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Easy-to-learn Gml Tutorial


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#41 crems123

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Posted 29 September 2007 - 10:18 PM

no actually i think its easier in word. many people are scared of the html help file type. this is the best way and easier to print it all out

Edited by crems123, 04 October 2007 - 09:47 PM.

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#42 General Leo

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Posted 12 October 2007 - 10:42 AM

My GML tutorial is free for anybody to use, convert, hand out, modify, blah blah so long as credit is given where due.

I like that you all are commenting on parts of it but PLEASE do realize I created this as a beginners guide. Why in the world would I get into other statements like while, with, then, continue, break, switch, return...ect. That would brink the edge of beginner level and probably cause a few readers to lose interest. I have been pondering the thought however of making an experts scripting tutorial... We'll see.
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#43 NitroFaber

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Posted 13 October 2007 - 01:42 AM

I think that an experts tutorial to continue on from this tutorial would be very useful for some people.
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#44 LRG

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Posted 13 October 2007 - 03:49 AM

I know this is kinda off topic but can you please make a 'more advanced tutorial' that covers while, with, then, continue, break, switch, return and loops... I'm using GML for the first time using your tutorial but in my rpg game I need more advanced coding, I did a lot of copy-and-pasting (credits given of course) but could understand little of it...
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#45 paolo-dude

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Posted 06 December 2007 - 05:03 PM

Very useful! Helped me get to grips with GML.
One thing I could not work out. Arrays. I tried them withs scripts, and just in the code box.
11/11 is my rating.

~PD~
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#46 Silverbros

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Posted 07 January 2008 - 02:24 AM

Thanks You for taking the time to make a tutorial, I'm sure on all of our behalf that we learn how to begin gml coding. this really help me, know i know basic gml coding, I'll use the help section to learn the advance, but right now i can improve my game, and know what I'm doing. if someone just take about 30mins just to set read it and test it out, then they would understand it. my friend got the same tutorial, yet but he won't take the time out to read it...and...yeah...anyways good tutorial, thanks a lot and i hope you make a new tutorial for advance gml coding, I'll definitely want to read that, and i hardly want to read anything, thanks again. :rambo
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#47 RomanS

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Posted 07 January 2008 - 04:48 AM

I dont like the tutorial very much because it doesn't help you put the code
together with another code it only explains what a certian function does but I like how its easy to understand.
What would be really nice is if he made examples to try out for the code
he made but making something people would normally use. :rambo
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#48 OmegaZero

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Posted 09 January 2008 - 01:31 AM

An expert tutorial would be good... :P
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#49 Victor

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Posted 12 January 2008 - 12:00 PM

Well you have put quite a lot of effort into this, I can see that.. Which is good. BUT if you want to learn other people to code, you'll have to structure your code a lot better.

For example, your code isn't even indented. You aren't consistent with using brackets, and similar things.

Beginners that reads this might look up to you, and do as you do.. And then, they will do it the wrong way.
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#50 Tanman

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Posted 22 February 2008 - 04:30 AM

Finally, I found an easy to learn GML tutorial. Thank you so much. I hate making posts on stuff that im trying to learn and getting the answer of go learn GML lol. I finally understand it.
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#51 hlaw

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Posted 25 February 2008 - 02:15 AM

It's been 7 hard months that I finally found this tutorial. I wich I could find
this early. It seem like a human teaching another human to learn GML.
GREAT JOB! ^_^
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#52 rodrigoms

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Posted 09 June 2008 - 11:52 AM

really great tutorial this is exactly how i learned GML. (now if you would just post an intermediate GML tutorial)
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#53 LukeEntertainments

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Posted 12 June 2008 - 01:23 AM

Wow, I never really had got arrays until now, and I've never yet needed to use them. But now, with my new game coming, I've really got to use them to get stats and skills. Great Job At Explaining.
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#54 Diptoman

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Posted 12 June 2008 - 12:15 PM

I see some people are saying about an 'expert's tutorial'. Well, those who are saying this, I should point out to them, tutorials are for beginners, there cannot be a tutorial for experts. :GM026: .Advanced stuff are for you to figure out if you had learnt the basics correctly...
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#55 x-death

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Posted 13 June 2008 - 04:07 AM

great little tutorial but theres a few things you could add:
1. tell them that you dont have to place "!" to say not you can alternatively place the actual word same with other ones.
2. also explain some other commonly used functions such as place_free, place_meeting and draw_text
3. when you were listing image_speed and all those you could have listed mouse_y and mouse_x
4. with stuff such as random() you could give an example of it in use (meaning like a little snippet of code).

alsoalso the array part would is great i may add i learned a bit from it but maybe i would suggest making an array example so makign a really small example shoing it in use maybe just making an array for 2 words or something and show people how to set array when something happens ect...

i can do all the stuff i listed but only because i have spent to long playing with such things and browsing the forums ect... but other people may find it useful.
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#56 heyufool1

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Posted 19 June 2008 - 12:56 AM

Sweet thanks! I now understand arrays and i'm currently using them to make a scroll through menu for a catalog! thanks so much!
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#57 General Leo

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Posted 02 July 2008 - 01:13 AM

Well thank you all for your replies. From what alot of you are suggesting, I can tell you arn't all reading the whole thing. Some things have been mentioned that i need to add to the tutorial that are already there. I used alot of commands in the "Smart codes" section that shows them in action which should be a pretty good example on how to use them so why would i describe how to use it somewhere else just making it that much longer to read...

Also, Victor...
Remember this tutorial is for BEGINNERS so most people who are reading it need to know the BASICS only. Talking about proper scripting grammer doesn't seem like it's something that everybody needs to worry about. Indenting doesn't help the script in any way. It only helps you read it easier. Putting brackets isn't always needed, as i mention in the tutorial. People who know other scripting languages will tell people to use ; but you DON'T NEED IT for GML. Things that don't help write code, i left out for a reason.
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#58 Minato

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Posted 16 October 2008 - 06:18 PM

I Still don't get the drawing healthbars code

Is there an easier code or a way to elaborate!

Edited by Minato, 16 October 2008 - 06:21 PM.

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#59 Nucleus

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Posted 16 October 2008 - 06:41 PM

An expert tutorial would be good... :)


If you are an expert, why would you need a tutorial?
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#60 photocopier

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Posted 16 October 2008 - 07:08 PM

An expert tutorial would be good... :)


If you are an expert, why would you need a tutorial?


well I imagine the point of an expert tutorial would be to change from intermediate to expert.

(I'm not saying I dissagree though, I think you're not truly an expert unless you get there yourself.)
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