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Jumper Two Editor V4.06


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#1 YoMamasMama

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Posted 11 September 2005 - 09:52 PM

First off... Yes, I checked with a mod, and yes, this is a legal topic. Jumper Two's thread was closed, but this is a completely different beast. It could be considered a program, but it also has a game side to it.

Now then...

Current Version: v4.06

Download Jumper Two and lastest version of Jumper Two Editor: http://www.helixgame...s/JumperTwo.zip
Download just the latest version of Jumper Two Editor: http://www.helixgame...games/JTwoE.zip

Like I said earlier, this is completely different from JTwoE v3.5. Everything was redone, and it's a ton more professional.

========================
Version 4.06 - June 26, 2006
========================
New Objects:
--Added alot of new scenery objects.
--Added new scenery tab "Pillars".

New Features/Changes:
--Put the Custom Particle emitters in their own scenery tab.
--Added 5 new music tracks from Untitled.
--Added a fourth Custom Block slot.
--Added Ogmo Skin "The Original".

Bug Fixes:
--None

========================
Version 4.05 - April 20, 2006
========================
New Objects:
--Custom Floor objects (3 of them - use sprites loaded in by the user).
--Enemy Block (shoots at Ogmo).

New Features/Changes:
--Added new particle option "Shape".
--Added 6 new music tracks from Untitled.
--Added Timer end action "Sector Complete".
--Added Score option "Beat Sector".
--Increased Sector Description character limit to 3500 characters (from 1600).
--Added new Timer option "Second Effect".
--Added new editor window "Custom Graphics".  Right now it lets you load in 3 custom floor tiles.

Bug Fixes:
--Fixed bug where non-controllable falling Ogmo would be duplicated upon contact with shooter.
--Fixed fatal bug when Ogmo fell off bottom of stage perfectly lined up between two ending objects.
--Fixed typo on "Input Author Site" interface.

========================
Version 4.04 - Dec. 14, 2005
========================
New Objects:
--None

New Features/Changes:
--None

Bug Fixes:
--Fixed bug where editing objects would draw below editing window (for real this time).
--Fixed bug where Ogmo could be carried offscreen by conveyors.
--Fixed fatal bug when entering a shooter.
--Fixed fatal bug when "Stage Complete" timer executes.

========================
Version 4.03 - Dec. 13, 2005
========================
New Objects:
--Exploding Block (Self-destructs shortly after Ogmo steps on it).
--Sector End (Ends entire sector instead of skipping to next stage).
--Goto Stage 1-10 (Takes player to stage # instead of next one).

New Features/Changes:
--Made the random ads alot less intrusive (now show on the "Play" screen and don't pause the program at all).
--Added more ads to the randomizer.
--Added Ogmo Skin "Dynamo" by eXodus.
--Added Ogmo Skin "Jellyfish Ogmo" by Pysco Jelly.
--Made particle direction cap 720, instead of 360 like it originally was.
--Conveyors now stop when electricity is off (like they always should've).
--Can now press Ctrl + Shift + R while editing to clear the stage and randomly place floor blocks in it.

Bug Fixes:
--Fixed some wierd collision bugs when pushing crates.
--Fixed bug where editing objects would draw below editing window.

========================
Version 4.02 - Nov. 6, 2005
========================
New Objects:
--None (excluding particle emitters)

New Features/Changes:
--Added custom Particles!  Edit them in the Particles window, and place them with the Particle Emitter objects under Misc. Scenery.
--Added a particle effect for when gems are destroyed by a timer.
--Split "Fake Modifier" into two objects - a version with depth above Ogmo, and a version with depth below.
--Added new original music tracks by Ds: "HiFi", "Mountain King", "Imperial Waltz", and "Farmer".
--Added music track "Seirov Theme" by Ds, from Dex's Seirov game.
--Added music tracks "Tribuki Town", "Tribuki Cavern", "Dead Grove VIllage", "Malbio Castle", and "Albero FInale" by Ds, from Dex's Albero game.

Bug Fixes:
--Fixed bug where "PAUSED" on pause screen was sometimes not centered.
--Timers are now drawn on top of objects.
--Fixed bugwhere loading a locked sector followed by an unlocked sector would still display the locked interface.

========================
Version 4.01 - Sept. 13, 2005
========================
New Objects:
--None

New Features/Changes:
--Added Pausing (press Enter in gameplay).
--Added Preferences option to not play in-game music.
--Added custom timers.
--You now have to press spacebar on the tally screen to exit it.
--Ogmo now "moonwalks" properly when controls are reversed.

Bug Fixes:
--Fixed bug where wrong animation would play if Ogmo started stage running.
--Fixed bug where electricity always started on when loading a sector.
--Fixed small interface bug when loading a sector from a previous version.
--Fixed bug where you could only save in the same folder as the editor exe.
--Fixed bug where Ogmo would get stuck if pushing a crate when a cannonball hit the other side of the crate.

========================
Version 4.00 - Sept. 11, 2005
========================
J2E v4.00 is a complete rewrite, from the ground up.  Everything was redone, and many things improved (though some features have not yet returned).  Version 4.00 will now be considered the "starting ground" for future versions.  Everytime a new version is released, it will be added to this list with what was added (and what bugs fixed).

I'll add screenshots and a sector made by me soon.

Need a good place to share your sectors other than this topic?
Helix Games Community: http://www.lordt.net...dex.php?act=idx

Sectors I've made (click a name to download):

50 Stars
Mr. Teeth has a star fetish.
Septmeber 14, 2005 (v4.01)

Out of Exile
Time to make a comeback...
September 11, 2005 (v4.00)

Edited by YoMamasMama, 27 June 2006 - 02:28 AM.

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#2 Created By Ben

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Posted 11 September 2005 - 09:53 PM

I liked it alot. Very well done. Good work. I did not seem to use it really. I just messed around with it. But its a big step from the old editor good job!
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#3 Mitchell EX

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Posted 11 September 2005 - 09:55 PM

Woo Hoo, *starts making level* this is gona be great, though it doesn't have all the stuff yet it has tons of cool stuff extra. Can't for your level eather :(
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#4 RapidRage

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Posted 11 September 2005 - 09:58 PM

This is fun!
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#5 Tarpstar_Entertainment

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Posted 11 September 2005 - 10:00 PM

I like it. Hope to see more in the future!
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#6 Nephiros

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Posted 11 September 2005 - 10:10 PM

There's still the skid jump bug...
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#7 YoMamasMama

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Posted 11 September 2005 - 10:12 PM

If you are talking about the skid jump not taking as much momentum to pull off as in J2, that's meant to be there. I like it better that way =P

And there will likely be constant updates, at least for a while. But don't fear! Unlike in the old J2E, save files will be transferable between versions (barring some uge bug involving the save system).
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#8 viper12792

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Posted 11 September 2005 - 10:31 PM

Wow, this is really cool. I can't figure out how to add a level finisher thing though.

EDIT: Nevermind I figured it out :)

Edited by viper12792, 11 September 2005 - 10:33 PM.

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#9 mysour

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Posted 11 September 2005 - 10:38 PM

After it loads I get :

Unexpected error.
But I like the loading graphic. :)
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#10 Nephiros

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Posted 11 September 2005 - 10:51 PM

You don't need momentum AT ALL to skid jump...and why does it only work when going left?

Anyway, are the memory keys implemented yet because they aren't working for me.
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#11 YoMamasMama

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Posted 11 September 2005 - 11:00 PM

Memory keys work fine (Ctrl + # to set, just # to snap back to it, where # = number key 1-5).

And I don't know what you mean by skid jumps only acting that way to the left. Someone else said it only acts that way when going right. It works the same both ways for me.
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#12 jls900

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Posted 11 September 2005 - 11:01 PM

veeeery nice, much better then original, i amde an awesome level with it too, 10/10 surely

Edited by jls900, 11 September 2005 - 11:40 PM.

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#13 Dragoon Games DG

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Posted 11 September 2005 - 11:01 PM

this is great! i was just usin the v3.1, cant wait for jumper3! (hint hint)
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#14 Nephiros

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Posted 11 September 2005 - 11:04 PM

Really? Because when I press left, then quickly right and jump, I can't skidjump with 1 pixel of momentum. But it don't work when I try going right first.
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#15 3t3rNAL_Payn

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Posted 11 September 2005 - 11:05 PM

yeah! fun! my level is physically impossible, and very chaotic
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#16 YoMamasMama

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Posted 11 September 2005 - 11:06 PM

Ah, sorry Nephiros, I was looking at something else, you are right about the skid jumping.

Ignorance truly is bliss... no bug fixes required.

Fixed and reuploaded.
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#17 MetalGearSnake

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Posted 11 September 2005 - 11:29 PM

awesome, i love making different themes of levels with the jumper editors.


i think im the only one with this problem, but;

i have to put my mouse below-right of whatever im clicking to click it.

its like, the effect of the clicking (creating an object, clicking a button) always happens to the upper-left of my mouse, by about 16 pixels.

X <--- thats where the actual clicking happens.

|\ <---- thats where my mouse is
|
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#18 BBaller

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Posted 11 September 2005 - 11:36 PM

MetalGearSnake, I think I know what the problem is. The editor's screen size is slightly larger than 800x600, so you're going to have change your resolution. I hope this helps.
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#19 Quietus

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Posted 12 September 2005 - 01:03 AM

Wow. That's all I can say. This looks and feels very professional, and I love the style of the menus. All the new items and options are awesome, you have certainly outdone yourself this time. I can't say much, since I've only been using it for about 15 minutes. Maybe for 4.1 (you're probably sick of updating this, but I'd like to throw this out there), you could be able to put custom sprites, backgrounds, and sounds in the file for use in the game. Just a thought. All in all, this is truely unbelievable, and I will be hooked on this for a long time.



By the way, I love the quote in your sig. It's so hard to find someone who even knows who A Perfect Circle is, much less a fan. That is all. :)
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#20 Ussyless

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Posted 12 September 2005 - 01:14 AM

would we need a newer version of jumper since people are saying theres new stuff?
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#21 Created By Ben

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Posted 12 September 2005 - 01:39 AM

YMM is making Jumper 3!
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#22 Matthewsbedroom

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Posted 12 September 2005 - 01:59 AM

NOW YOU CAN MAKE JUMPER GAMES WITHOUT THE PLATFORM_EXAMPLE!!!

NO LONGER DO YOU NEED TO USE A BETTER ENGINE TO MAKE A TRUE JUMPER CLONE!
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#23 FoxBlitzz

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Posted 12 September 2005 - 02:52 AM

Is there going to be a way to import levels made with an older version of the editor? Or is the old format incompatable with the new one?

Edited by FoxBlitzz, 12 September 2005 - 02:53 AM.

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#24 YoMamasMama

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Posted 12 September 2005 - 04:21 AM

I made a new 10-stage sector. Click name to download.

Out of Exile
Time to make a comeback...
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#25 Nephiros

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Posted 12 September 2005 - 08:29 PM

I found a slight bug. If Ogmo start at the left (probably working with the right side too) side of the screen and you start moving right before the "little intro" finish, you'll move with the standing sprite.

Nice sector BTW.

Hum, in the 8th stage of the sector, what's with the Gems? You can collect both of them without having to teleport back to the start.

Edited by Nephiros, 12 September 2005 - 08:32 PM.

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#26 FoxBlitzz

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Posted 12 September 2005 - 09:07 PM

Hmm... this is starting to look pretty good. Will this mean that a Jumper 2 Redux is in progress? The editor's engine is much newer than the actual game's engine.
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#27 YoMamasMama

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Posted 12 September 2005 - 09:14 PM

Jumper 2 Redux isn't in the cards right now. It'd just be a waste of time when I could be doing other things.

Maybe eventually, though.
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#28 Rutger Bevers

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Posted 13 September 2005 - 05:57 PM

Wow, it changed a lot... I like it :).
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#29 Ablach Blackrat

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Posted 14 September 2005 - 01:02 AM

Spam's been deleted.
Punishment has been given.
Please keep it decent.

-A Haiku by Ablach Blackrat
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#30 YoMamasMama

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Posted 14 September 2005 - 02:45 AM

v4.01 released. Wanted to get it out quickly to deal with the bugs and also to add... custom timers! They add alot of options to the game, check 'em out!

Old sector files will be compatible (but ones made in v4.01 will not transfer backward to v4.00).
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