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Building Constructor


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#51 kickassgames

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Posted 23 March 2007 - 02:41 AM

Could you possibly put up an example of how to import the buildings into the game?? please :GM060: and yea it's easy to use and very good and professional looking

Edit: Hey did someone hack me account or something err now i have to change me password again so just to let you know that post above isn't mine!! :GM028:

Edited by kickassgames, 23 March 2007 - 02:43 AM.

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#52 dudeishfish

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Posted 31 March 2007 - 08:51 PM

Congratulations you just won tool of the month on Xineph Studios!
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#53 L4nt0m

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Posted 02 April 2007 - 10:02 PM

Congratulations you just won tool of the month on Xineph Studios!


thanks ;)

Could you possibly put up an example of how to import the buildings into the game?? please :D


The models output by this program can be loaded in your own game with the d3d_model_load-functions of game maker.

UPDATE: recompiled the program in GM7 so it's vista compatible (version number stayed the same though)

Edited by L4nt0m, 02 April 2007 - 10:05 PM.

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#54 badgamemaker

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Posted 03 April 2007 - 11:12 AM

Cool, but hard to use!
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#55 samushi

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Posted 04 June 2007 - 10:20 AM

This is awesome :P !
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#56 them4n!ac

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Posted 04 June 2007 - 03:55 PM

this would be good if it wouldn't consist of default blocks, spheres... but of primitive-built - like my editor for rfx engine..
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what do you xpect to see here? another signature?
Cloud texture generator / renderer

#57 L4nt0m

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Posted 04 June 2007 - 05:12 PM

@them4n!ac: With this program I focus on making modelling as easy as possible. If you want to work with primitives etc, it becomes way more complex and thus I wouldn't achieve my goal.

ps.: if you meant with primitive built that I used the standard d3d_draw_block etc, then you're wrong: all objects are made out of primitives.

Edited by L4nt0m, 04 June 2007 - 05:13 PM.

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#58 them4n!ac

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Posted 04 June 2007 - 07:10 PM

@them4n!ac: With this program I focus on making modelling as easy as possible. If you want to work with primitives etc, it becomes way more complex and thus I wouldn't achieve my goal.

ps.: if you meant with primitive built that I used the standard d3d_draw_block etc, then you're wrong: all objects are made out of primitives.

<{POST_SNAPBACK}>

that was really what i expected - so you could easier make more primitives like plane, wall - very useful, and - one good thing which makes modeler still easy but adds more options to the advanced users - vertex moving...
i'll tell you about it - many games use BSP(binary space partitioning) - type maps (Half-life, Unreal and their mods) - and editors in their maps are as simple as yours but... they use: 1) CSG(constructive solid geometry) 2)compiling system to remove never seen faces 3)vertex moving and primitives for creating maps
point 1 and 2 are very hard to make but the third one is very good!
and - if you already have vertex moving and i haven't seen it - then well done!
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what do you xpect to see here? another signature?
Cloud texture generator / renderer

#59 L4nt0m

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Posted 04 June 2007 - 08:25 PM

I do know how bsp mapping works (I've made some maps for quake2) and yes, I agree that's very easy. But I don't have vertex moving at the moment. Maybe I will integrate some 'wireframe editing' in some future version, but that would require a complete rewrite of the program. So maybe if I have a lot of time, I'll make that feature ::lmao::

Edited by L4nt0m, 04 June 2007 - 08:26 PM.

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#60 them4n!ac

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Posted 04 June 2007 - 08:37 PM

that shouldn't take much rewrite if you are now using d3d_primitives and an object for each face.. but if you're not registering all vertices and faces then you will have to work a lot! btw - i've made maps for counter-strike - almost the same as quake (half-life's GoldSrc engine was almost completely rewritten quake engine if i remember correctly)
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what do you xpect to see here? another signature?
Cloud texture generator / renderer

#61 ZeMe

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Posted 14 June 2007 - 01:59 PM

"Unexpected error occurred when running the game."

I downloaded it, now I run it and POOF! Error. :)

Edited by ZeMe, 14 June 2007 - 01:59 PM.

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#62 L4nt0m

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Posted 14 June 2007 - 02:06 PM

hm, weird, it must be because of your computer, I haven't got any problems with it. You have no problems running other 3d gm7 games?
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#63 ZeMe

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Posted 14 June 2007 - 02:21 PM

no, I will reboot my computer and then I'll try again.
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#64 Dark Heart

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Posted 15 August 2007 - 07:11 PM

You should put a read me, its easy to use, but it took me a while to figure it out, a read me could have saved me a few min.

Edit:nvm, found the "?" in thne coner

Edited by Dark Heart, 15 August 2007 - 07:38 PM.

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Speak english? I speak fluent english.
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#65 mrsmes

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Posted 17 August 2007 - 08:28 AM

Nice, I like it. ;)

<{POST_SNAPBACK}>

Same here but a 4d modeller would be better along with a 4d DLL.
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Assuming I helped you out in a questions and answers topic won't you return the favour by helping me with one my coding problems, or recommend some one who can chat to me over pms about helping and how to overcome my obstacles, after all lets just say I did help you or them or many people with similar problems, in that topic.

Here i have a topic for those of you struggling with type writer text and mugshots in your games especially if it is a rpg see the link below for more info

http://gmc.yoyogames...howtopic=619103

almost no code needed, only uses two events.

click here for the l8est version of feed the alien pizza, it has some major polished up features.


#66 evilhomer

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Posted 07 January 2008 - 05:38 AM

As far as i could find, you cant rotate anything other than the arch and wedge
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#67 coco13

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Posted 30 April 2009 - 05:59 PM

Click the link to yoyogames not the other one
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Posted ImagePosted Image

#68 ProgWare

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Posted 04 May 2009 - 08:11 PM

Cool Nice and Good
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#69 gamemaker80

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Posted 03 August 2009 - 01:01 PM

This is pretty good. :P

i am a fan of your site including The Walking Man.gm6. all i need now is to learn how to make a game with cars in it like CrimeLife2 on the yoyogames home page. :)

Edited by gamemaker80, 03 August 2009 - 01:02 PM.

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#70 Zesterer

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Posted 08 February 2012 - 07:40 PM

:( I can't download!

BUMPING this more than 6-year old topic!
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Fortified - The sword thrusting, castle busting, catapult adjusting new Tower Defense game!

More projects and work coming soon... If you need help on voxels, mesh rendering, physics, perlin noise generation, 3D, mathematics or more just contact me and I'll be happy to help!

Skype: zesterer                Email: barry.of.smith@gmail.com <---- Actually, don't use this address, I never check it.


#71 MrMota

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Posted 15 April 2012 - 11:43 PM

Man, grats...
It's pretty good. I really wanna learn how to make aplications and games just like this one..

Super!
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#72 lollolc

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Posted 01 May 2012 - 11:59 AM

Building Constructor

I actually made this program to ease the the creation of buildings for some project I worked on, called Newcitysim.
but it's suitable for all 3d gamemaker games, since it exports objects as d3d_model (extension .nbf).

Features:
- mouse-controlled, easy to use modeller (thanks to Yourself's 2d to 3d script)
- saving as d3d model
- 7 different standard shapes: block, cylinder, cone, wedge, arch, floor and wall
- Really easy UV-mapping
- automatic normal fixing for basic shapes, it doesn't matter which way you drag, the normals are always good.

Update 2-4-07: recompiled it with Gm7, so it's Vista compatible

New in V1.3:
- mouse-movement
- view/grid changes
- layout updated
- textures now loadable from any folder
- mouse-selection
- doubleclicking an object will center the view on that object
- selecting groups (hold ctrl while selecting)
- group/ungroup (press 'g'/'u')
- various other fixes...

New in V1.22:
- added box where you see the dimension of the selected object.
- fixed bug in properties view of cylinders and cones.

New in V1.19:
- General program settings are now saved in ini-files
- scrolling with right mouse button when uv-mapping fixed

Download:
Download from yoyogames.com

Screenie:
Posted Image



neew download: http://www.softpedia...nstructor.shtml
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#73 epicpiedude

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Posted 17 September 2012 - 12:25 PM

The link is broken, here is a fixed one: Mirror
Before everyone gets on my case about reviving topics, this is pretty high on the list of 3D tools, and that means people will still come through the topic.
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