty much like zelda, but not much could be different anyway. Might run kinda slow on some computers.

The storyline is pretty good, so far as I know. I like how it's all mysterious. But why are all the people obsessed with coffee? You must have spent some late nights working on this. happy.gif

The overall fun is superb, and this is definitely the best GM game I've ever played. Congratulations! I see why it took you two years.
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Srehpog
post Oct 21 2005, 07:57 AM
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QUOTE (Cobra Banshee @ Oct 20 2005, 06:22 PM)
I hate the block puzzles! I HATE THEM!  tongue.gif
*


They were in Link's Awakening, no? Right before that absolutely awesome 'walk-over-each-tile-in-the-room-only-once-but-walk-over-them-all' puzzle. That was great. Too many GM objects required for that though.....or some too-fancy code. tongue.gif


QUOTE (scooternew @ Oct 20 2005, 10:12 PM)
Hey. Repost the updated version at the top.
*


I thought I did?


QUOTE (klaranim @ Oct 21 2005, 01:37 AM)
Is the object connected by ancestry to any other object?

Oh yeah, did you manage to figure it out before the update was uploaded.
*


No, it's a unique object which is created whenever you take a hit, runs an alarm (and is persistent so you can change rooms), and then resets your state to 'able to take hits' when it runs out and destroys itself. The 'shake' variable defines whether or not the object will make the view shake just after you get hit. Everywhere but the flask miniboss, this is false. The 'shake' variable initialises itself to 0 in the create event of the object. That's why I can't understand how it could be counted as unknown...


QUOTE (The Chozoen one @ Oct 21 2005, 03:43 AM)
The overall fun is superb, and this is definitely the best GM game I've ever played. Congratulations! I see why it took you two years.
*


Thanks. Now finish it. tongue.gif The flask works these days so you can extend your working life bar by 2 or 3 times...
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arao
post Oct 21 2005, 08:47 PM
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What do you do after you head to the part with the pit and the egg?
I just had the radio scene, and fixed the variable in my save file.
But they tell me to head back to New Samosia, i head there and someone says everyone went North and East.
Would that be to the village with the lighthouse?

This post has been edited by arao: Oct 21 2005, 08:49 PM
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klaranim
post Oct 21 2005, 08:49 PM
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QUOTE
QUOTE(klaranim @ Oct 21 2005, 01:37 AM)
Is the object connected by ancestry to any other object?

Oh yeah, did you manage to figure it out before the update was uploaded.
[*]



No, it's a unique object which is created whenever you take a hit, runs an alarm (and is persistent so you can change rooms), and then resets your state to 'able to take hits' when it runs out and destroys itself. The 'shake' variable defines whether or not the object will make the view shake just after you get hit. Everywhere but the flask miniboss, this is false. The 'shake' variable initialises itself to 0 in the create event of the object. That's why I can't understand how it could be counted as unknown...


Hmmmmm.......

Maybe I should try again in the new version, but I won't have the time to play in the next few days.

I'll tell you if it happens again.
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smileyinc
post Oct 21 2005, 08:49 PM
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This game is awesome!!!!!! I have never played a better GM game in all my days. 10/10, no questions asked.

I am stuck..... sad.gif. I am stuck in the lighthouse, I cant get past those stupid guards. Any tips???
Also, I found the phone number in the building and put it in, but it didn't work. Is there any certain way I'm supposed to type it in?
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