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-- Ark 22 -- Adventure/rpg; Complete., Updated 08.11.07
Srehpog
post Oct 1 2005, 05:11 PM
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Ark 22




Screen 01 | Screen 02 | Screen 03
Screen 04 | Screen 05 | Screen 06
Screen 07 | Screen 08 | Screen 09
Screen 10 | Screen 11 | Screen 12

The entire contents of the development folder.




Info:

Filesize: 20Mb
File type: .zip
File contents: Ark22 Game and Soundtrack
Genre: Action/RPG
Playtime: 6-10 Hrs.

Zelda-style action/RPG with original story, graphics, enemies and weapons. Started in May 2003.

Enjoy. biggrin.gif

Music by Hurtdeer

Ship Section FAQ:

- Talk to the NPC in the furthest south-east room, by the desk with a monitor on it. He'll ask you for a decrypted disk.
- Get the disk from the small table in the bottom-left corner of the main room.
- Press Enter on the glass of drink by the main desk to distract the guy standing there.
- Use the PC behind the main desk. The disk is now decrypted.
- Return to the first NPC and talk to him.
- Go to the bar and grab the tray of drinks waiting. Answer "Yes!".
- Go left to the front deck, and talk to the NPC on the platform, return to the main area and use the lift.
- Use the PC at the desk in the little room up here to launch a cutscene.
- After cutscene, use the lift to leave.
- On arrival in the main area, run RIGHT to leave the ship...

Initial New Samosa Village FAQ:

- Watch the 'waking up' cutscene and enter your name.
- Talk to the NPC sitting at the table to receive the sword.
- Go outside, and into the building with a computer symbol over the door (south).
- In here, talk to the NPC next to the teleport machine. He'll turn it on.
- Outside again, go east to the little kiosk. Talk there.
- Then head to the large building on the hill and if you like, talk to the NPC next to the bath-like machine to restore health. (costs 200 Credits).
- Finally, talk to the yellow NPC on the podium. Receive the key to the village gate and a radio transmitter.
- Head north outside to the gate. Press Enter on the lock to unlock it, and head out into the overworld.

Help! I cannot complete Dungeon 1!

Help! I'm stuck searching for an item in a trading/collection sequence!

Help! I can't answer anything useful on the Samosaphone!

GMA 2006 Success

-- BEST OVERALL GAME --
1st: Ark 22 by Srehpog

-- BEST GAMEPLAY --
1st: Ark 22 by Srehpog

-- BEST GAME MUSIC --
2nd: Ark22 by Srehpog

-- BEST GAME SOUND EFFECTS --
2nd: Ark 22 by Srehpog

-- BEST RPG --
1st: Ark 22 by Srehpog

This post has been edited by Srehpog: Jan 2 2009, 10:22 AM
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matthew
post Oct 1 2005, 05:13 PM
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looks very good but i am not downloading a 20mb game
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Srehpog
post Oct 1 2005, 05:14 PM
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You would have liked it. :/
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hpapillon
post Oct 1 2005, 05:22 PM
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If you've got a decent connection it actually downloads pretty fast.

So far I've only downloaded it and loaded it up to take a peek (too busy to play right now) but it looks great.

Don't want to download 20MB? Well, look at it this way. Even the poorest GM exe game is 1MB. So all this has to do is be 20 times better than that, and it's worth your time to download. And I suspect it *is* 20 times better. smile.gif

One warning, though, it does set your resolution to 640x480 which isn't warned in the first post. Obviously it unsets when you quit, but since GM messes up all your open windows when it changes resolution this is a nice thing to be warned about smile.gif
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J-Labs
post Oct 1 2005, 06:02 PM
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Very good but It was sorta confusing on what to do in the begging you know when you drop that glass thing. Also I pressed P to pause and all it did was exit so there goes my progress.
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mmm
post Oct 1 2005, 06:40 PM
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QUOTE (Srehpog @ Oct 1 2005, 05:11 PM)



I can Perfectly Understand what you mean!!!!!!

W.T.F.????? You used the word 'Ark'??????? sh**T !!!! (I hope you can realise my frustration! I ve been working for some time with this name! LOL!)

Anyway, Good luck with your game!
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ToaofGamecube
post Oct 1 2005, 06:52 PM
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how do you get the guard to leave his post!?! what would be good would be to make interactive things obvious.
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SuperCasey4
post Oct 1 2005, 06:56 PM
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This game is awsome! I haven't gotten very far but I can tell you put a lot of work into it, and it is going to be one of the few GM made games that I keep playing.
The graphics were great and fit the style very well.
The gameplay was pretty standard for this type of a game, but it was well done, and I didn't find any bugs or anything.
The story seems like it is going to be very good, but I haven't played enough yet to see where it is going.
The sound and music fit the game well.

Overall 9.8/10 - I can see this being a staff's choice soon, and in a league with games like Seiklius or Jumper 2. Good Job!
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JJProductions
post Oct 1 2005, 06:56 PM
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Looks great from the screenshots...

Im glad to see you got a decent download rate... and miraculously a site to host it smile.gif 300kb/s is always good to see in a game.

Wish me well,
JJ

Edit:
I seem to be having the same problem... I tried stealing coffee to get through, but that didnt work... how to make credits is the question, then?

This post has been edited by JJProductions: Oct 1 2005, 07:04 PM
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GameMaker Dre
post Oct 1 2005, 07:12 PM
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Well, I liked it up until I pressed "P" to pause when i got out of the life support thing. Thats when it just shut off on me. Good story (a letter by letter text display would have been better, but I really like the Message Box Background.) Very good!
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Srehpog
post Oct 1 2005, 07:27 PM
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The pause bug has been fixed. To avoid it, wait until you have opened the village gate, THEN you can pause. tongue.gif

I'll post a short FAQ for the ship tomorrow, since pausing doesn't work there. Sorry about that.
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JJProductions
post Oct 1 2005, 07:44 PM
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What the heck!

I got to the part where you have to go to the safe area, and I was looking for the way out, and suddenly I fell through a cabinet and died! Then, when I reloaded it and redid everything, the character was non-existant.
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TheFish
post Oct 1 2005, 08:02 PM
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QUOTE
looks very good but i am not downloading a 20mb game

It only took me 2 minutes to download...

Anyway, my english is not the best, and i dont really understand what i have to do.
How do i talk with people?

The game looks really good, congratulations.
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Zarthas
post Oct 1 2005, 08:06 PM
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lol, I wish things in this game were labelled. When the guy that wants a data disk says "main desk", does he mean the one in between the cabins with the guy who wont speak to you, or a desk in the controller room?
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Srehpog
post Oct 1 2005, 08:09 PM
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QUOTE (JJProductions @ Oct 1 2005, 07:44 PM)
What the heck!

I got to the part where you have to go to the safe area, and I was looking for the way out, and suddenly I fell through a cabinet and died! Then, when I reloaded it and redid everything, the character was non-existant.


You must have run out of time and crashed. I coded that right at the beginning, when I was an absolute newbie, so of course it doesn't work at all. My apologies. tongue.gif To make it out of the ship, just run right when you get out of the lift.

As for the pause problem, I've submitted an update for upload, so it should be available within an hour or so. I doubt any of you will want/need to download it again though, since the problem is quite minor. For new downloads though, it's fixed.

You talk to NPCs by approaching them from the south (only) until you can walk no further over them, then press Enter.

This post has been edited by Srehpog: Oct 1 2005, 08:46 PM
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Zarthas
post Oct 1 2005, 08:12 PM
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Meh, some people can't take a joke...

Anyways, I figured out the thingy with the guy who doesnt talk to you. Groovy. I thought the guy next to the elavator was talking about the guard who guards the entrance to the deck blink.gif

JJProductions, you crashed aaskull.gif So did I.

Hey, there's some kinda bug... I think it's what JJproductions was talking about.
If you crash and die die once, then start over again, the elavator doesnt get created when you come back up from the scanning room. Sounds like some variable doesnt get toggled back.

This post has been edited by Zarthas: Oct 1 2005, 08:21 PM
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RetroVortex
post Oct 1 2005, 08:19 PM
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I've like what you've done and I haven't played it much..
but i'll reply with a full review tommorrow...
Very nice graphics 98 percenty origional!! (zelda-ish at some bits but hey nobody's perfect)
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BKO376
post Oct 1 2005, 08:24 PM
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uh... how do you talk to people?

EDIT
Ugh... nevermind... enter

This post has been edited by BKO376: Oct 1 2005, 08:27 PM
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GoronSlayer99
post Oct 1 2005, 08:35 PM
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I'm going to play alot more, but it seems awesoe so far. I ran around, got the disk, delivered the tray, accessed the computer, then something bad happened and I was like "Woah...this reminds me of final fantasy" The stars in the background were flying fast, the music fitting perfect. Very cinematic. Then I ran around and couldn't find the escape pods or whatever and died. But all and all, it was very cool. Keep it up. biggrin.gif

Edit: How can you save? ...Can you?

This post has been edited by GoronSlayer99: Oct 1 2005, 08:40 PM
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Srehpog
post Oct 1 2005, 08:42 PM
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QUOTE (Zarthas @ Oct 1 2005, 08:12 PM)
Hey, there's some kinda bug... I think it's what JJproductions was talking about.
If you crash and die die once, then start over again, the elavator doesnt get created when you come back up from the scanning room.  Sounds like some variable doesnt get toggled back.


I don't know why I even added that in the first place. It's a global variable and a room_restart(), of course it wouldn't work. What a ridiculous idea that was. Fixed.

People, don't die. You have ONE minute to get to the secure areas: just run right! Don't mess up. tongue.gif

Secure areas: run RIGHT.

GoronSlayer, you can save at a Save Station, and the first one is just after the 'exit ship' cutscene. And thanks for the comment about Final Fantasy, that's high praise indeed! biggrin.gif

This post has been edited by Srehpog: Oct 1 2005, 08:44 PM
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