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3d Car Creator Pro - Cancelled


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#1 silentworks

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Posted 29 July 2005 - 11:42 AM

3D Car Creator Pro

Cancelled.

Edited by percsich.hu, 17 September 2007 - 08:05 PM.

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#2 josku_x

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Posted 29 July 2005 - 12:10 PM

WOW! Awesome! Very cool! I will make my racing game now :P

#3 gamez93

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Posted 29 July 2005 - 12:16 PM

What program did you use to make this
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#4 silentworks

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Posted 29 July 2005 - 12:18 PM

What program did you use to make this

<{POST_SNAPBACK}>


It is Game Maker 6.

Edit:
or, what do you mean?

Edited by percsich.hu, 29 July 2005 - 12:19 PM.

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#5 gamez93

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Posted 29 July 2005 - 12:34 PM

I was wondering if you made this in Game maker - because you could post this in the Game Creations forum
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#6 RhysAndrews

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Posted 29 July 2005 - 12:34 PM

Wrong Forum.
Mods move this to GameMaker Creations.
Nice app!
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#7 silentworks

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Posted 29 July 2005 - 12:57 PM

Wrong Forum.
Mods move this to GameMaker Creations.
Nice app!

<{POST_SNAPBACK}>


<OFF>
It is always the same, when I post a new program to 3D Game Techniques. (just like this one) At first it seems, that is it just a simple program, but if you run it (or even USE IT), you realize, that these programs create 3D related files. There is one important point in all of them: they produce GM Scripts, which I think 3D related.
Program of course can be moved to GameMaker Creations, but users who use the generated scripts wouldn't search this program in that forum.

(discussing about which program belongs which forum is not my goal, and it creates noise in the feedback of this program)
</OFF>

:P

Thank you.
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#8 game freak

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Posted 29 July 2005 - 01:55 PM

could you make it do more than cars like people and stuff please!
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#9 silentworks

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Posted 29 July 2005 - 02:29 PM

could you make it do more than cars like people and stuff please!

<{POST_SNAPBACK}>


This program was written especially for creating car models, but I have plans for the 3D Creature Designer. Other general objects can be created more easily with some professional modeler.
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#10 3dcoder

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Posted 29 July 2005 - 02:57 PM

Hey, thats good! You have very great 3D programs, always.

But ehh... How I add these points??
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#11 Simple_Minds

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Posted 29 July 2005 - 04:29 PM

This program is great. However it would be much better if you could add your own points.
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#12 silentworks

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Posted 29 July 2005 - 05:01 PM

Hey, thats good! You have very great 3D programs, always.

But ehh... How I add these points??

<{POST_SNAPBACK}>



This program is great.  However it would be much better if you could add your own points.

<{POST_SNAPBACK}>


I think that would be a great function if you could add points, but that would also produce "human errors". I mean there will be unfinished polygons and holes in the faces. (Actually I am using Anim8or for 2 years, and I still make errors during making the model). So I think giving people less functions produces less errors.

And this is just the first version, so who knows what we'll have... :P

Anyway, thank you for your tests and suggestions!
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#13 Spengo

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Posted 29 July 2005 - 05:14 PM

Hmm, this is pretty cool, but it is lacking in one thing- textures! :) All you can do is change the color of the body and the windscreen. You need to be able to make textures for the cars too. :P
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#14 GML-PUNK

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Posted 29 July 2005 - 05:54 PM

How do you load the cars into game maker??
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#15 FredFredrickson

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Posted 29 July 2005 - 06:18 PM

Does it automatically compute normals?
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#16 AWB

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Posted 29 July 2005 - 06:41 PM

I agree with everyone - it is a great program. I also think that you need to give people the chance to add points - in the worst case the will just start from the beginning again or something... also the car dosen't have wheels!
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#17 Spengo

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Posted 29 July 2005 - 06:56 PM

Why would you need to model wheels? :) They are just cylinders. But yeah, you definitely need to be able to add and delete vertices. :D I can't stand being stuck with the same number/not being able to start from scratch. :P
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#18 silentworks

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Posted 29 July 2005 - 07:18 PM

Thanks everyone!

Hmm, this is pretty cool, but it is lacking in one thing- textures! :GM028: All you can do is change the color of the body and the windscreen. You need to be able to make textures for the cars too. :D

<{POST_SNAPBACK}>


Yes, I am working on the UVMapper. This will create an empty texture (only outlines) which fits properly in the polygons (faces), then you can "paint" it as you wish. :P

How do you load the cars into game maker??

<{POST_SNAPBACK}>


The generated D3D file is a GM6.1 script. You should insert it into the Creation event of the object.

Does it automatically compute normals?

<{POST_SNAPBACK}>


Currently no normals are calculated. :D

I agree with everyone - it is a great program. I also think that you need to give people the chance to add points - in the worst case the will just start from the beginning again or something... also the car dosen't have wheels!

<{POST_SNAPBACK}>


Why would you need to model wheels? :GM060: They are just cylinders. But yeah, you definitely need to be able to add and delete vertices. :GM060: I can't stand being stuck with the same number/not being able to start from scratch. :GM063:

<{POST_SNAPBACK}>


Ok, I'll see what could be the best way to add/delete points. :)
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#19 3dcoder

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Posted 30 July 2005 - 06:51 AM

I think that these features can be nice and useful:

-possible bigger screen area
-adding points (I.E: byt holding control key down and then clikking)
-possibility to add textures to models
-and front view to fully edit car
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#20 rpgfreak2004

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Posted 30 July 2005 - 10:26 AM

It's VERY good,but can't you inserts an option it outputs it as a vertex script?
I use GM 6.0 so i can's use models :'(
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#21 tcm9669

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Posted 30 July 2005 - 11:35 AM

It's VERY good,but can't you inserts an option it outputs it as a vertex script?
I use GM 6.0 so i can's use models :'(

<{POST_SNAPBACK}>


I think that you should upgrade and use 6.1! Why not???? if you are registered there is no problem and if you are not registered there is no problem.. so why not download GM 6.1!!!

Edited by tcm9669, 30 July 2005 - 11:35 AM.

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#22 silentworks

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Posted 30 July 2005 - 10:19 PM

I think that these features can be nice and useful:

-possible bigger screen area
-adding points (I.E: byt holding control key down and then clikking)
-possibility to add textures to models
-and front view to fully edit car

<{POST_SNAPBACK}>


I am working on the texture editor (UVMapper), but I am still not sure about the possibility to add new points. ;)
If you add a point, you also have to connect it with another two for creating a proper triangle (face). The order of the points are also important, so these things requires some knowledge of the basic mesh editing modelling, which is -originally- not required for using this program.

That's why I am hesitating. ;)


It's VERY good,but can't you inserts an option it outputs it as a vertex script?
I use GM 6.0 so i can's use models :'(

<{POST_SNAPBACK}>


You can easily replace the functions to the GM6.0 draw functions:
d3d_model_primitive_begin => d3d_primitive_begin
d3d_model_vertex_texture => d3d_vertex_texture
and model IDs (cid, wid) must be removed.

Then it will be a nice GM6.0 script, which can be inserted to the draw event. :(
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#23 ColdShellProductions

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Posted 31 July 2005 - 05:06 AM

how do i actually load the image to gm6.0 i dont know how
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#24 jack martinson

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Posted 31 July 2005 - 06:05 AM

cool
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#25 Spengo

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Posted 31 July 2005 - 06:12 AM

I doesn't work with gm6.0 I don't think. ;)
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#26 Toni12

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Posted 01 August 2005 - 12:17 AM

Mother ****er! :D I can't load the model to a script! :D
This is one of the best GM Model Programs I've Seen Though! :D
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#27 silentworks

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Posted 01 August 2005 - 07:00 AM

Mother ****er! :D  I can't load the model to a script! :D
This is one of the best GM Model Programs I've Seen Though! :D

<{POST_SNAPBACK}>


I am working on version 2, which is a totally rewrite of the program. You can insert/delete points and can export to several formats (GM6.0, GM6.1). :D

Please hold on... :D
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#28 3dcoder

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Posted 01 August 2005 - 03:10 PM

Great, I hope you release it soon.
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#29 glu2305

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Posted 01 August 2005 - 09:11 PM

The generated D3D file is a GM6.1 script. You should insert it into the Creation event of the object.

I still dont know how to put it into game maker. Could you maybe give a code of some sort to help me out, thanks

Edited by glu2305, 01 August 2005 - 09:18 PM.

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#30 silentworks

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Posted 01 August 2005 - 09:18 PM

I still dont know how to put it into game maker. You said

"The generated D3D file is a GM6.1 script. You should insert it into the Creation event of the object. "

but have no clue

<{POST_SNAPBACK}>



OK.

Step1:
Create an Object

Step2:
Copy the generated file content in to the Creation event

Step3:
In the Draw event:

draw_set_color(c_blue);
d3d_model_draw(cid,100,100,0,-1);
draw_set_color(c_black);
d3d_model_draw(wid,100,100,0,-1);

That's all.


(100,100,0) is the x,y,z coordinate where you like to put it.
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