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-- Ark 22 -- Adventure/rpg; Complete.


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#1001 C3PO the Dragon Slayer

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Posted 03 December 2009 - 09:48 PM

andrew_berge: I'm having that problem too, with the slow-loading dialogues, which is really annoying on a game that is otherwise the epitome of Game Maker awesomeness.
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#1002 Srehpog

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Posted 17 December 2009 - 10:42 AM

The (old, old) dialogue system is based on a technique where the screen contents are saved as a screenshot, then re-loaded nto the game as a background for the message object via the hard disk or whatever storage the game is running from, so if reading or writing to disk is slow or impossible (e.g. if the drive is full or you're using a USB stick, which is slow for this kind of thing) there'll be a delay or possibly no message. As with a lot of issues with Ark 22, I'd recommend playing it on a clean-ish machine... and with patience. I can only imagine using Windows 7 makes things worse, just because.
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#1003 andrew_berge

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Posted 23 December 2009 - 05:39 PM

As with a lot of issues with Ark 22, I'd recommend playing it on a clean-ish machine... and with patience. I can only imagine using Windows 7 makes things worse, just because.


My computer has never been cleaner, actually. Oh well.

Maybe if you make a new exe with GM8?
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#1004 Zargy

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Posted 07 February 2010 - 12:20 AM

This is one of the best GM games of all time, I think it would be great if you were to port it to GM8.
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#1005 black ice00100

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Posted 07 February 2010 - 06:54 PM

Congrats on having over 1000 posts
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#1006 KilmarGames

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Posted 22 February 2010 - 08:37 PM

I'd imagine that a lot of the code is out dated. Remember some of the functions changed from 7 to 8, which means the older version of GM don't have those changes. It would require a bit of work to change it all.
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#1007 zarley11

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Posted 22 February 2010 - 08:55 PM

I'd imagine that a lot of the code is out dated. Remember some of the functions changed from 7 to 8, which means the older version of GM don't have those changes. It would require a bit of work to change it all.


I think this was created with GM5 or 6, nawt with 7
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#1008 GeEom

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Posted 02 April 2010 - 02:19 PM

I love the game.
Thats all I have to say about that.

However there are a few bugs, nothing dammaging the staggering reputation the game has earnt itself in my mind, but enough to dent imersion.
Alot of the creep death animations are using sprites without transparent backgrounds, it createds a black rectangle ingame because of this.
certain creeps, vexingly the first boss fight, have found ways to get outside the play areas of a room, and then they get stuck, I suggest double layering your wall objects to prevent diagonal movement to the outside.
Money looses its value once it becomes an issue of just reloading some ice again and again untill your pouch is full...
When I break the ice there is a substancial delay before the item spawn, suggest setting item height < ice height, and making the spawn instant, then we get to see what we have smashed out of the ice emerge.

These minor issues are literaly ALL I CAN FIND, and they realy are minor, this is a staggering game with a perfect aplication of care and polish!
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#1009 badgerboy

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Posted 18 April 2010 - 12:32 AM

I'm in the pyramid dungeon during Chapter 5.

I defeated the mini-boss with the several orbs, proceeded three rooms to the right, and then down a room (so you'd be directly right of the first room you enter on that floor; it has three orbs rotating around pillars). I went down that room, and then to the left (so I'd be in the room that's split in half, with a save point and enemy on the left). I hit the switch, causing an obstacle to be placed in the prior room.

I have no idea what to do now. I think I have to cause the power to go out in the room with the orbs and pillars I mentioned above, but I can't figure out how to do that.

Can anybody help me? Thanks in advance :D

Oh, and excellent game so far. Very fun.
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#1010 11clock

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Posted 19 April 2010 - 02:15 AM

Can someone help me with those box puzzles in Chapter 1? They confuse me. :chikin
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#1011 Zargy

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Posted 14 May 2010 - 05:20 PM

You know what? I what I would really like to see is this game remade with GM 8.0, get all the bugs ironed out, and make it fast. That would be really great.
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#1012 zarley11

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Posted 15 May 2010 - 05:44 PM

You know what? I what I would really like to see is this game remade with GM 8.0, get all the bugs ironed out, and make it fast. That would be really great.


and also along ass time to recode
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#1013 Zargy

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Posted 18 May 2010 - 01:05 PM

I think this was created with GM5 or 6, nawt with 7

As far as I can remember, it was made with GM 5.3.
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#1014 skulldragon

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Posted 02 June 2010 - 07:04 PM

Firstly I would like to say that I love this game!

However I need some help. I have two questions.

1. I am stuck on the fight in Chapter 2 after the timed part where your speedboat thing blows up if you take too long. Is there some secret to beating this part or is it just a matter of repeatedly shooting the monster?

2. Does anyone know where I can find a money pouch that can hold more that 500 credits?

Sorry if these questions have already been asked
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#1015 bfg666

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Posted 03 August 2010 - 12:13 AM

Holy sh*t! 5 years and this thread is still active, that's amazing!

I found a remaining bug: during the prologue, after detecting the planet, the game froze when the elevator got back to the main deck. I restarted the game 2 or 3 times and it didn't happen again, so I don't know if it's a real game bug or some kind of incompatibility...

I have a request: I need a walkthrough. Badly. I've searched through ALL the 51 pages (!) of this thread, 2 or 3 people apparently made some but all the links are dead and, despite the quite large number of people asking for walkthroughs, they were never posted again. This is a really good game, but the puzzles are too mind-boggling for me. It's supposed to be a Zelda-like Adventure RPG, not a puzzle game! If I wanted a puzzle game, I would play Myst. So pleeeaaaaase Srehpog, or the people who posted those walkthroughs, do something about it! Thanx.

Edited by bfg666, 04 August 2010 - 01:51 AM.

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#1016 Srehpog

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Posted 05 August 2010 - 08:11 PM

News: Video walkthough!

http://www.wearehive.com/?page_id=ark_video

I have a request: I need a walkthrough. Badly.

Done. Enjoy!

Edited by Srehpog, 05 August 2010 - 08:11 PM.

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#1017 skunkchop

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Posted 06 August 2010 - 10:42 PM

Wow, that's helpful.

@bfg:
Zelda games have many puzzles, last time I checked.
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#1018 skulldragon

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Posted 26 August 2010 - 12:24 PM

I finally completed it!

Absoliutely brilliant in every aspect. The story was especially great, I thought.

I did everything, so I guess I got the good ending, can someone please tell me what the bad ending is.
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#1019 theg721

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Posted 26 August 2010 - 01:00 PM

The .zip is a multiset archive or something? So, well, I can't play.
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#1020 peng007

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Posted 12 January 2011 - 03:22 AM

AAARCGH!!
I got up to the pyramid boss but then accidently overwrote my save file on the first dungeon! :wacko:
Anyway fantastic game. This is definately one of the best games made with game maker. I think there should be a hint system and maybe the ability to upgrade your weapons.
9.75/10.
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