Gmphysics - Version 5 Prebeta Released
#2581
Posted 26 December 2009 - 08:48 PM
#2582
Posted 27 December 2009 - 03:18 PM
any help?
#2583
Posted 27 December 2009 - 03:53 PM
turn away & don't look back.
GmPhysics is *dead*.
Please use *any* of the many new Physics solutions in the .dll section.
(Also, for what it's worth, I feel your pain, none of the "new" solutions have good easy to understand examples, but they are actually very good & glitch free & fast - but seriously, GmPhysics is dead & glitchy & non-supported - so don't try to use it!)
#2584
Posted 22 January 2010 - 05:39 PM
#2585
Posted 26 January 2010 - 10:38 PM
#2586
Posted 26 January 2010 - 10:57 PM
#2587
Posted 27 January 2010 - 08:18 PM
Tutorials for platform, sandbox and some more I dont remember
its everything on my computer that has to do with GMPhysics..
Mediafire .RAR
Sorry for people that don't have WinRAR,
Download it its free !
#2588
Posted 27 January 2010 - 10:34 PM
#2589
Posted 01 February 2010 - 08:34 PM
Thanks for the upload Dylan! It might be dead, but still the best (yet crashing) physics engine.
I totally agree except for the crashing part as I never experience crashes with GMphysics only the game the Hotdog Simulator wont start because it cant find a dll.
#2590
Posted 14 February 2010 - 08:15 PM
I used it in my fast realistic physics sim playground "explore" search it in yoyogames...
but yeah... use another physics system
#2591
Posted 14 February 2010 - 09:07 PM
if you really wanna use this.. use v 4.. its so much more better but without those damn softbodies..
I used it in my fast realistic physics sim playground "explore" search it in yoyogames...
but yeah... use another physics system
We would if there was a better one -.-"
Extremephysics, PhysX and more don't have really all the features and aren't really easy too use for many people.
#2592
Posted 16 February 2010 - 03:15 PM
make some particles and connect them with springs, then use a primitive to draw the cape...ok, anyone know how to make a flowing cape with this thing????? I've searched for about two full hours and can't find squat on how to make a decent physics-oriented cape
...like in "The Cleaner"
i really hope he's coming back...
#2593
Posted 20 February 2010 - 06:54 PM
#2594
Posted 01 March 2010 - 03:54 PM
#2596
Posted 23 May 2010 - 11:42 AM
i really hope he's coming back...
I don't think he's coming back.
I reckon something has happened to him.
If no one has received an email from him, then it's quite possible that he might have... Kicked the bucket. Unless someone proves me wrong, and claims that I'm being a d¡ck.
*EDIT* lolwordsensorbypass.
Edited by RamboFox, 23 May 2010 - 11:44 AM.
#2597
Posted 02 August 2010 - 01:09 PM
Does this mean I have to install game maker 7 to try this physics engine ? Any solutions ?Error defining an external function
#2598
Posted 19 August 2010 - 09:48 PM
#2599
Posted 21 August 2010 - 06:07 PM
i really hope he's coming back...
I don't think he's coming back.
I reckon something has happened to him.
If no one has received an email from him, then it's quite possible that he might have... Kicked the bucket. Unless someone proves me wrong, and claims that I'm being a d¡ck.
*EDIT* lolwordsensorbypass.
Lol, lets not jump to conclusions.
>.>
<.<
R.I.P CoderChris
Edited by theludicrous, 21 August 2010 - 06:08 PM.
#2600
Posted 12 October 2010 - 01:35 AM
Edited by kilroy1501, 12 October 2010 - 01:40 AM.
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