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Gmphysics - Version 5 Prebeta Released


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#1441 MatrixQuare

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Posted 23 August 2006 - 08:01 AM

First of all, great dll. I've been able to figure out every problem I've encountered so far (lucky me :blink:).

Secondly, I have a simple question:
With about 10 physics enabled object active at one time, what do you guys think is the minimum specs required to run it? I have a AMD Athlon 64bit 3000+ (OC'd to 1.89Ghz) and it still stutters from time to time (I have 1GB of PC3200 RAM OC'd to 420Mhz, so that's definitely not the problem).
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#1442 coderchris

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Posted 24 August 2006 - 12:11 AM

MatrixQuare: Hmm it shouldnt shutter at all judging by your system specs. 10 objects should run no problem on any pc really...does it shutter from time to time as in every few seconds or is the FPS just low to begin with?
If it shutters every few seconds, that means you may have some cpu heavy task running in the background such as spyware or something like that.
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#1443 MatrixQuare

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Posted 24 August 2006 - 07:20 AM

It's odd, it's time to time; I know I don't have any background processes running other than Avast Real-Time Virus protection (I have Photoshop, First Page and GM open while the game is running, but those are static programs that doesn't use any CPU load when not being used)--That may be the problem if everytime I make a call to the dll, my anti-virus does a sweep of the dll. However, the way I understand dll's is that once it's "loaded", it's in the memory, and there is no longer any need to access the dll file until it's unloaded, correct?

Next problem (this is actually code related).
I want a "ball" to bounce off with increased velocity when it hits the wall, so I used this in the collision event with the Wall Parent object:
add_force_direction(h,2,get_body_direction(h),VELO
CITY);

However, the ball exhibits odd "roll along the wall" syndrome once it comes in contact with the wall and would continue to pick up speed afterwards instead of bouncing off of the wall realistically with extra added force.

Note: No gravity is being used; it's a top down style engine.

Edited by MatrixQuare, 24 August 2006 - 07:59 AM.

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#1444 i_forget

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Posted 24 August 2006 - 07:40 PM

You should make a flashlight object. like have it shoot two beams at different angles then the space in between it turn the came color and act like the beam.
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#1445 Adam

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Posted 24 August 2006 - 11:30 PM

Coderchris, about the hug the wall syndrome I have noticed the same problem when updating my side view golf game. Usually from where the height of the ball is it bounces once or twice before landing in 3.5, now it just drops and hugs the floor except when dropped from an extreme height in V 4.
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#1446 Hach-Que

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Posted 25 August 2006 - 01:59 PM

make sure that all the dlls are the folder of the example

<{POST_SNAPBACK}>


I worked it out. For some reason Game maker doesn't import dll's correctly in Windows 98 SE. Got XP now anyway.

Help :

I'm trying to create some "terrain" by using different shaped sprites, but the create_body_auto function isn't working. (by the way, the "terrain" objects have a parent and thats where all the code is.) First of all when you put 2 or more blocks together and roll on top of them (with this little red ball character dude), when the character hits the top corner of one of the blocks, the character bounces in the air if you're going fast enough. Second of all, the triangular or odd shaped terrain blocks are transparent and you can pass through them, except for the top left pixel. Can anyone help me?
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#1447 stickman_638

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Posted 25 August 2006 - 05:25 PM

Is there a way to get unaddicted to this.

p.s coderchris you should try to start with a more powerfull engine.
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#1448 stickman_638

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Posted 25 August 2006 - 05:32 PM

OH! i got a big big idea that would make this so much better!!!

It's like a draggable string object that stays the same lenth all the time and when you hold ctrl and click it then pull away if its "attached" to a box it will come with it! ^_^

p.s i'm very bad at explaining things ^_^
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#1449 jordanware

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Posted 25 August 2006 - 06:24 PM

So, stickman, you mean like thespring, but not stretchy? You can set that yourself. It's all in the functions.


And, uh, double post. Stickman, you don't want to get this topic closed ^_^
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#1450 stickman_638

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Posted 25 August 2006 - 07:37 PM

The functions don't work for me! ^_^

Also sorry for the double post.
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#1451 zigzagchris

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Posted 26 August 2006 - 04:25 PM

I love the poligon one that would be realy cool if you made into one of thoes games where you have to have 4 of the same colors touch and get rid of all the objects
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#1452 MatrixQuare

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Posted 27 August 2006 - 08:55 PM

Coderchris, about the hug the wall syndrome I have noticed the same problem when updating my side view golf game. Usually from where the height of the ball is it bounces once or twice before landing in 3.5, now it just drops and hugs the floor except when dropped from an extreme height in V 4.

<{POST_SNAPBACK}>

So, no solution yet to the problem Adam and myself have pointed out?
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#1453 jordanware

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Posted 31 August 2006 - 06:50 PM

*cough*

Errr.....so any updates on the patch progress?
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#1454 Adam

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Posted 31 August 2006 - 07:15 PM

Last time Coderchris said it has been a nightmare getting the saving/loading to work and has to write his own code for it in the SDK.

But any update on any progress would be nice, surely there's still a reason why there's been more then a month waiting for a save/load patch.
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#1455 trollbone

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Posted 01 September 2006 - 12:09 PM

plz HELP me :GM001:
i copied those extra dlls into my /lib folder but gm still asks for them (error: msvcp71.dll not found ...) :D
someone who know how to solve that problem??? ;)
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#1456 jordanware

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Posted 01 September 2006 - 05:19 PM

plz HELP me  :GM001:
i copied those extra dlls into my /lib folder but gm still asks for them (error: msvcp71.dll not found ...) :D
someone who know how to solve that problem??? ;)

<{POST_SNAPBACK}>

You moved them into the lib's folder? No, no, no, no.
Just make sure they are in the same folder as the rest of the dll's - with the game that is using GMphysics.
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#1457 havoc

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Posted 01 September 2006 - 05:41 PM

Guys do you know when the whole thing will be complete ? How much more stuff is there to add and is there any big bugs to fix ?
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#1458 Potnop

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Posted 01 September 2006 - 10:21 PM

Pretty much v 4 is out. Hes just trying to fix the save and load bugs. U can start using it. He'll just fix soemthing, but script names and stuff won't B different I think.

And umm, I'm now the 3rd person on this page asking about news of the fix.
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#1459 MatrixQuare

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Posted 02 September 2006 - 01:22 AM

Hey, does anyone have GMPhysics V3.5 still? I want to get rid of the "hug the wall" syndrom that is persistent in V4... So if anyone still has it, please PM me. Thanks a bunch ::lmao::.
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#1460 trollbone

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Posted 02 September 2006 - 08:47 AM

plz HELP me  :P
i copied those extra dlls into my /lib folder but gm still asks for them (error: msvcp71.dll not found ...) ::lmao::
someone who know how to solve that problem??? :mellow:

<{POST_SNAPBACK}>

You moved them into the lib's folder? No, no, no, no.
Just make sure they are in the same folder as the rest of the dll's - with the game that is using GMphysics.

<{POST_SNAPBACK}>



yea thx for your advice , now it works :D
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