i_forget: thats the whole point of layers. Only bodies in the same layer can collide with each other
Yes, but what if you don't want it to collide with objects but you don't want the object to fall outside of the room.
Posted 04 October 2006 - 12:18 AM
i_forget: thats the whole point of layers. Only bodies in the same layer can collide with each other
Posted 04 October 2006 - 12:20 AM
i_forget: thats the whole point of layers. Only bodies in the same layer can collide with each other
Posted 04 October 2006 - 06:28 AM
Then have the objects that stop the played falling out the room in the same layer as the player.
i_forget: thats the whole point of layers. Only bodies in the same layer can collide with each other
Yes, but what if you don't want it to collide with objects but you don't want the object to fall outside of the room.
Posted 04 October 2006 - 06:30 PM
Then have the objects that stop the played falling out the room in the same layer as the player.
i_forget: thats the whole point of layers. Only bodies in the same layer can collide with each other
Yes, but what if you don't want it to collide with objects but you don't want the object to fall outside of the room.
Marbs
Posted 04 October 2006 - 09:31 PM
Then have the objects that stop the played falling out the room in the same layer as the player.
i_forget: thats the whole point of layers. Only bodies in the same layer can collide with each other
Yes, but what if you don't want it to collide with objects but you don't want the object to fall outside of the room.
Marbs
Bur what if you want it to be on the rooms edge?
Posted 05 October 2006 - 11:55 AM
Instead of having a wall around edge use a plane, like in the example one that comes with GMphyics.Then have the objects that stop the played falling out the room in the same layer as the player.
i_forget: thats the whole point of layers. Only bodies in the same layer can collide with each other
Yes, but what if you don't want it to collide with objects but you don't want the object to fall outside of the room.
Marbs
Bur what if you want it to be on the rooms edge?
then put the wall or whatever at the rooms edge.
Posted 05 October 2006 - 06:34 PM
Posted 05 October 2006 - 10:15 PM
Crispy only lib files go in the lib folder - not dll's. Just make sure the dll's are in the same folder as the game that's using GMphysics.Ok i put the DLL in the GM lib folder and then i play the game and i get an error message saying Trouble idetifying external recourse... i dint have this problem with the others, and i am regestered.
Posted 06 October 2006 - 09:06 PM
Posted 06 October 2006 - 09:10 PM
Edited by andrewmc, 06 October 2006 - 09:10 PM.
Posted 06 October 2006 - 09:53 PM
Posted 06 October 2006 - 11:20 PM
Posted 07 October 2006 - 05:37 PM
Posted 08 October 2006 - 12:09 AM
Posted 08 October 2006 - 07:23 AM
Posted 08 October 2006 - 04:57 PM
Posted 09 October 2006 - 01:14 AM
Posted 09 October 2006 - 01:26 AM
Create the example on saving objects with current features and i'll be able to work on my games again.
Not that i've been bored the whole time, I've been working in Blender during that time.
What is stopping you from writing your own save/load functions by fetching the state of every body on save and applying it on load.
ive actually saved gmphysics objects in one of my physics games, if anyone wants to see it heres the link: http://forums.gamema...opic=222119&hl=
Posted 12 October 2006 - 02:14 PM
Posted 13 October 2006 - 07:37 AM
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